Assassin's Creed Infinity: Everything We Know About Ubisoft's Upcoming Service Game

We can point to Assassin's Creed's past to make educated guesses as to what Infinity may look like.

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Reported on as rumor before being confirmed in a Ubisoft blog post, Assassin's Creed Infinity is an upcoming multiple-games-in-one-package service game. That's a big departure for the Assassin's Creed franchise to take, which has largely been a series of individual games that heavily explore a single location and setting. Below, we've rounded up everything we know about Infinity as we head into Summer Game Fest and all the Not-E3 summer events.

Given how early Infinity is in development, we don't know much about the game beyond which studios are behind it and what Ubisoft hopes this game will one day be. But, honestly, as long as Ubisoft takes my advice that Assassin's Creed should go smaller with its future settings, I'll be happy with whatever it ends up looking like.

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Now Playing: Assassin's Creed Infinity Sounds Exhausting

Release date

We don't yet know when Infinity is coming out. Bloomberg reporter Jason Schreier said that Infinity won't release until 2024 at the earliest. Given Ubisoft typically reveals a new Assassin's Creed game the year prior to or of its release, that means we may not learn anything new about Infinity until 2023.

If we hear anything official about Assassin's Creed this summer, we're much more likely to get news on the smaller-scaled Assassin's Creed game about Valhalla's Basim Ibn Ishaq, which reportedly will take the series back to its more social stealth-driven roots. With reports pointing to a release date as soon as this year, it's expected to come first.

What we know

Infinity is the current placeholder name for an upcoming Assassin's Creed game that will feature multiple locales and historical periods and evolve over time. Multiple games are being packaged together, with the potential for each to play differently and utilize its own unique mechanics and settings.

"[Assassin's Creed Infinity] is not going to be a free-to-play [game]," Ubisoft CEO Yves Guillemot said in October 2021. "This game is going to have a lot of narrative elements in it. It's going to be very innovative game, but it will have what players already have in all the other Assassin's Creed games, all the elements that they love... right from the start. So it's going to be a huge game. But with lots of elements that already exist in the games that we published in the past."

In Assassin's Creed Unity, we can see that Abstergo has developed its own variation of an Assassin's Creed Infinity that's called Helix.
In Assassin's Creed Unity, we can see that Abstergo has developed its own variation of an Assassin's Creed Infinity that's called Helix.

Infinity is being developed in a new cross-studio structure between Ubisoft Montreal and Ubisoft Quebec. In terms of Assassin's Creed, Montreal has previously worked on the original game, II, Brotherhood, Revelations, III, IV: Black Flag, Unity, Origins, and Valhalla. Quebec, meanwhile, worked on Syndicate and Odyssey.

Also of note, Assassin's Creed narrative director Darby McDevitt returned to Ubisoft in November 2021. The writer has been instrumental in shaping the lore behind the long-running series, and so he would presumably be tapped to work on Infinity. However, neither Ubisoft nor McDevitt have confirmed whether that is the case.

Platforms

Ubisoft has not yet announced the launch platforms for Infinity. Since it's reportedly coming in 2024 or later, there's a good chance it skips the Xbox One, PS4, and Switch. We assume the game will launch for Xbox Series X|S, PS5, and PC.

PC system specs

We don't yet know the PC system specs for Infinity.

Trailers

Ubisoft hasn't released any cinematic or gameplay trailers for Infinity, which makes sense given how far out the game supposedly is from launch.

Multiplayer details

We don't yet know whether Infinity will feature multiplayer modes, but it is possible given that Assassin's Creed has dipped its toes into online multiplayer in two different ways before, and both have been excellent.

The first method was introduced in Brotherhood and iterated upon in Revelations, III, and IV: Black Flag. This was a competitive multiplayer mode that had you completing objectives or murdering other players, all while doing your best to pretend to be a typical NPC in a crowd and avoid being taken out yourself.

With Unity, Assassin's Creed dabbled in cooperative multiplayer. This mode saw you and up to three friends needing to complete difficult assassination missions or raids, working together to complete the assignment as quickly and stealthily as possible--doing well would unlock new weapons and pieces of armor to further specialize your character in both the single-player campaign and multiplayer mode.

