Very good traditional point & click adventure feel, but it seems like only half a game.

User Rating: 7 | A Vampyre Story PC

I was annoyed when the traditional adventure games seemed to be dead, and I applaud their resurrection. However, the disturbing trend seems to be to leave room for a sequel by simply ending the game somewhere in the middle.

A Vampyre Story is a great point and click adventure with a feel reminiscent of LucasArts at it's prime. The puzzles are generally a little too straight-forward to me, making it very easy to run through the game in a relatively short period of time, but it's still a very entertaining game.

My complaint is the same that I've had with several of these games over the last few years (Syberia, Runaway: Dream of the Turtle): the game seems to end only half-way through the story, presumably to set it up for a sequel.

In "A Vampyre Story," the premise is simple: help Mona escape her captor and return to Paris where she can realize her dream of being an opera singer. The problem is that when the game ends, Mona is still in Draxsylvania and headed into a new trap by Baron Shroudy. The game even sets you up for the expectation that there is more. When you try to read sections 2 or 3 of the "Vampires for Dummkopfs" book, Mona responds that she will read them when she gets more experience, but she never does...

In all, A Vampyre Story is a very good adventure that could have been a great one had the developers simply finished it. I'm sure there is a decent marketing reason to make two good games rather than one great one, and I'll almost certainly buy the inevitable sequel, but the ending came out of nowhere and was big letdown.