Zenonia is a well crafted game that's fun is hampered by imprecise controls a nonsensical story and tedious grinding.

User Rating: 6 | Zenonia IOS
Zenonia is a game where you play a boy found on a battlefield that is taken to be protected by a Holy Knight and, well, other stuff happens to, but, when the story actually makes sense, it's riddled with cliches and errors in grammar and spelling that make reading through the game more chore than fun.

The strongest feature Zenonia hosts is it's depth. The journey is long and assembled in a style that fondly reminds of The Legend of Zelda titles on the Gameboy. There are several monster types in the game, many being more than simple color swaps on the same skin and each town and area is diverse from the one around it. As you level up, you receive points to put toward a host of skills and magical attacks and a slick quick-chose bar makes it extremely easy to use any of these abilities. The number of armor and weapon types are vast and varied. There are even magic, rare and ultimate versions of each piece of equipment along with a very simple crafting system that allows you to fuse your equipment together to create enchantments which will alter the stats of any equipment you're currently using. The game really has quite a bit going for it.

Other Noteworthy Features:
Food System - You get tired as you dash and use your abilities throughout your journey and eating is how you regain the stamina.
Day and Night Cycle - The world has a complete day and night and, during the night, you have a limited range of vision and you can also find vendors selling special items in every town between specific times.
Streamlined Running - Game will automatically correct you running into walls and move you around them, making traversing towns and landscapes a breeze.

Lackluster Features :
Imprecise Controls - Often running will be hampered when pressing to the right is recognized as running upward and hitting the attack button will switch quick-slots from skills to food during a battle, making it difficult to quickly use a magical attack in a desperate struggle. The controls are just too close together.
Lacking Controls - Also, in menus in the game, when you would expect to just be able to press on the selection you wish to pick, you still have to use the movement keys on the screen. This formula is only broken for skipping text.
Grinding: This game is just killing monsters and collecting loot. There are very few side-quests that are more than kill x amount of monsters and bring them back to y person, but this is also all that the main quest is, so the game lacks any variety beyond monster killing.
Baffling Level Design: Toward the end of the game rushed and sloppy level design becomes apparent with frustrating traps that chase, box you in and repeatedly kill you to spike traps that bleed into the colors of the ground and line-walking segments which work heavily against the imprecise controls. There's even one puzzle in the last dungeon, where you just got a key and you become gated into a room. You have to move blocks onto pads and moving a block in the wrong direction makes the puzzle impossible to complete, but it doesn't matter, because if you die, you spawn outside of the area the game boxed you in and you can just walk away with the key without worrying about doing the puzzle.

Zenonia is an Action RPG experience that reaches to be the best, but a lack of polish in the controls and a sloppy ending keep it from obtaining its lofty goals.