Give it a try, but be aware this hasn't aged well.

User Rating: 8 | Arma: Cold War Assault PC

Warfare simulators have been around for quite a while, as this one has been. In 2001, this defined the War simulator and is why we see ArmA, Operation Flashpoint, and other simulators are so popular today. Does that mean you should buy this game? For it's time, this was a must buy. Nothing was like it when it released, although playing it today shows how much it aged. If you do buy this game, be aware that this was made in 2001, and there are bound to be dated problems such as poor graphics quality, very bad A.I., limited servers, and some minor issues.

Overall: 7.5/10- Give it a try, but be aware this hasn't aged well.

+ Genre-defining gameplay that started it all.

+ Numerous gameplay options; It won't get dry over time.

- Poor A.I., often unbeatable.

- The Voice Command system is too complex; frustrating to scroll through each command.

- Poor Lobby system; players often wait an hour for the game to end before joining.

Gameplay: 7

ArmA's gameplay stands out from basically every shooter at the time, it even feels unique among today's shooters. It's easy to get used to, with some slight learning curves with in-game objectives, leading your teammates, and voice commands. These 3 features are difficult to understand upon first hours of gameplay. In-game objectives aren't clear, even when you're briefing. Planning your moves in briefing is definitely a positive, but without knowledge of what you're planning for, along with it's lack of clear symbols and legends on-screen, you'll need to do some asking around if you're not an ArmA veteran. Leading your teamates and voice commands are way too complex, the number of options are fantastic, but there's just too many to scroll through, and you could waste some time scrolling through command options and end up getting shot in the progress, it needs to be simplified a tad bit, even though the game tries to add automatic commands where you point at a target and your character says "Enemy spotted, 12 o' clock!", but I hardly found this working half the time. Don't get me started on the A.I. in the game. In both Co-Op and Singleplayer, the enemies can shoot through tanks with fire arms and get you in one hit, it's really in fair how accurate they could be sometimes. There will be often times where the A.I. would walk right past you without doing anything.

Graphics: 9

Indeed, the graphics are dated, but for the time, you needed demanding hardware to get this game even running. The draw distance of this game is fantastic, spotting enemies from hundreds of meters away, with decent texture resolution as well. Now, I don't have the greatest gaming rig at the moment, but I can guarantee if you have plenty of RAM and a decent graphics card, you can run this at least on the highest settings.

Sound: 8

The weapon sounds are great, hearing bullets whizzing past you, hearing firefights and artillery battles in the distance really further immerses you in the experience. Hearing your teammates spot enemies and report their statuses really feels authentic, and it's something we did not have in hardly any games in 2001.

Story: N/A

There isn't much of any story in the game, faction vs faction. The single player throws objectives at you and you complete them, simple at that.