overly complex control scheme remove all potential fun

User Rating: 3 | ArmA II PC
well i just finished some time with this game, to be honest i just
played the tutorial round, and i just couldn't bring myself to continue
playing the control scheme of this game was incredibly and laughably
overly complex, gear, compass, gps, sit, step over, solute, watch,
tactical view, map, evasive forward, evasive left, evasive right,
diary, night vision, binoculars, optics, hold breath, surrender, etc
etc the list goes on all with their own key binding.. it was hilarious
to me, and upsetting at the same time, i didn't know whether to laugh or
cry, and that was just for the on foot options, there are dozens of
other key binding for each vehicle which are equally ridiculous and
unplayable to any degree of fun if you can manage to even remember half
of them.

the game itself looked nice, good graphics and style and seemed to have
great potential if only they didn't go insane with the interface
complexity it might have been a good game, but i just cant bring myself
to continue playing, even if i was being payed to do so.

to the creators of this game, next time you make a game, optimize and
simplify the control scheme so it can be FUN and not a headache, i
didn't pay for a headache i payed for a game.