Assassin's Creed PC Patch Notes Include Bug Fixes, UI Improvements

Patch 1.21 is coming soon.

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A new patch for the PC version of Assassin's Creed Syndicate will arrive tomorrow, December 1, Ubisoft has announced. Patch 1.21 includes the fixes from last week's Xbox One and PlayStation 4 update, as well as a handful of PC-specific tweaks like fixes for various issues and improvements to the UI.

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Take a look at the complete Syndicate 1.21 patch notes below. The update on PC is between 440-510 MB.

The PC version of Syndicate launched on November 19, about a month after the console editions arrived at the end of October. First-week sales were down in part because of Assassin's Creed Unity's bugs. Just last week, GameStop reported that Syndicate underperformed.

Syndicate December 1 Patch Notes:

PC

  • Fixed infinite loading screen in Sequence 7
  • Fixed several geometry explosion and missing geometry issues
  • Fixed various render issues
  • Fixed several online issues
  • Minor UI improvements

Online

  • Fixed an issue where there was no rating for the final mission

Audio

  • Fixed an issue where the lip-sync was not synchronized with the cinematics
  • Fixed an issue where the subtitles weren't exactly matching the audio
  • Fixed some issues with some audio missing or being played incorrectly

Vehicles

  • Fixed some collisions issues for carriages and trains
  • Fixed some spawning issues with the vehicles

AI/NPC

  • Fixed some popping issues
  • Improved reactions for the allies
  • Improved reactions for NPC on the ground
  • Improved reactions for NPC on carts and trains
  • Improved navigation for NPC

Game System

  • Fixed some issues with the replay system
  • Fixed some balancing issues
  • Fixed an issue where the gun might be missing in the inventory after acquiring it in the "Whitechapel Conquest" mission
  • Fixed an unlocking issue with the Train Raids
  • Fixed an issue with the "Artisan" Trophy/Achievement

World/3D/Menu/HUD

  • The Time Anomaly icon was increased to have a better visibility on the map
  • Fixed some issues with the messages for the mission in the HUD
  • Fixed some icon issues
  • Fixed some lighting issues
  • Fixed some low resolution and corrupted texture issues
  • Fixed some level of detail issues
  • Fixed issues with props in the world

Fight

  • Fixed some issues during fights with NPCs
  • Fixed issues with counter attacks
  • Fixed some camera issues

Mission

  • Fixed an issue in the Fight Club
  • Fixed an issue where the player could not enter the Time Anomaly mission
  • Fixed some issues with the mission objectives and secondary constraints not updating properly
  • Fixed issues with the fast travel
  • Fixed some issues where the missions could be blocked after some cinematics
  • Fixed some issues with Crawford Starrick in the last mission, "A Night To Remember"

Behavior

  • Fixed some issues with the coerce system
  • Fixed some issues with the cover system
  • Fixed some issues with the parkour and navigation
  • Fixed some animation issues
  • Fixed some camera issues
  • Fixed some issues with the rope launcher
  • Fixed an issue where the player could sometimes fall under the map

Stability/Performance

  • Improved performance and stability

What do you make of these changes? Let us know in the comments below.

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