Feature Article

9 Things We Want To See In Zelda: Breath Of The Wild 2

Here's what we're desperate to see added into The Legend of Zelda: Breath of the Wild sequel for Nintendo Switch.

Despite the anticipation for The Legend of Zelda: Breath of the Wild's sequel, Nintendo has been dead silent about the upcoming game since its announcement trailer in 2019. We know little about the game aside from vague inklings about its premise, which seems to involve Link and Zelda trying to put down for good what we presume to be the dead husk of Ganon. And we don't even know if the game will be titled Breath of the Wild 2 or if it'll have an entirely new subtitle.

But with Zelda's 35th anniversary coming up, we're getting a feeling that new details may be coming soon, so we've taken the time to reflect on the first BotW to find nine things we'd want to see from the sequel. For all the latest news about the game, be sure to check out our BotW 2 hub. Otherwise, what do you want to see in BotW 2? Let us know in the comments below, and stay tuned to GameSpot for any future updates about the game.

Playable or Partner Zelda

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Can we not have Zelda as the damsel in distress anymore? Wouldn't it be cool to fight alongside her in a more cooperative experience? Nintendo has generally been good about having adventures you can play alongside friends with games like Luigi's Mansion 3 and Kirby: Star Allies, so the idea of having Zelda and Link side by side out in the open world sounds like a dream come true. Although, on the flip side of the coin, it may cause other mechanical issues, as we could see triggering bullet-time as a nuisance for the other player if not implemented properly. Other ideas like having an AI-controlled Zelda follow you throughout the entire adventure, a fully playable Zelda, or even the ability to control both characters simultaneously, ala-Astral Chain, would be fantastic to see in the sequel.

We got some of this fulfilled with Hyrule Warriors: Age of Calamity, but we hope that Link and Zelda will have more meaningful gameplay together in the sequel going forward and not the prequel.

Bring Back Traditional Items

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The Gale Boomerang, Hookshot, Bombchus, and so many other traditional Zelda equipment pieces would be exciting additions in a BotW sequel. We appreciated the throwback weapons you could use in the original BotW by scanning amiibo, like the Biggoron Sword and Twilight Bow. However, the series' most time-honored tools and items would be an excellent way to change things up.

A great way for Nintendo to keep progression from feeling too linear would be to approach using tools and items as it did for A Link Between Worlds. In that game, all the items were made available to you from Ravio, and you could rent them for 50-100 rupees apiece, so there was no need to get them from dungeons in a specific order.

But what if Breath of the Wild 2 had this? You could rent all the items from the beginning if you grind enough rupees or take it at a slower pace and go item by item. Admittedly, the presence of traditional Zelda items might not mesh well against the physics-based items of BotW. Incorporating them as freely as A Link Between Worlds may make this a completely different experience. Maybe they could also implement the weapon durability system and make these items only last for so long. Who knows! But all we know is that we want some of those old Zelda items back!

Nero’s Arm Mechanics (From Devil May Cry)

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While outright Devil May Cry fighting mechanics in a mainline Zelda game would be too much, this new seemingly arm-possessed Link in BotW 2 gives us some serious Nero vibes. We're hoping the arm plays a part in adding new skills, like grappling abilities for exploration, puzzle-solving, and combat, because that would be outright awesome. In the same vein as some Zelda equipment that should return, it could make an appropriate spiritual successor to the hookshot.

Bring Back Traditional Dungeons

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We wouldn't want to replace shrines, far from it, but we're hoping that the main dungeons contain more of what made the original Zelda dungeons so memorable. Maps, compasses, keys, unique bosses, and maybe even tool-based puzzles could bring back some charm and familiarity to the experience. While the Divine Beasts were great, they lacked the progression and labyrinthian design that made conquering those classic Zelda dungeons so satisfying. If there’s anything to take from BotW's Divine Beasts, it would be their open-ended nature to give exploration across each dungeon's complex web of rooms an even greater sense of freedom.

The BotW sequel would be a perfect opportunity for classic Zelda dungeon design to return. Nintendo could easily justify it in the game's world with all the Divine Beasts out of commission.

