The first of the great 'space air force' games.
The enemy does not forgive.
Zaxxon's graphics may seem downright primitive today, but its simplicity is part of its appeal. It required the player to actually think, to remember the challenges as they came along and stockpile a list of convenient ways to get around them. Forget anything, and goodbye. Today, most games give you supplies of health points you can replenish; with Zaxxon, it was your wits and the steering stick, with spare lives few and far between, earned only by long battles; and that's about all.
As far as I know, this game has yet to make its way onto any classics compilation for the home systems. That's a shame.