A short, unimpressive game that fans of Yoshi's past adventures can easily skip.

User Rating: 5.5 | Yoshi's Story N64
After Super Mario World 2: Yoshi's Island, Nintendo wanted to add to the successful Mario spin-off: Yoshi. Unfortunately, the spiritual sequel to SNES classic turned out to be a pathetic attempt to make cash. With great visuals, and cumbersome gameplay, there is a lot not to love.

Visually, the game doesn't look too bad. Instead of the crayon-style graphics, Nintendo went to a storybookesque look. With how the game looks, you may even think that the game play will be right up there as well; that would be an incorrect assumption, though. The game play can be very annoying because the Yoshi's acceleration is a bit slow, and the jumping itself is not very precise. The levels are empty and very uninspired.

While playing the game, you will probably get annoyed by the baby crib sound effects and music. This game is obviously meant for the very casual gamer, not the hard-core and in depth type. The ludicrous difficulty is truly pathetic. Mario games, even presented for younger gamers, even poses a remote challenge, while this game just brings frustration because of its simple, imprecise control scheme.

Those problems aren't nearly as bad as the next necessity of a video game: Replay value. That is right, your first time through will take you a half an hour at the most. Each world contains about three levels. When you enter each world on the page, you only have to beat one level to move on to the next world/page. After you beat up baby Bowser for stealing the Yoshi's Happy Tree, you go through the game again doing a different level. Sometimes you don't play a different level in each world because some world's only contain two levels. Try not to pay more than five dollars for this game because it isn't even worth five dollars. If it is possible to look past all of those faults, you will find an enjoyable platformer here.