More Emphasis On Story

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While BotW was an outstanding game mechanically, its story admittedly took a back seat, especially toward the end. Because the game was so focused on the power to chart your own adventure and do things in any order, there was little room for the characters and story to grow. And since the memories cutscenes were optional, many players may have missed out on even more of the story's context.

Now that we're on to the sequel, we're hoping Nintendo decides to emphasize the story and its characters, allowing them to develop more meaningfully throughout the game. This might make the story more linear, but if the rest of the game is still open, we think this won't be too much of a compromise, especially if it is good. Nintendo has proven that great stories can be told in the Zelda universe in the past with games like Wind Waker and Skyward Sword. And with BotW specifically, there's still so much more to explore with Zelda, Link, and Hyrule at large. A sequel seems like the best place to do that!

New Explorable Areas Outside Of Hyrule (Or A Different Version)

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Hyrule in BotW is massive and a great place to truly express the sense of freedom the game gives you. But if you're exploring the same areas in the sequel, what will Nintendo do to freshen up the experience for people who poured hundreds of hours into the original? That sense of discovery would be gone. We're hoping that BotW 2 has some Termina or Koholint Island area to explore if it's set in the same Hyrule. Or at the very least, maybe a Dark World Hyrule or some Lorule-like variant where things are mostly the same but slightly different.

Swimming Upgrades

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As much as ground and air movement was an astounding feat in BotW, I feel like swimming was something of an afterthought. It was clunky to move quickly, and there wasn't even a dive option. If Nintendo could improve the overall experience of swimming and expand water exploration in the sequel, that would be awesome. We wouldn't mind not fully diving underwater either; the time-honored Iron Boots method would still be more than enough to make things interesting.

Return The Darknut

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There are plenty of other enemies in the Zelda series that should make a showing in the BotW sequel, but our personal wish is the return of Darknuts. Lynel's were a tremendous challenge in BotW, but a good old fashioned one-on-one duel against one of those iron-clad knights is something that would bring a tear to our eye. In both Twilight Princess and Wind Waker, they were one of our favorite enemies to fight.

Let Us Pet Dogs!

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'Nuff said, if we can't pet dogs in the sequel, it's basically unplayable. Okay, maybe not, but in all seriousness, the dogs in BotW were pretty darn cute, and the feed-for-treasure mechanic was cool, but just let us pet the good bois. They deserve it.

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WisdomCJS

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I hope the second game just has more to actually do moment to moment instead of 90% of it being walking through one overly large barren wasteland to the next while you manage the stamina bar. It needs better story components for sure in the key moments and I hope they atleast make the durability system less annoying somehow (if they keep it at all). Personally I hope they make several changes to their formula because I was not really a fan of the first game. I could not for the life of me see how it's so often rated a 10 out of 10

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Ives74

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Edited By Ives74

Oh the nintendoans will be angry at this. Not my intention but when did that ever matter? Ditch the open world stuff. Seriously, it just becomes tedious. Maybe if the market hadn't been so saturated with them it would be different but this felt like a focused game that had been diluted with a massive scavenger hunt for the sake of extending the play time. And as for the weapon durability I'd like to see it done away with. Seems like that's a really polarizing issue but ask yourself this. Why don't weapons break when being used by enemies? I think it was a bad idea but there could be a compromise. The weapons break stupidly fast. The durability needs to be ten to twenty times greater or there needs to be a way to repair or extend the life of weapons. You can already gather resources and combine them to make food. Why not a forge where you can use gathered minerals to strenghten your weapons? Also, provide the option to not deal with weapons breaking at all and heck with anyone who has a problem with it. The whole "my way is the only way, get gud" crap is just so lame. Maybe, just maybe some people want to play it but don't want a punishing experience. Maybe it's a really pretty world folks would like to explore without having to worry about finding a damn stick when your sword breaks after three uses.

