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Viva Piñata Hands-On

We spend some quality time with a near-finished version of Rare's upcoming life simulation, earning the title of expert gardener in the process.

We've been fortunate enough to check out Viva Piñata for brief periods of time at various stages of its development since March. But it wasn't until this week that we received a near-finished preview copy of the game. To date, we've spent about 10 hours working on our garden to attract various species of piñata to it. Although we've already achieved many of the goals that we set for ourselves, we're not likely to tire of this open-ended game anytime soon.

Rare hasn't revealed how many different species of piñata there are in Viva Piñata yet, but we've encountered more than 30 so far. And we're pleased to report that adding them to our menagerie hasn't always been as straightforward as we expected. For the first few hours, after starting a new garden, you'll find that almost everything you do results in a new species finding its way to your piñata paradise in the making. But once the bottom of the piñata food chain is taken care of, things definitely get more challenging. Attracting piñata to your garden and, subsequently, convincing them to stay (and perhaps even romance their way into parenthood) is really only the beginning because your garden needs to function as both an ecosystem and a source of the game's currency, chocolate coins.

As you'd expect from a game that is aimed primarily at a young audience, the controls in Viva Piñata take no time at all to understand because the various functions of the context-sensitive buttons can be displayed on the screen at all times. The game does a good job of easing you into its numerous flower-shaped menus and gameplay features gently. So early on, your gardening arsenal will include little more than a well-used shovel and a bottomless packet of grass seeds. But it won't be long before you're entrusted with a watering can and more interesting seeds. And before you know it, you'll be giving serious thought to the layout of your garden in an attempt to maximize the quite small space that's available to you. Ultimately, your garden will expand to about four times the size of the area that you start with, but there are plenty of obstacles to overcome before that can happen.

One such obstacle is that certain species of piñata simply don't like each other. We've known for a while that some species will hunt others for food, but strangely the subject of mindless violence never came up during any of our meetings with Microsoft or Rare. The violence in the game is limited to colorful projectile attacks and a piñata that spills candy onto the ground as it breaks open. But the lack of melee weapons and blood doesn't make the piñata fights any less disruptive because they invariably end with one of the combatants requiring costly medical attention. The doctor in Viva Piñata is a guy in a blue monkey costume who races around in a toy car, and he's just one of several humanoid characters that we encountered for the first time this week.

We don't want to give too much away about the other characters, but we can tell you that after you encounter them for the first time, you'll have the option to call upon their services at any time via the "village" petal of your main in-game menu. Some of the characters, such as those you can hire to water your plants or get rid of weeds, require only a one-time payment. But others, such as the shopkeepers and the aforementioned doctor, will eat into your chocolate bank account every time you need something from them. One of the more interesting characters we encountered is a guy who, for a fee, will try to transform objects in your garden into other, more useful and valuable items. His methods aren't very reliable, but many of the items he creates appear impossible to acquire in any other way. And to date, everything he made for us has been extremely useful. We could give you examples, but that information is best left for a game guide. And if you're a fan of the Viva Piñata animated show, you're already--perhaps unwittingly--getting plenty of Pokémon-style gameplay hints.

If you're a fan of the show (or have at least watched one of the episodes available on the Xbox Live Marketplace), you'll also be familiar with its unique style, which is used in the game to great effect. We could try to explain what it is about Viva Piñata's visuals that make them so irresistible, but because this week is the first time that we've been permitted to take our own screenshots of the game, you'd be better off checking out our latest gallery. The frame rate has certainly improved since we last saw the game. Although it occasionally drops during autosaves, those hiccups are brief, and we haven't found them to be detrimental to the gameplay.

Speaking of gameplay, while we were playing Viva Piñata, passersby in the office most frequently asked the question: What is the goal? There is a story in the game, but it is present only as a series of entries in your journal that you'll unlock as your gardening level improves. Newly implemented missions that task you with packing specific piñatas into crates within a time limit also help to keep things interesting, although you're free to ignore them and just concentrate on your garden if you prefer. Truthfully, your goal in Viva Piñata is whatever you want it to be. For example, our main (not particularly ambitious) goals this week were to get cinnamonkeys into our garden and to successfully breed sherbats. The monkeys were relatively straightforward, but the bats required a little more effort because they first appeared in our garden as evil vampiric-looking sours. Our other goal, of course, has been to earn as many of Viva Piñata's 1,000 achievement points as possible. The game's achievements work in much the same way as those in Dead Rising. This is not because one of them requires you to kill more than 53,000 zombies but rather because there are 50 achievements, and each one is worth 20 points. Most of the achievement requirements are "secret" at the start of the game, but we've already unlocked 12, simply by playing the game.

Viva Piñata is currently scheduled for release in North America on November 9 and in Europe on December 1. We'll bring you more information on the game as those release dates get closer.

