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Among Us Now Has Cheaters, But A Fix Is In The Works

The game of deception is dealing with the same problems every popular game runs into.

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Among Us players have started encountering cheating when they hop into matches. Thanks to cheaters, players have had their nicknames edited, their entire crews ejected at the start of the match, and had games where there was an extra impostor. In a game that places so much emphasis on meta-gaming and trust, this is a substantial issue. The three person studio Innersloth has been trying to tackle the problem. It recently explained how it's hoping to do so.

“We’re rushing to get an account system in place so we can have better moderation and reporting systems built around that,” Among Us programmer Forest Willard told Kotaku. “Also getting help with making the servers better at detecting and blocking hacks. And investigating client-side hack prevention as well. I’m sort of scrambling to get all the right people in place, but I’m attacking it from multiple angles so it can get better in many ways hopefully all at once.”

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Now Playing: Among Us - Steam Release Trailer (2018)

There is no reward, cosmetic or otherwise, for winning in Among Us, which makes the presence of cheaters and griefers particularly odd. Bragging rights have a sort of intangible value, of course. But if you are cheating, what are they for?

Among Us saw a huge uptick in players over the last few months after multiple streamers broadcasted the game. The popularity, just like Fall Guys before it, brought a number of cheaters to the online game. Innersloth didn't expect any of this success so they are racing to get basic features, like accounts, set up. The studio cancelled their planned sequel in order to focus on improving the current game. The features that were going to come to the sequel will be implemented into Among Us. It should help to keep the community together.

While Innersloth works to implement these changes, the best way to avoid cheaters is to get a group of friends together and play with them.

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