Given the popularity of both multiplayer modes, we could see either one (or both) make a return in Infinity. But maybe that's just wishful thinking on our part.

DLC/Microtransaction details

Ubisoft has not announced whether Infinity would include DLC but as a service game, it is likely going to evolve over time with post-launch expansions of some kind. Microtransactions have also been a big part of Assassin's Creed since 2017's Origins, with Ubisoft selling cosmetics and XP boosts in the in-game store in every game since, so it stands to reason that Infinity will likely have something similar.

Preorder details

Infinity is not yet available for preorder.

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Fursnake

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Is Ubisoft gonna be surprised when this ends up being the least popular AC game yet?

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TomVdS

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I'm not feeling the whole 'game as service' route. I like my games to tell a story or on a more basic level just be entertaining, but at some point it needs an ending. I want a complete experience for my money and that just won't happen with such a model.

I also feel that the assassin's creed games would be better on a smaller scale. The last ones felt big for the sake of being big. The aegean sea and egypt were awesome locations but after so many hours they do lose there appeal. You're left with water and sand.

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Ultramarinus

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Should have just ditched AC as a series with the newest two games, only bad parts about them were the AC baggage. Also service monetization is a no go. Someone else out there just keep making open world RPG standalone games with historic settings, there's a big market for that.

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mrbobbster

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On this Game Length topic..

As an avid gamer more quality time in game is good.

But from a games reviewer/entity perspective less time in game is less "work" from job to job, review to review, which from that perspective shorter is "better".

I think that plays into this discussion as well.

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Mogan

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Edited By Mogan  Moderator

I'd rather smaller than larger for AC as well; the last few have gotten boring well before the main quest lines were done, even ignoring most of the side stuff. Going smaller would allow Ubisoft to hand craft more unique content, instead of filling these massive maps with a bunch of repeatable activities that feel procedurally generated.

That said, if Infinite is a bunch of different settings, that can each be smaller and more bespoke than your average AC game, that doesn't sound too bad either, even if the game as a whole is bigger than ever.

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Daidochus

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Edited By Daidochus

@mogan: Unity, Syndicate, Revelations, etc were small. But so bad and full of bugs and filler. So small and huge is not the thing here I think. It is creativity.

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Mogan

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Edited By Mogan  Moderator

@daidochus: I really liked Syndicate and Revelations (even though that one was really just AC2 for the third time). Unity felt like they'd spent most of their time getting new tech to work on new consoles and didn't have enough time to make much a game with it (kind of like the original).

Origins, Odessey, and Valhalla all feel like their main stories have been stretched super thin just so they'll drag the player across the whole of a map that's way too big.

I'd like Ubisoft to try an Outer Worlds sized Assassin's Creed, but really make all parts of it feel hand crafted and unique. I'll take 40 good hours to 100% an AC game over 120 boring ones.

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Sindroid

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Edited By Sindroid

@mogan: Origins was a fresh stroke of paint.. Odyssey is maybe their most grand game yet technically,without too much compromise. But Odyssey felt so small and a bit outdated compared to Oddysey.

Valhalla was awful with garbage combat system and terrible design.

My favourite is still Black Flag.

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naomha1

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"If they take my advice". I honestly hope they do NOT. Also, there's absolutely NOTHING in the game that prevents you from bypassing all the extras, collectables, side missions, etc, to complete the game. NADA. You can follow the main quest to your heart's content.

Make a smaller game. You're out of your mind. Some of us gamers LOVE these huge open worlds filled with smaller missions, side missions, explorables, etc. Stop putting your opinion as facts. More people want the larger worlds KEPT than those that want smaller worlds. Also, just an fyi, if they do make a smaller game people will complain for weeks about how they changed the game.

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mrbobbster

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I totally enjoy the larger open worlds in the last three AC games (Origins, Odyssey and Valhalla). Valhalla for me was much less compelling/enjoyable due to progress stalling hidden keys hunts for locked doors and chests that artificially extended play time. That said I totally enjoyed all three games and prefer the direction the single player experiences AC has gone mainly due to large, varied open worlds to explore and easily 100+ hours of gaming enjoyment.

