If there was a uniqueness score here, I'd definitely give this game some more props. The concept of game within a game is, like you can read in any game magazine, this games best selling point. However, I bought the game hoping to feel really immersed in the story which is the main draw in a single player versus a true MMORPG. However, the story, which initially is very good, falls off later on in the game into lots of leveling for seemingly no reasons. I'm actually a big fan of the action RPG genre, which is why this disappointed me so much. Your allies are stupid (what's new?) to be left on their own so I ended up having to take a backup role just shouting commands so they didn't kill themselves. Alternatively, I could have ignored them and fought alone with ghosts. The creators took the worst aspects of MMORPGs...the repetitive killing and skinned landscapes/monsters and put a unique, yet eventually tiresome plot. I will not be purchasing the next two games (this should have been one game), as I really could care less about the main character. There are better action RPGs, better story RPGs, and better MMORPGs.
.Hack//Infection is one of the most original games I have played thus far. Originally I picked it up on a whim, not knowing anything about it, and before I knew it I was being whisked into a very convincing sim-MMORPG t... Read Full Review
DotHack...DotHack...this game keeps me up at night. Not because it's rubbish(which it is), but because it had the potential to be great. Listen to this, a breakdown of the story: "14-year-old boy named Kite is invited ... Read Full Review