MotoGP 2007 Hands-On

We play an updated build of THQ's superfast two-wheeled racer.

Last year's MotoGP 06 was an exciting debut for THQ's two-wheeled motorcycle racing series on the Xbox 360. While the game preserved the high-speed action, approachable controls, and excellent online options, it wasn't completely devoid of problems. First among those was a sometimes shaky frame rate that, in tight corners, dipped down even lower than normal. Just ahead of the game's release in August, we got our hands on an updated build of the game we first played in March to see how it's coming along.

MotoGP 07's single-player game modes will be familiar to anyone who's played the series in the past: There's quick race, championship mode, racing career, and time trials. Quick race lets you fire up a race on any of the game's 18 real-life MotoGP tracks (including Italy's Misano, which is new to the game and home to the San Marino Grand Prix). Championship mode lets you play as any of the game's 22 MotoGP pros, including American riders like Kenny Roberts, Colin Edwards, and 2006 MotoGP world champion Nicky Hayden. In racing career mode, you take your created rider (complete with your very own helmet, leathers, and bike design thanks to a flexible livery editor) through multiple world championships, upgrading your bike's attributes as you go. At each race event, you can choose to run practice laps, qualify for pole position, or jump straight into the race. New this year are some cool pre-race animations that show a bustling crowd of riders, mechanics, and umbrella girls, as well as post-race celebrations that show your rider on the podium, basking in the adulation of the crowd.

In addition to the standard bikes found in MotoGP 07 (all complete with updated liveries), the game includes an extreme mode that will let you take an entirely new set of bikes and riders on fictional courses that are inspired by the real-life locales of the MotoGP schedule. The rider leathers and bikes in extreme mode are a bit more varied than you see in Grand Prix mode, complete with speedy street bikes, as well as the more radical street fighter designs that look and sound remarkably different from your traditional Grand Prix rides.

Online, the big new addition is pink slip races and tournaments. With pink slip races you can put one of your extreme mode bikes on the line against a foe. This should add an entirely new level of intrigue to the game's already healthy online options. However, you'll do well to pay attention to your opponent's seed score (which determines a player's racing ability; the lower the number, the stronger the rider) before taking him on in a race. As they say on the television show, "Lose the race, lose your ride."

You'll be able to create extreme mode online tournaments along five different series: Open International, European Classic, All Nippon Series, Race Club, and Fight Club--all of which determines which kind of bikes are allowed into the tournament. For example, in the All Nippon Series, only Japanese-make extreme mode bikes are allowed; in Fight Club, only streetfighter model bikes can apply. While the tournament mode looks like a lot of fun, it's too bad you can only create tournaments for extreme mode bikes. Also, there didn't seem to be any way to choose a lineup of tracks to race in; instead, it seemed like you were forced to race a predetermined order of tracks.

Visually, MotoGP 07 has taken a nice step forward from last year's game. The frame rate still isn't where we would like it--once again things slow down in the tight corners--but because this was a preview build, there's still time for those kinds of things to improve. The amount of detail and motion on the sidelines as you zoom by is impressive. With roaring crowds almost everywhere you look, detailed background environments, as well as helicopters flying overhead, there's almost always something to look at in MotoGP 07, even if you should be focusing on the road and your opponents.

Controls in the game are as flexible as ever, and if you don't like the default control scheme, you can assign individual buttons to suit your style. The game's riding model is once again riding the fine line between simulation and arcade motorcycle racing, with an emphasis on the latter. Collisions seem to have been toned down a bit, though it's still easy to get scooped off your bike by an opponent crossing in front of you if you aren't careful. In some of the medium-speed corners, the rear end of the bike will wag back and forth like the tail of a happy dog. It's not entirely clear if this is intentional because there's not much in the way of force feedback to indicate a loss of rear-wheel grip. Powersliding around tight corners is still a big part of finding your pace in the game, and the same technique of double-tapping on the gas will put you into a proper powerslide.

If MotoGP 07 manages to fix the technical problems in the last game, new additions like the pink slip racing, tournament mode, and the new Misano track should be more than enough to get two-wheeled fans to the stores when the game is released in August. We'll be bringing you more on the game, as well as a full review, in the coming weeks.

39 Comments

  • immeressen

    Posted Jul 6, 2007 11:13 am PT

    Why the hell don't they include tracks from the original Xbox games???!!!

