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XCOM: Enemy Unknown User Review

Simplythebest12

Great game but lacks the creepy/mysterious style and the management choices of the older Xcom games from Microprose

  • Posted Oct 12, 2012 3:08 pm GMT
  • Recommended by 2 of 5 users.
Difficulty:
Just Right
Time Spent:
10 to 20 Hours
The Bottom Line:
"Almost, but not quite"
Critics have said that turn based shooters are dead, but I think this iteration of XCOM goes a long way to prove them wrong. rnrnI can honestly say, without sarcasm or implications, that if the original XCOM were made today, this is what it would be like to attract not only the old but the modern players as well. rnrnIt is a very faithful representation of the original, and if you were a fan (like I was with almost all Xcom games), you will probably enjoy this as well. rnrnThe fact that the economy/base building aspect wasn't cut was a huge plus to me despite of only managing 1 base and there is no base invasion in the game. The ant-farm type of base is a great idea by the way i like it. rnrnNow, to be clear, there are a few changes/issues that bother me. 1) Difficulty is not so high, and you won't have everyone die as soon as they step off the transport for the first mission (this can be either good or bad). 2) The soldier voices are all bland American accents, and while it's a small thing it's jarring in a squad of international operatives. The loadout is a more simplified than I'd like. rnrnAnyway, apart from a few minor issues and the lacking in the management choices I feel this new XCOM reboot made from Firaxis is a very fun game turn base strategy game all around and well worth a look.
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