Assassin's Creed Odyssey Is Playable Right In Chrome, If Google Picks You

Google steps into the Animus.

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Now Playing: Assassin's Creed Odyssey On PC And The Uplay Problem - Steam Punks

Google has enlisted the assassin's guild to help with its experiments into streaming tech. The search and advertising giant has announced Project Stream, a technical test meant to push the limits of its streaming capabilities. To put it through its paces, it will be using Assassin's Creed Odyssey upon release on October 5.

According to the announcement, a limited number of users will be able to play Odyssey at no charge using their Chrome browser. The point of the test is to deliver the game at a high graphical fidelity with low latency. Players interested in helping test can apply through the official website.

Google notes that you must be age 17 or older and have an internet connection capable of 25 megabits per second. You also must be a resident of the USA. You'll also need a Google account, an Ubisoft account, and the Chrome browser installed. For obvious reasons, you'll also need a controller or mouse and keyboard to play.

Assassin's Creed Odyssey is the first new installment since Assassin's Creed Origins made some major changes to the series last year. Despite the familiarity from following so closely to its predecessor, it's getting a warm reception--including from our Assassin's Creed Odyssey review.

"While its large-scale campaign--clocking in at over 50 hours--can occasionally be tiresome, and some features don't quite make the impact they should, Odyssey makes great strides in its massive and dynamic world, and it's a joy to venture out and leave your mark on its ever-changing setting," wrote Alessandro Fillari.

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Avatar image for R34Vegeta
R34Vegeta

A friend linked this to me a bit ago and I can't help but wonder what the point of this is. Unless it's purely for data gathering on the effects of various ISPs, bandwidths and locations with "AAA games", nothing has changed since the others offered their services. The limiting factor is lack of high throughput, low latency bandwidth to make games still not seem laggy.

Another issue that is going to crop up i'm sure, due to changes in net neutrality, is that there are probably going to be some ISPs that will hold services like this hostage and demand higher "packages" to get the best (ie - not garbage) connection to both the end user and the company doing the streaming. Essentially double dipping into the piggy bank just to make another quick buck, therefore pushing services like this into even more of a niche and almost pointlessly expensive endeavor.

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snugglebear

Is this like when they said I could play GTA: San Adreas on my graphing calculator?

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PETERAKO

No thanks. I'd prefer to pay to have immediate response to my inputs and plenty of pixels.