55 Comments

  • Reincarnation91

    Posted Jul 31, 2008 3:10 am PT

    At first this game appears extremely childish, but if you sit down and play it for a minute you're hooked! It's unique, has vibrant colours, is very well planned out and has a bit of humor. Overall it is defiantly a game to buy, (cause if you rent it you'll need to borrow it out again to finish!) And i'm not afraid to admit i'm in year 12 and i love this game!!!!! (how sad).

  • cookie_uk

    Posted Dec 4, 2006 3:30 pm PT

    well this game is surprinsingly however you spell it fun you know i thought it was gonna be youre a pinata and a guy with a bat chases you and at the end of the game hes just eatin and the donkey shape of you is all dead and the eye just movesand its windy so you end up blowin away

  • lambalot

    Posted Nov 30, 2006 11:52 am PT

    Havnt played this yet but from what ive heard its great and will keep you playing for ages, also if any of you are thinking this is aimed at little children your wrong, sure children will like the pretty colours but some of the gameplay can be tricky for them to do.

  • thisiharat

    Posted Nov 22, 2006 9:24 am PT

    Viva Pinata is a fun game,....It's kinda like Animal Crossing, it's more like Harvest Moon. I love it, but I do wish it had a bigger garden areas tho.
    So I'll give it 9 out of ten.

  • skatertim29

    Posted Nov 20, 2006 5:18 am PT

    I bought Viva Pinata, Call of Duty 3, and Gears of War, and thats pretty much the order they have gotten played in according to fun and addictiveness.

    It's well worth a buy even if used later on.

  • OfficialBed

    Posted Nov 15, 2006 3:04 pm PT

    i want this game....NOW!

  • Roughneck

    Posted Nov 13, 2006 1:45 pm PT

    This game is unbelievable. I came home this past Saturday with a copy of Gears of War and Viva Piñata. I was up until dawn the next day tending to my garden, the seal on Gears still unspoiled.

    So yeah, it's a bit addictive.

    But beyond that, it's possibly the prettiest game I've ever played and is far more compelling for a hardcore gamer than you'd think. Can't wait to see GameSpot's final review.

    Guess I'm gonna have to start DVR'ing the show!

  • rbop

    Posted Nov 9, 2006 1:49 pm PT

    The game sounds interesting. Sounds like a potential Christmas gift for the wife.

  • greystone227

    Posted Nov 5, 2006 9:25 pm PT

    Yeah, whoever said that this game doesn't look any better than Conker for Xbox needs to look again. These graphics look pretty good to me, and they seem to have a lot of style to them. Plus, screenshots usually aren't nearly as good as seeing the game on your TV. Yeah, but this games looks pretty cool overall. I think I'll wait for GameSpot's official review though before I consider buying it.

  • AManNamedEric

    Posted Nov 2, 2006 4:47 am PT

    Oddly enough for a guy who can't wait for games like Bioshock, Gears of War, Halo 3, and that new Clive Barker Game Jericho, this one is at the top of my to buy list.

    A unique and colorful experience that i can just kick back to and enjoy whenever i want. A virtual garden if i'm reading correctly. Such an experience is probably going to be more Wii-esque than Ps3.

    Could it be the Xbox 360 is trying to strike the middle ground in the console war?

  • kekejefferis

    Posted Nov 1, 2006 1:48 pm PT

    I really want this game it looks alot of fun and one of those games you can just kick back and enjoy playing without getting frustrated about dieing all the time.

  • JusticeCovert GameSpot staff member

    Posted Nov 1, 2006 10:10 am PT

    ChiefFreeman, methinks you is crazy!

  • ChiefFreeman

    Posted Nov 1, 2006 5:27 am PT

    the graphics in this dont look any better than Conker reloaded for Xbox.

  • GMAN32X

    Posted Oct 31, 2006 7:22 am PT

    Sandlynx9 "who says Pinatas and Chainsaws can't get along? " They can get along, I just wouldn't put them too close to each other lol

    This does like like a unique game though. Hopefully it will be fun like AC.

  • GIJames248

    Posted Oct 31, 2006 6:33 am PT

    Hopefully this will be good enough to rival Animal Crossing and Harvest Moon. The more fun, clean games the better.

  • slapshakle

    Posted Oct 30, 2006 8:27 pm PT

    I can only hope that its as addictive as Animal Crossing.

  • standcm12

    Posted Oct 30, 2006 8:19 pm PT

    console life simulation...woohoo. cuz we all know the sims on console were awesome. [/sarcasm]

  • DiscGuru101

    Posted Oct 30, 2006 6:27 pm PT

    Kids game or no. Im buying it.

  • crystos

    Posted Oct 30, 2006 4:30 pm PT

    this game is so weird it's cool

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