I have seen this “Game’s too big…” chant by some and I suspect it is partly due to slow progress WRT collecting/earning achievements and 100%’ing the game since players must explore the game world which takes time. Also it seems many players race to “beat” a game before others versus taking time to enjoy what is actually IN the game and not being spoon fed their achievements is frustrating for them.

Bottom-line: The priority for me is maximum amount of in-game fun and the last priority is racking up achievements.

As long as my time exploring any open world game is compelling and fun I feel the game has done an awesome job of making my time worthwhile…the bigger the better.

Lastly WRT AC Infinity…I don’t enjoy multiplayer modes and no matter what Ubi does I hope they end up creating a large interesting and compelling AC single player experience.

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matty_6666

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I've never cared less for Assassin's Creed. Should be called Assassin's Greed these days. I'm done with Ubisoft now, their games seem to regress in quality, they are full of worthless microtransactions and the DLC is weak! The company itself sounds evil in the press these days. I really cannot condone giving these sleezebags money.

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Sushiglutton

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Sounds kind of bad, but still too early to tell. The thing is that AC pretty much works like this already. They make a base game (AC:3, AC Origin) and then they use that template for a number of sequels and DLC:s.

So the difference may not be as large as people thinks.

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StickEmUp

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Well, I guess this is as good a time as any for me to call it quits with Assassin’s Creed. No “service games” for me.

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hardwenzen

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What we also know is that its an open world game made by one of the shittiest developers in the whole gaming industry. The chance of this game being garbage is 100%. Yes, you heard it, 100%. There are not even a single percent chance of it being a good game. They will gate and have a metric shitload of inconveniences just so you say "**** it" and visit their outrageously overpriced store to skip the bullshit THAT THEY INCLUDED IN THE GAME for your $60.

POS dev making POS games. Wouldn't play their shit even for free.

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naomha1

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@hardwenzen: Man, you get post banned by them or something? That's a boatload of hate for a single developer. For starters, Ubisoft is by no means one of the "$hittiest" developers in the gaming industry. You kidding? That title, alone, belongs to EA. Activision comes in at a very close 2nd. So, here's the thing. You DON'T want to buy all the bits and bobs they sell online? Guess what? YOU DON'T HAVE TO! Man, it's exhilarating to know you can hold your wallet down. Ubi has, in almost every previous game they've sold it in, been amazing at their DLC packages for extending their games. Also, just so we're clear, their games are 1. NOT garbage and 2. Some of the best loved and selling games of all time. However, according to YOU, their games suck, have no value, are price gauged beyond belief and Ubi goes through hoops to inconvenience gamers? Absolutely NOTHING you wrote is true. A personal opinion, yeah. True? Not so much.

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mrbojangles25

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I was wondering how Ubisoft was going to squeeze more money out of us after their NFT and battle royale ventures failed.

And this is it.

If you look at games like Anno 1800 (a great game, by the way) it's like 49.99 for the game. I think now they're on Season Pass 4, with each season pass costing about 20-40 dollars.

So to get the whole game, you need to spend close to 200 dollars.

"That's too much!" we say, and sales go down.

"Hmmmm...how do we charge people the same amount, but make it so they don't know!" and in walks "Games as a Service" and it says "Don't worry, blokes, we can charge them for service. The game will be cheap, even free! But we keep the on the line for years on end and drip-bleed them 5-10 dollars at a time!"

BRILLIANT! And terrible.

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Sepewrath

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So basically its going to be like the current Hitman games?

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LongFlopper

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I was already kind of done with the new assassins creed games. Now I know I'm finished with them.

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Jendeh

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@longflopper: My sentiments exactly. I used to love the series even though it stopped being original years ago. But the latest releases have soured on me and now, for the first time ever, I have zero interest in where this is heading.

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Joefatty2x4

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“It’s going to be very innovative, but it’s also going to be exactly the same.”

-Ubisoft

Sounds about right.

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