Ambitious Xbox One game-builder Project Spark hits open beta today

You can try out Microsoft's open-world "digital canvas" starting today on Xbox One.

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Microsoft announced today that the beta for Team Dakota's ambitious game-builder Project Spark is now available on Xbox One. The beta was originally released on Windows 8.1 devices in December 2013, and more than 250,000 people signed up for that period, Microsoft said.

You can sign up for the Project Spark Xbox One beta today through the game's website. If you're already in the Windows 8.1 beta, you'll also receive access to the Xbox One beta. It's not clear if or when a beta will be offered on Xbox 360.

Using Project Spark, you can create your own games and movies, or try out other community-made creations. Project Spark also features cross-platform capabilities, allowing you to build a game on Windows 8.1 and then continue playing on Xbox One, or the other way around.

For more on Project Spark, be sure to check out the video below and GameSpot's previous coverage.

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Avatar image for C_A_G_E
C_A_G_E

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When this gets released and i see it used, I am picking up a XBOne. Hopefully i can find some kind of a discount.

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Microsteve

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Hahahahaha his voice

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wallacom

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How was I not aware of this little gem? Looks incredible.

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AyatollaofRnR

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Check out some of the stuff the community has been making. Looks awesome.

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adub424

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Neat downloading now. Thanks Microsoft!

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brxricano

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How long before Youtube run (walk?) throughs show up?

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Zandrxix

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<< LINK REMOVED >>

people have them look around.

people are making stuff live on twitch

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Gallowhand

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This is one of the games that 'sparked' my interest during Microsoft's reveal last year. :P If it turns out well, I might eventually pick it up on PC.

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neowarrior121

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one of the very VERY VERY!!! few things i would liked to have on the ps4

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ganonshin

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I have signed up. Any idea when we will get a code? (if that is how they are doing it for X1)

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Zandrxix

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<< LINK REMOVED >>

they said thay will be putting a new batch of beta coda out thursday

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FBohler

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So you can't even make your own textures and models because they might be offensive to someone. Being stuck with some pre-made models and textures is a let down IHMO. Plus, they didn't realized a way to make simple and fun to add animation to the models... here's a clue: EVERY X1 COMES WITH KINECT 2.0 which is able to read your movement with a reasonable level of accuracy almost real time! It's like having a mo-cap in your living room, c'mon!

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dviation

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<< LINK REMOVED >> Ummm you can most certainly use Kinect to create custom Mo-Caps in project spark thats been demoed since last years E3 and I have been playing Project Spark since end of october 2013 and its crazy awesome watching my game come to life. And as far as models I doubt they could make an easy way to import external PC models to be able to work on 3 different platforms so yeah it has nothing to do with being offensive.

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FBohler

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<< LINK REMOVED >><< LINK REMOVED >> Once again: I'm not guessing. The bald guy said all that stuff on the video above. He said there's a concern about obscene content delivered through textures and models, so they're not considering to make players able to customise such items.

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Avatar image for grenadehh
Grenadehh

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<< LINK REMOVED >> Give them 2 minutes. It's beta for a reason.

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FBohler

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@grenadehh I'm sure I heard the bald guy saying they didn't realized a fast and fun way to make animations without an actual mo-cap equipment. Someone must tell them no X1 comes without the Kinect 2.0, which works really fine by the way.

Now, regarding the fear for obscene textures and models, I think they're too overprotective since any user generated content is more than likely going to be offensive in some way. Preventing all the users from making their own textures and models for the sake of bad users is a deal breaker for me.

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McGregor

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This looks fun. I don't have the kind of time it takes to make something really cool though.

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GamerYnoX

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This actually looks pretty good.

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niknokseyer

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I've tried the beta on PC.. will try it this time on XBox One.

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Zandrxix

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anything you make on xbox can be played on the pc and anything made on pc can be played on the xbox.

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Hurvl

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I'll probably get it on PC, it looks very nice.

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rasterror

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The game my son has been dying to play. He asks me about every 2 days when the beta is gonna be available. He's gonna be excited to play it.

