GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.

Screenshots from 3DO's New Titles

These new screenshots should help you get a better idea of what's to come from 3DO.

Comments

Last Friday, GS News told you what titles to expect from 3DO. Here are few screenshots to accompany parts of that story.

Meridian 59: Revelations, a new version of this real-time Net adventure game, due fall '97. Essentially, it's a new island added onto the existing older world, increasing it by about 50 percent. This upgrade features new non-player characters, a new quest engine, more monsters, missile weapons (and a targeting system), team AI for monsters, improved graphics (including dynamic lighting effects), more options for the player avatars, and new schools.

Army Men, an action/strategy game due for the PC this Christmas and PlayStation next year. Like the title says, the game revolves around a war utilizing animated plastic army men and vehicles. At first glance, the title appears like an upgraded version of the old console game Return Fire, with a few Command & Conquer elements to boot. The PC version is set to support multiplayer Net play.

Uprising, a real-time war game along the lines of Command & Conquer, but the player is actually on the battle field, fighting right alongside the troops in a "behind-the-tank" 3-D view. A PC release is planned for October (with online multiplayer option for up to four players), with a PlayStation version slated for next year.

Third Domain, another 3-D strategy combat game, but with a 3-D perspective similar to viewing a 3-D topographical map. Game designers promise the gameplay will be much different from titles like WarCraft and Command & Conquer. This PC-only title should see a summer '98 release.

World Championship Racing, set on the "mysterious" M2 Matsushita system, this slick racing game seemingly has every cool feature found in all of the popular racers. Features include realistic physics and handling, pre-race track tutorials, replay functions, real-time damage, four different camera angles (full screen, cockpit, far behind the car, and close behind the car), brake lights, and a high frame rate. Most impressive was the complete lack of pop-up, nonexistent because of the fact that the entire track was already built. In some cases, miles of background could be seen.

Got a news tip or want to contact us directly? Email news@gamespot.com

Join the conversation
There are no comments about this story