You know I start every argument, debate, and thought from the perspective of a gamer/consumer and of late I've realized that these types of calls aren't made with us in mind by people like us and I just sort of resign myself to...whatever.
Thank god for independent and small-scale studios. Battlebit Remastered, Squad, ArmA, and many many more are there and around the corner.
With that said, I just have to ask: wasn't BF2042 a live-service game, or at the very least a very large step in that direction--what with the battlepacks and seasons and such--and that did poorly? Have they learned NOTHING!?
Better yet, have we learned nothing? Stop giving them money people! Or FFS stop pre-ordering at least.
@R4gn4r0k said:
@uninspiredcup said:
@R4gn4r0k said:
Imagine being a CEO that thinks people get excited in their funny bone over hearing the words
"live service"
This isn't hard to imagine. These people live in a bubble.
Don't even view us a people, "things" to be extracted.
Yup, if it were legal they'd probably lock us up Matrix style and use us as farms to extract organs from.
But case in point, some (smarter) companies seem hesistant to call something a live service:
https://www.dsogaming.com/articles/rocksteady-in-damage-control-can-anything-save-its-gaas-game/
Oh I see now, the trend has become popular amongst devil...vampi... ceo's as they have no problem using it anymore:
Rather than just launching a one-and-done console game, how do we develop a game around, for example, a Hogwarts Legacy or Harry Potter, that is a live-service where people can live and work and build and play in that world in an ongoing basis?
Which is the final thing WB said about it.
I believe the logic is:
1. Live-service/GaaS can make a lot of money
2. CEO says "We are making a live-service game" followed by "It's very good", sometimes with a token "and I've played it, too!" to win over a few actual gamers.
3. Potential investors see key phrases, such as live-service, and then research it; they look at the big examples (Destiny, World of Warcraft, etc) and think "wow!" then they look at how gaming makes more revenue than film, tv, and streaming combined and think "double wow!"
4. Potential investors become actual investors, value of company goes up, publisher got what thye want now it's just a matter of cutting production costs while simultaneously getting as many pre-orders as possible.
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