Firaxis are all board game nerds, they love wargames and tactical board games like Earth Reborn, Twilight Imperium (Master of Orion 2 anyone?), Warhammer 40k, etc. They made this addon for people like us that love these games against our friends.
XCOM: Enemy Unknown - Dissecting the Multiplayer
Firaxis unleashes XCOM's online alien battles.
Thin Man
Thin men are also relatively weak, coming with very few hit points and doing little direct damage. However, they can turn the tide of battle when used effectively. Not only are they highly mobile, but they can spew poison, in addition to annoying enemy targets with suppressive fire.
Chrysalid
The chrysalid is a fast, high-cost melee unit that has a very special effect on the battlefield: its human victims turn into dangerous zombies. In turn, those zombies turn into more chrysalids. Firaxis can't take total credit for the crazy visual design of the chrysalid; after all, chrysalids were present in the original X-COM. But they did an outstanding job on their version of this storied unit, and watching a zombie morph into a chrysalid is one of Enemy Unknown's grossest pleasures.
Cyberdisc
Cyberdiscs possess the ability to fly, making them completely invulnerable to melee-only units like chrysalids. Watching them in action is a treat: like previous games in the franchise, Enemy Unknown features highly destructible environments, and cyberdiscs are capable of bringing down walls, cars, and plenty more in a blaze of fire and debris. These hardy units are immune to psi abilities, do high damage, and perform a powerful area-of-effect attack called the death blossom. As you can imagine, cyberdiscs are the single most expensive unit in the game.
Berserker
Berserkers are strong melee brutes with a ton of hit points. Their most powerful attack is the bull rush, which damages any unit in its effective area. The berserker's high point cost isn't its only drawback, however: if your opponent brings nothing to the fray but cyberdiscs and floaters, you are simply a lamb brought to slaughter.
There are other units--floaters and mutons among them--and in our matches we tried various setups to see which would work, and it became immediately clear that the best teams were the most flexible ones, at least to a point. An all-berserker team might sound like a good idea at first, but without a ranged unit or two to back them up, a single airborne soldier could prove unassailable. Good strategies usually require some flexibility, to be sure, but don't discount the support abilities. In multiple circumstances, suppressive fire and overwatch (that is, a free defensive shot) proved immensely valuable, particularly when used by a cloaked unit.
We played every match with an Xbox 360 controller, and indeed, it was this version we played during our studio tour. This might come as a concern to PC players, who feel rightfully possessive of X-COM and its successors. Solomon reassured us that Enemy Unknown is in no way less deep or challenging just because it appears on consoles--and additional comfort came from none other than Sid Meier himself, Firaxis' director of creative development. Meier is the beloved designer behind Civilization, Alpha Centauri, and other renowned strategy games, and he's all too aware of the stinging criticism of passionate PC gamers. One of Firaxis' many goals was to retain the elements that made the original X-COM so memorable--and bring them to as many players as they could.
It's an admirable goal indeed, and there's no reason to think XCOM: Enemy Unknown can't erect the same tent poles that supported the original game. What we played left nothing but positive impressions, though snap judgments aren't the most valuable kind when it comes to games as long and involved as this. On October 19, 2012, the game's release date, we'll have a better idea of whether Firaxis' revival is as enthralling as the game that spawned it.
Review Scores
| Platform | GameSpot | Metacritic / User Score |
|---|---|---|
Game Info
- Release Date: Oct 9, 2012 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
- Release Date: Q3 2013 (US)
- Release Date: Apr 25, 2013 (US)
- ESRB: MTitles rated M (Mature) have content that may be suitable for persons ages 17 and older.
XCOM: Enemy Unknown
- Publisher(s): 2K Games
- Developer(s): Firaxis Games
- Genre: Strategy
- Release:
- ESRB: M
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