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phili878

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US Marines strike team on call

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Seerix

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VOICE ACTIIIIING!!! (for Link)

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alhubbard

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@Seerix: god no

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CyrusDrake20

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"Bring Back Traditional Dungeons" <-- THIS! My biggest and main issue with BotW. I missed the intricate dungeons more than anything. They could do some really cool stuff tho like moving dungeons such as a giant beast going across the lands or sky and as you're playing the dungeon it would change as it is hitting different environments.

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al89lan

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@CyrusDrake20: I'm right there with ya. I didn't enjoy the shrines and divine beasts as much as I should have. I thought they all blended in. There was no real identity to them.

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Heqteur

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now wait a second. did the author just say the story in BotW took a back seat? I mean, this has to be, by far, the zelda game with the deepest lore. .

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DominicSanchez

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@heqteur: I mean the story kinda did take a back seat I think. This is due in part that none of the story cutscenes are required besides the last one. It does have deep lore ut that doesnt make a story. The story was having flashback of exposition giving us smaller tidbits of what happened 100 years ago, it's not a truly fleshed out story with a ton of details(not barebones, just a lot is left up to the imagination like the battles which age of calamity can now fill in to some extent). But I do get what you're saying.

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OhmyA337

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How about a whole new game? My god, I just started my second playthrough of this overrated trash and there is NOTHING to do! Like seriously the first 10 shrines are mindless, and that is already 1/3 of the total amount of shrines with actual puzzles in them (the rest are stupid guardian fights or shrines you just walk up and grab the orb). That just the 4 divine beast bigger shrines, and the expansion content that never really felt like it fit.

Its not a very good game there isn't anything to do. Collecting seeds doesnt count.

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DominicSanchez

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@ohmya337: I disagree with you because I love Zelda Breath of the Wild, and I'm assuming maybe the exploration in games isn't maybe the enjoyable part for you. That being said I agree the divine beasts are not the best, and a lot of shrines aren't as good as they should be

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OhmyA337

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@dominicsanchez: I have played more 3D action\rpg games than you have.

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Mareo147

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I love the idea for Zelda have her own unique franchise or be playable(in which she can be customizable and have her own weapons/items) like how they did with Wind Waker 2 final dungeons before going to Ganon's tower. Or just make her a co-op partner that is played by a player near you or online. Traditional dungeons should definitely comeback, but treated the same like Ocarina of Time did rather than completely scripted like the ones that came after it, and when it comes to dungeon it should come back aswell, but not in a sense it block you from entering a dungeon. The main thing I definitely want to see gone from BOTW is the weapon degrade mechanic they should replace it with something that is identical to AC Odyssey in which you see multiple versions of each weapon that possess specific traits(except for legendary weapons) and can be upgradeable

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Millionsedge

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I was not a fan of weapon durability.

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Blaze1st

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Edited By Blaze1st

Honestly as much as I was impressed by BotW, the durability system completely put me off seeing it through.

I really hope they ditch it for any sequel.

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DerekLoffin

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Definitely wasn't my biggest complaint with the game, but high up there. The durability was indeed utter rubbish, and I've heard all the lame excuses for it, it is still utter rubbish.

I always compare it to the durability system in Muramasa the demon blade, where similarly your weapons break REALLY easily, but Muramasa did it WAY better. It rewarded your skill, still kept your sense of reward for acquiring a new blade, and had a far quicker and more elegant switching mechanic. It was just way better than the junk in BOTW. BOTW always felt like they didn't know how to do proper game balance so they'd just let the weapons break super easy and call it a day which not only didn't balance the game, but did all kinds of damage to the system.

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deth420

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@Blaze1st: Same. I beat the game on normal, but damn that weapon thing was annoying.

I am currently playing it on master mode. Not gonna lie, I glitched my way through the master sword trials. and I havent had the sword break yet. either its way more durable, or Im hoping it stopped breaking.

the only other annoyance is the constant armor changing.

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locke90

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@Blaze1st: same I bought it last year and i honestly havent finished the game because of that bs mechanic, I wouldnt have a problem if they had used the same mechanic from oblivion and or allowed you to repair the weapons.

