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User Rating: 4.8 | Yoshi Touch & Go DS
Game Review-Nintendo DS-Yoshi Touch & Go

Review 17

This is a very small game, and so this will also be a very small review. Yoshi Touch & Go should be a minigame in another Mario game, but it was one of the launch titles for the Nintendo DS, when Nintendo was still testing the touch screen and testing the reactions of the customers.

Also to be noted is that there is still no number rating in the “Frustration Rate” category, but now there is a high/medium/low rating, although it will not affect the overall score.

Game Genre: Action

Graphics
The graphics are surprisingly good for a launch title. Of course, the game is incredibly tiny, but I was very impressed by the graphics. Naturally, they are still cartoony like all the Mario games. They are very reminiscent of Super Mario World 2 on the Super Nintendo, only better.

Gameplay
This game is a minigame. That’s all it is. There are two modes that you begin with, the normal game mode and the marathon mode. The whole point of the game is to draw clouds on the touch screen and guide Mario or Yoshi through little tiny levels.

The normal mode consists of two parts. In the first part, you guide baby Mario through the skies by drawing clouds around enemies and through coins. In the second, you control Yoshi, still drawing clouds, only Yoshi is walking. Yoshi also has the ability to throw eggs at both enemies and coins, and the amount of eggs you have is dependent on how high your score was in the first part of the game mode. When you get 300 points in one level, you unlock a new game mode.

In the marathon mode, you try to last as long as possible by guiding baby Mario through the skies. When Mario reaches 3000 yards, a new game mode is unlocked.

Controls
I suppose I can’t diss the controls. Being a launch title, Nintendo obviously wanted to make full use of the touch screen. This category gets a low score because there isn’t much you can do on the touch screen, except draw clouds and throw eggs.

Story
There is no story. None. Nada. Zilch. Zip.

Durability
Yeah, right.

Frustration Rate (Medium)
It is so incredibly difficult to reach the scores needed to unlock new game modes that it’s also incredibly easy to just put the game down and never pick it up again. However, it’s still fun to play the game when you’re not trying to beat it.

If you are thinking of trying to find this game and buy it, do not. If you have a flash card, download it to try it, but it won’t last very long. It’s a neat little game to try, but like I stated, it would be much better off as a minigame in another Mario title.