This is what happens when innovation is a higher priority than making a fun game.

User Rating: 7 | And Yet It Moves PC
Gameplay: 3/5
+ The idea behind this game is that you are able to rotate the world at any time and your character will suddenly conform to the new gravitational direction. The puzzles revolve around you being able to rotate at the right moment and in the right direction. It's kind of confusing to get the hang of at first, and even after you've played for a bit you might still stumble upon whether you are supposed to rotate left or rotate right (unless you're exceptionally good with rotation. For some reason my mind struggles with rotational problems, even despite my affection for puzzle games and platformers). The penalty for falling and dying from a drop is not too bad though because within a second or two you revert back to the last checkpoint, and there are plenty of checkpoints throughout the level. A huge frustration, I found, was that there never seemed to be a clear indication of what height is acceptable and safe. Often times I would barely fall and I would die, when later it would seem that I jumped three times the distance without a problem. Maybe I missed something but the inconsistency posed a humongous flaw considering the entire game involves you being able to rotate and change your direction safely without falling and dying from heights. The puzzles that you are faced with are a fair challenge, and thanks to the near-instant respawn even if you do struggle you will get a chance to try again. Still, there plenty of quirks similar to the jumping issue I mentioned earlier that pose inconsistencies.

Story/Presentation: 1/5
+ This game needs a story. Desperately. You are just thrown into the game for no reason and you have no understanding of what kind of world you are, who you are, or what you are doing. Which may be fine for some games, but this game is just craving an interesting story and some motivation for why you are doing what you are doing. Sure, you may find some hidden meaning and be able to fit together ideas in your mind of what's happening but I think that's entirely unintentional.

Graphics: 4.5/5
+ Okay, I have to admit that I thought the art style was unique and a breath of fresh air from all the typical games out there. Basically the game looks like a collage of small hand-drawn pictures as well as photographs. It's a really surreal experience once you look at all the surroundings throughout the levels. The one thing I didn't like was the design of the character. He just seemed too awkward, plain, and boring.

Value: 2/5
+ If you really like platformers, give this game a shot. It introduces the rotational element into the genre of platforming which is neat and something different for platformers. On the other hand, this game is extremely short (a few hours if you're lucky) and $10 is kind of a high asking price. I found very little reason to replay the game after I beat it, and I was just left with emptiness and disappointment at what I was hoping to be a lot better game.