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Goldenageplayer

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@locke90: I don't get you guys. You don't complain when your guns run out of ammo in a shooter... But running out of hits for a weapon in zelda does? LOL!

This mechanic forces the player to engage in combat through very creative ways that make you actually think instead of just button mash your way through like a angry cave man. I remember playing through skyrim, oblivion, fall out 3, new vegas, and many other open world style games where once I got the obviously best weapon... It's all I used and never felt pressured to put it down. Talk about dull. Far more interesting in breath when certain weapons are better for certain jobs. Like rock smashers on taluses, bomb arrows on a hinox eyes. ice weapons on fire lizalfoes, stasis to aid in fighting the toughest enemies like lynels.

Game constantly pressures the player to stock up on nice gear which is always fun to accumulate and feels rewarding. And before long you will be carrying like 15 bows and 20 melee weapons. More than enough to destroy 30 enemy camps filled with white and gold enemies.

Real quick though... I do wish the reward chest you often get for clearing camps was more than just a royal meh weapon or a opal lol. Give us 300 rupees, lynel weapons, ancient weapons, new armor something! Not some trash that you find off the ground randomly from time to time lol. This is something I hope they fix in breath 2.

And once you start mastering glitchy button inputs to do wind bombs, shield bomb bullet time cancelling, electric traps, ice spear weapon switch offs etc etc... You then go from god like to not even ****ing around anymore lol. Game becomes super easy at that point. But awwwww wha wha whaaaa the game is too hard because my weapons break some times lol. Come on guys. Stop being babies.

As for deth420 complain about constant armor changing... Lol what? You only have to try out diff armors like 2 times in the game. One to sneak into the dessert town. And the other to endure harsh flames. That's it...

Once you get the ancient armor it's all you really need to wear. Get the lizard ancient armor head from the amiibo and you're even more well off as now you can't burn unless you get right up on the volcano. Haven't changed armors ONCE ever since. So I don't know what kind of scrubby way you're playing the game in but you're doing it wrong my guy.

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locke90

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@goldenageplayer: thats your reply which boils down to git gud come on dude try harder.

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DominicSanchez

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@locke90: Not really I think he's saying that he likes that the game forces you to use weapons you wouldn't usually use if the game didn't make you, he's saying in an rpg it's really easy once you get a really good weapon in botw a good weapon is saved up for stronger enemies(ammo rarity is how a lot of op weapons are handled in many games but it's still refillable) and you can't just smash everyone if you have a really string weapon. Personally I like it because it makes me change how I owuld play and do different things. Although my argument is a bit undermined by the fact that you can get the mastersword powered up a ton through the master trials, but at least for that its 3 really long trials that take hours to get 1 good weapon instead of stumbling acroos it or doing an hour quest at most.

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locke90

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Edited By locke90

@dominicsanchez: yeah sure ive dealt with his bs before if i could actually block him i would.

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Blaze1st

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Edited By Blaze1st

@goldenageplayer:

Well all it made me do was use rubbish weapons all the time because I didn't want to waste the good ones I had found on trash mobs.

Also, running out of ammo has never been an issue for me in any shooter I have ever played. Sure, you can't spray and pray with a BFG for example but then that's totally expected for the power of the weapon.

What I don't expect is for it to suddenly fall apart after unloading a couple of rounds.

A repair facility would be more than sufficient to win me around, but straight up disintegration? Nah, pass. How can you trust your life to a weapon that will be junk after a handful of fights.

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Goldenageplayer

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Don't forget musical instruments to play and a fishing rod to go fishing with!

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Slannmage

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I want the roll back.

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P00DGE

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Most of these things are much needed, and sorely missed in BotW1.

Dungeons and story especially.

I personally couldn't care less about co-op or a playable Zelda though. I'd be fine with Zelda playing a bigger role in the story, and even accompanying Link often. But not always, because one of the greatest parts of a Zelda game is that feeling of being on your own while swept up in an adventure.

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locke90

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@P00DGE: one of the worse things they did was to lower the amount of dungeons and interesting locations.

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