Feature Article

Apex Legends Season 12 Character Is Mad Maggie - Who Is She? What Are Her Abilities?

A year after her introduction in Apex Legends' story, warlord Mad Maggie is joining the battle royale game's playable roster in Season 12.

Kicking off February 8, Apex Legends Season 12: Defiance adds Mad Maggie as a playable character to developer Respawn's battle royale game. Last seen in the game at the conclusion of Season 8: Mayhem, Mad Maggie is an "aggressive playmaker" who can breach through an enemy team's defenses.

Respawn started teasing Mad Maggie's inclusion on January 21, via the coolest Apex Legends content tease to date. If you dropped into a match on Storm Point, you were able to hear and see a battle taking place in the skies above the map. A huge explosion would mark the conclusion of the battle, with one of the ships getting shot down. The ship seemingly made a warp space jump to an unknown location just ahead of crashing into the ground. A piece of the ship didn't make it, though, ultimately falling down on the leftmost peninsula of North Pad. Prominently painted onto the ship is the symbol of Salvo, which Mad Maggie loves leaving behind when she blows stuff up.

That's definitely the symbol that Maggie carved into the side of Kings Canyon with explosives.

Who is Mad Maggie?

Margaret "Mad Maggie" Kōhere was first introduced as the childhood friend of Season 8 legend Walter "Fuse" Fitzroy. Maggie and Wally grew up on Salvo, a Fringe World of constant battle where warlords and their respective followers fought for control. Prior to the events of Apex Legends, the entire planet had been in a state of perpetual war for more than 50 years.

In this environment, Maggie and Wally grew up to become exceptionally competent mercenaries, relying on each other for decades. However, whereas Maggie strove to become Salvo's next ruling warlord--adopting the moniker of Mad Maggie--Wally fell in love with the glory-seeking nature of Salvo's arena blood sport: the Bonecage. This created a rift in the pair's friendship.

Eventually the Syndicate--the group that oversees and runs the Apex Games--sought to acquire Salvo, promising peace for the war-torn world if it became the seventh planet to join Syndicate Space. Though Maggie fought against the takeover with all her might, the rulers of Salvo agreed to the Syndicate's terms. As part of the deal, Salvo was allowed to add one of their warriors to the Apex Games as a new legend and Wally was chosen, adopting the moniker of Fuse.

Maggie viewed Wally's decision to join the Apex Games as a betrayal of Salvo's fight for independence, and upon his departure, the two friends fought over his leaving--an argument that ended with Maggie tossing a grenade at Wally in a fit of frustration and blowing off his arm (which is why Fuse has a mechanical arm). Refusing to let her friend abandon her, Maggie followed Fuse to the Apex Games, orchestrating a terrorist attack on the civilian populace attending his welcoming ceremony (which is why whole sections of Kings Canyon are now gone).

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Maggie continued to hound Wally and his fellow legends for the entirety of Season 8, promising a reward to anyone who managed to give her Wally's other arm, and temporarily taking over the Apex Games in Season 8's Chaos Theory limited-time event with the Ring Fury Takeover. She became the main antagonist of Season 8's Quest, Armageddon, which saw Fuse ultimately befriend Lifeline and kindle a strong connection (which has since been heavily hinted to be romantic in nature) with Bloodhound.

Apex Legends Season 8 Quest: Armageddon ends with Fuse, Lifeline, and Bloodhound watching Mad Maggie sacrifice herself, with the implication that she committed suicide after learning that she'd never be able to convince her oldest friend to join her crusade for Salvo independence.

After Fuse tells Maggie that he's found a new home among the legends and that he's not returning to Salvo, Maggie attempts to kill Lifeline and Bloodhound with some hidden turrets. Fuse quickly blows the turrets up, but the resulting explosion knocks him and Maggie over the side of a skyscraper. Both manage to grab hold of hanging scaffolding, but when Fuse offers Maggie his arm to help pull her up to safety, she smugly replies that she's decided he can "keep it" after all and then lets go, seemingly falling to her death.

In actuality, Maggie returned to Salvo to continue her fight for the planet's independence. However, she was eventually arrested and brought on trials for her crimes--a trial that ended with her marked for execution. However, just prior to being gunned down, Maggie was spared. Duardo Silva (the father of Octavio "Octane" Silva) saw a way to use Maggie to his benefit, deciding that her execution would be carried out in front of the cameras that catalogue the Apex Games.

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Maggie is then unceremoniously dumped onto Olympus in the midst of an ongoing match. She stumbles upon Duardo, who triggers a warp space jump that ultimately leads to Olympus suffering major damage and many of the legends becoming injured. Most of the legends (and the general public) believe Maggie is the one responsible for the sabotage, giving Duardo the scapegoat he needs to publicly denounce the Syndicate for allowing such a dangerous criminal into the Apex Games.

However, Maggie is able to secure proof that Duardo is responsible for the sabotage of Olympus, which she shares with Lifeline and Octane. Both Lifeline and Octane already know that Octane's dad is up to no good, and the two stand with Maggie when she declares she's going to be the villain that Duardo wants.

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What abilities will Mad Maggie have?

Mad Maggie is built on the initial blueprint for Husaria, a legend datamined from Apex Legends' files in the first few weeks of the game's launch. The only aspect of Husaria that stuck around is an affinity for shotguns, which informs Maggie's passive ability. All of Mad Maggie's abilities are listed below.

  • Passive Ability: Warlord's Ire - Temporarily highlight enemies you've damaged, and move faster with a shotgun.
  • Tactical Ability: Riot Drill - Fire a drill that burns enemies through obstacles.
  • Ultimate Ability: Wrecking Ball - Throw a ball that releases speed-boosting pads and detonates near enemies.
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"Wrecking Ball was definitely one of our biggest development challenges," Apex Legends game engineer Chris Winder said during a preview event. "Finding a good fantasy for explaining what this ball was and how it worked and what it exactly looked like took a number of tries. Our team, I would say, was initially a little bit skeptical of the idea and how it might fit in our somewhat grounded world. But despite it being a little bit ridiculous, the sort of intuition of how it plays and the fun really won out in the end."

Respawn is purposively launching Mad Maggie to be a little overpowered--a common strategy in hero shooters to gather data about a new character. "I think it's very clear that we don't shy away from launching legends strong and really shaking up the meta," Apex Legends game director Steven Ferreira said. "I think the same is going to be true of Maggie and I'm looking forward to seeing how her aggressive nature and her kit that flows out of that is going to change things up this season."

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jordanramee

Jordan Ramée

Jordan Ramée has been covering video games and anime since 2016, cultivating a skill set that allows him to transform his unhealthy obsessions into what he would argue is compelling content (we won't tell him if you don't). Do not let him know that you're playing Hollow Knight--he will take that as a sign that you wish to talk about the lore for the next five hours.

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