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kovaras1984

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13 minutes in and wow this guys has no charisma what so ever

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spartanx169x

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I played the closed Beta, and quickly lost interest once I realized I was limited in how much land mass I could use. Hope the final version is much better.

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Zandrxix

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<< LINK REMOVED >>

they have a system to link worlds together. So you can make zones and parts of a world and link them to each other and make a large world that way .

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StHapns247

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The Windows version was fun, but I think the X1 version will more enjoyable to play. Glad they finally released it on X1!

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pelvist

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<< LINK REMOVED >> What makes you think that?

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mrbkarate

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<< LINK REMOVED >><< LINK REMOVED >> The Xbox version allows the use of kinect for adding things such as animations which currentlly is not in the pc

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pelvist

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >>Kinect is available for PC too and fully supported by MS. You think they will take out Kinect functionality from the PC version?

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Shadowcreeper31

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<< LINK REMOVED >><< LINK REMOVED >> My laptop had a hard time running it, that's why for me.

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spartanx169x

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<< LINK REMOVED >><< LINK REMOVED >> I agree with him as well for the simple fact of being able to use a controller vs a KB&mouse.

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Zandrxix

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@pelvist

there is nothing the pc is getting that the xbox isnt getting .

the games you make on one system are open to be played on the other platforms so i dont think you will be able to mod this game.

also the xbox one will be supporting the keybored so you can use that to make the brains faster if you like.

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pelvist

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@StHapns247 So how can you agree with him?


Its the same game on both platforms except the PC version has the option and potential for more customization, be that through control preference, or possible modding/official tools that are only usable on PC. The PC version can use Kinect, touch pad, controller or mouse and keyboard.


In that respect, how is the "limited" console version going to be more fun/enjoyable?

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spartanx169x

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> never tried that. lol

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pelvist

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<< LINK REMOVED >><< LINK REMOVED >><< LINK REMOVED >> You can use a controller on the PC version.

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Vodoo

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Got the pc beta key almost 6 months ago but I was waiting for the XB1 version. The Spark devs said you can use the same beta from Windows on the XB1. Definitely can't wait to try this out later!

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Zandrxix

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<< LINK REMOVED >>

there are alot of people putting guids out from simple stuff to crazy advanced stuff.
Also try other peoples worlds and open the brains on there stuff to see how they did it.

I think you can even copy and port stuff like brains so you can use one other people make.

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Tigerbite2

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<< LINK REMOVED >> How hard are when/do statements?

When > [X][Pressed] | Do > [Jump]

Have you been to any community sites? Full of help their.

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Tigerbite2

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<< LINK REMOVED >><< LINK REMOVED >> Don't worry. The geniuses out there will make one for us to use that we can customize to our liking. Just like any other game creator out there.

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spartanx169x

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@Tigerbite2 @kitmeep the when/do statements are confusing, because its relational.. until you play with it and see it how what you did affects it, is hard to visualize. For example, If want 10 enemies in this one area and I want them to react to me going thru there, but I don't want them to leave the area, what do I need to do. and its not just that. There is like 5 or 6 "If"s that are options. Would really be nice for an OPTION for "suggestions" to pop up for assistance if needed.

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spartanx169x

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<< LINK REMOVED >><< LINK REMOVED >> Yeah I know, But Until I Program one and see the result Its hard for me. But I'm just lazy. I deal with "If" statements all day long at work. I try not to think when playing games. lol. But Once my nephew learns it, I'll get him to help me :). i'll tell him what I want, He will show me. Then I'll be able to do it without having to put much thought into it.

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Tigerbite2

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<< LINK REMOVED >> All it is, is simplified coding. It's not something that's "easy" and their are so many possibilities suggestions would be all over the place. (Also, it's been a month or so since I messed with PS, but just make a brain near the enemies and just yell at the enemies to not go x amount of distance away from that area.

I remember the first time I try to give my character a bow, I went to test it and I had thousands of bows jumping around shooting. I was like...WTF DID I DO, AHHHHHH

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IncisionX

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Looks incredibly, this and TitanFall would have been reason alone to buy an Xboxone, thankfully I have a PC but for anyone into console gaming this looks epic :D

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