  • djpick

    Posted Jul 5, 2007 7:30 pm PT

    I hope they made the Ducati GP7 bike faster than the rest in this game as that is the reality this season as Stoner has been pulling every single bike on the grid out of corners and on long straights.

  • checampbell

    Posted Jul 5, 2007 8:22 am PT

    '06 handled a dream but was way too framey. same again with new bikes and lose the frame rate issues and we have a winner

    and HURRY UP before the season is over !

  • rholding2000

    Posted Jul 5, 2007 5:37 am PT

    As long as its the same as 06 but with all the lock ups, communication errors and glitches removed, the strong online community will have all what we asked for. As with all the motogp's(online) before, you get an active live list for the first 6 months then when all the nubs realise that this is racing and you have to slow down and turn on this game, all you are left with are the keen racers. Back in th day there wasnt a single person i didnt know in the lobbys (if you are one of them i was the 1st person view, no pwer slider, same name) and if you were anybody you were always racing the top 20 in the world. MotoGp is Ace and i heard a rumour ages ago that 06 would be thq's last game . . im so glad that his has turned out to be wrong.

  • StandOut

    Posted Jul 5, 2007 12:54 am PT

    Sounds good to me, waiting for this game.

  • eminemv414

    Posted Jul 4, 2007 8:37 pm PT

    Hope it is good when it comes out.

  • insaneskater139

    Posted Jul 4, 2007 10:34 am PT

    sounds pretty sweeet to me im looking forward to this one

  • liderdeslok

    Posted Jul 4, 2007 3:59 am PT

    I hope they include the real race highlights from 2006. As they used to have on all past MotoGPs games except the last one.

    If they dont I will be disapointed as I was with MotoGP 06.

  • xAngelxDustx

    Posted Jul 3, 2007 10:52 pm PT

    I'm definitely looking 4ward 2 this game

  • djtrotte

    Posted Jul 3, 2007 7:24 pm PT

    What it really needs is the inclusion of the King in waiting, Casey Stoner. Our little Lord Doohan Jr if you will. Obviously the majority of comments, (and the article) are written by y'all Americans, suggested by the fact that the article doesn't name one Non-US rider. Rossi's been the man for years, and rightly so, he's a freak of nature. Casey is our own freak coming in for a slice of the pie this year. (My dimes worth y'all!)

  • football_legend

    Posted Jul 3, 2007 11:05 am PT

    I hope the frame rate improvements and an overall solid game. Go VALENTINOOOO ROSSIIIIIIII!

  • tig1979

    Posted Jul 3, 2007 7:54 am PT

    Hope they bring sim into it more this time around, shame they never ditched extreme mode, should be good on PC, if the mod community keeps up like they have with Moto GP 2 then all will be good Tobacco sponsor limitation bugs me though, no Rizla suzuki proper livery and no barcode or marlboro livery dor ducatis!

  • MidEvilMayHam

    Posted Jul 3, 2007 6:51 am PT

    Yeah, idk either, I have Moto GP and idk how they r going to make this new game GP 07 better. Well they said u can build your own bike, but idk if thats going to sell the game. Kind of like Drudaddy said I'm going to rent it first.

  • Drudaddy

    Posted Jul 2, 2007 6:47 pm PT

    I'll rent this at gamefly and then keep it for cheap

  • stegera

    Posted Jul 2, 2007 3:12 pm PT

    I don't know about this - I am kind of skeptical on buying this. I couldn't agree more with iromek. He hit it on the head. This sounds strikingly similiar to Moto GP '06

  • ColdGen

    Posted Jul 1, 2007 11:45 pm PT

    Kenny Roberts retired after the 1983 season. You must meen his son, Kenny Roberts Jr.

  • dirty55409

    Posted Jul 1, 2007 10:58 pm PT

    It looks beautiful but I, like Koopi, have never been really into MotoGP since it probably does feel realistic, but as someone going from car racing games to a motorcycle racing game, it is much different. The leaning and stuff just makes for a different feel. I'll play the Demo

  • koopi

    Posted Jul 1, 2007 7:48 pm PT

    I've never really liked the gameplay in the MotoGP games ... but I like the real MotoGP! Rossi owns!

  • Heil68

    Posted Jul 1, 2007 4:43 pm PT

    looks promising

  • devonnethomas

    Posted Jul 1, 2007 3:46 pm PT

    i want it now!!!

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