XCOM: Enemy Unknown User Review
- Difficulty:
- Hard
- Time Spent:
- 40 to 100 Hours
- The Bottom Line:
- "Highly addictive"
This is the first game I can remember where gameplay video actually sold the game for me. Usually I either want a game, or not, regardless of what pre-release info comes out. But after seeing the turn-based tactical planning going on in that video, I knew I should check it out.
I had never played the previous XCOMs, which is odd when you consider that Jagged Alliance 2 (similar generation and style) remains the best game I've ever played. After having sunk so many hours into Enemy Unknown, perhaps it's time to go back and play the previous installments?
What followed were about 60 hours of addictive gameplay that had me going until the sun came up on a few occasions. For me, that's a rare feat anymore from non-RPGs or games not named Sim-something. I had so much fun building/advancing troops and fighting battles that I intentionally prolonged a game I could have completed long before, as the plot had already advanced to a point where it wanted me to launch the final battle.
In that sense, I wonder why the plot was so easy and short, considering how in-depth and dramatic each and every battle seemed to be? By the time my squads finally got the best equipment and psi powers, it was already time to finish. There seemed to be no 3rd act, and pacing was a bit off getting there.
In addition, difficulty during each battle was not matched with any of the other "minigames", including base construction, UFO interception, etc-- all of which were so easy I wonder why they even bothered? There was so much potential here, and it seemed to me like much was cut from the final product in place of smaller, dumbed-down content. But it's all about the tactical battles, anyway, and that is clearly the only reason I'd replay it-- after new maps, weapons, etc are released by Firaxis. While the engine does a good job of randomizing maps, you still get tired of the same 3 or 4 versions.
But as enjoyable as XCOM Enemy Unknown is to play, at times it's also incredibly frustrating. My hat is off to anyone who legitimately plays it on iron man mode. The reason I say that is because sometimes cover and angle of trajectory just don't make sense. In one situation the enemy can shoot me seemingly through a concrete wall, around a corner, but in another, I can't hit a unit standing literally 2 squares away, facing me. I found myself saving constantly because too many times I felt cheated by the inconsistent in-view/out-of-view and hit-probability system. Playing iron man, I can see several scenarios in which your troops would get slaughtered when the move and positioning made perfect sense otherwise.
Nonetheless, despite the flaws, the game is engrossing enough to keep me well entertained for many hours. Just don't get attached to your characters unless you're willing to restart a few turns now and again. Save often!
I had never played the previous XCOMs, which is odd when you consider that Jagged Alliance 2 (similar generation and style) remains the best game I've ever played. After having sunk so many hours into Enemy Unknown, perhaps it's time to go back and play the previous installments?
What followed were about 60 hours of addictive gameplay that had me going until the sun came up on a few occasions. For me, that's a rare feat anymore from non-RPGs or games not named Sim-something. I had so much fun building/advancing troops and fighting battles that I intentionally prolonged a game I could have completed long before, as the plot had already advanced to a point where it wanted me to launch the final battle.
In that sense, I wonder why the plot was so easy and short, considering how in-depth and dramatic each and every battle seemed to be? By the time my squads finally got the best equipment and psi powers, it was already time to finish. There seemed to be no 3rd act, and pacing was a bit off getting there.
In addition, difficulty during each battle was not matched with any of the other "minigames", including base construction, UFO interception, etc-- all of which were so easy I wonder why they even bothered? There was so much potential here, and it seemed to me like much was cut from the final product in place of smaller, dumbed-down content. But it's all about the tactical battles, anyway, and that is clearly the only reason I'd replay it-- after new maps, weapons, etc are released by Firaxis. While the engine does a good job of randomizing maps, you still get tired of the same 3 or 4 versions.
But as enjoyable as XCOM Enemy Unknown is to play, at times it's also incredibly frustrating. My hat is off to anyone who legitimately plays it on iron man mode. The reason I say that is because sometimes cover and angle of trajectory just don't make sense. In one situation the enemy can shoot me seemingly through a concrete wall, around a corner, but in another, I can't hit a unit standing literally 2 squares away, facing me. I found myself saving constantly because too many times I felt cheated by the inconsistent in-view/out-of-view and hit-probability system. Playing iron man, I can see several scenarios in which your troops would get slaughtered when the move and positioning made perfect sense otherwise.
Nonetheless, despite the flaws, the game is engrossing enough to keep me well entertained for many hours. Just don't get attached to your characters unless you're willing to restart a few turns now and again. Save often!
More User Reviews
I cant freaking believe that they actually pulled it off :D
Review Stats:- 2 out of 7 users agree with this review
- Posted Oct 15, 2012 10:20 pm GMT
Very hard to pick a conclusion. Certainly more story driven than original. Has some glitches.
Review Stats:- 1 out of 3 users agrees with this review
- Posted Oct 15, 2012 5:40 pm GMT
While not really standing on it's own merits and despite not coming close to being a classic, it's still a good game
Review Stats:- 2 out of 4 users agree with this review
- Posted Oct 15, 2012 2:24 pm GMT
Simplified version of an old classic, over 40 hours played and one thing I can say: I love the new XCOM!
Review Stats:- 1 out of 4 users agrees with this review
- Posted Oct 14, 2012 9:20 pm GMT
What a game!!!!!!!!
Review Stats:- 2 out of 7 users agree with this review
- Posted Oct 14, 2012 4:40 pm GMT
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XCOM: Enemy Unknown
Not Following
- Publisher(s): 2K Games
- Developer(s): Firaxis Games
- Genre: Strategy
- Release:
- ESRB: M
XCOM: Enemy Unknown Navigation
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