FIFA Street 3 Updated Hands-On

Nasty tricks, new modes, and the German sense of humor are all explored in our look at EA Sports' upcoming arcade soccer game.

England and Spain loved it. Germany, not so much. We're referring to the new and elongated character models in the upcoming FIFA Street 3 for the Xbox 360 and PlayStation 3. After all, one look at the new, even-taller-and-lankier Peter Crouch in the game and it was obvious that the developers behind the game at EA Sports have flexed their humor muscles when it came to portraying some of the biggest athletic stars in the world.

When the preliminary character models went around to FIFA officials and national team players from around the world, that sense of humor didn't always come through. As producers explained to us today while demonstrating the game, the new character models acted as a sort of impromptu litmus test of the senses of humor for various countries. English and Spanish players immediately took to the new character look of the likes of Ronaldinho, David Beckham, and Wayne Rooney (who had one request for his in-game avatar: Make me thinner.). It wasn't exactly the same story with the Germans, however, who initially thought the caricaturelike designs were making fun of their Teutonic heroes. It wasn't until EA showed off gameplay--and the cartoonish players doing the spectacular leaps, jumps, and kicks that are a hallmark of the FIFA Street series--that the German players "got it" and got on board with Street 3's look.

That look feels like a natural evolution from FIFA Street 2, released in 2006, albeit with a brighter, more colorful palette. Most of the pitches you play on are still in urban areas, but the dark environments of Street 2 have been replaced with luminous environs that look more friendly and inviting. There are seven environments to play on in all, from a sunny beach court to a soccer pitch situated on an oil rig.

While the characters look a good deal different than in previous games, the amped-up animations that series fans have come to expect have been taken to the next stage in FIFA Street 3. Influences (not to mention motion capture) for character movement came for everything from gymnastics to martial arts, and, naturally, traditional street soccer moves. The same branching animation system that has helped power games like NBA Street Homecourt, NBA Live 08, and FIFA 08 is also behind the moves in Street 3, giving you the ability to quickly and naturally break animations on the fly--meaning you'll be able to pass or shoot when you want, where you want, no matter what trick your controlled player is attempting. Different abilities will also be available to different player types--FIFA Street 3 categorizes players along four types categories: enforcer, trickster, playmakers, and finishers.

When it comes to controls, looking good on the pitch won't be hard. You'll pass and shoot the ball with the A and B buttons, respectively (or X and circle in the PS3 version of the game). Pulling tricks is as easy as moving the right stick in any direction, and flicking and juggling the ball is handled with the Y button. There's an element of timing to juggles that brings some additional skill to the process; to keep the ball bouncing on your foot or head, you have to press the button at the right time. In addition, holding the Y button down will result in a higher juggle--for example, allowing you to move the ball from your foot to your head.

But the basics will only get you so far in the game; sooner or later you'll have to explore the new and improved gamebreaker system in Street 3. By performing tricks and juggles, you'll build up your gamebreaker meter. Once it's filled, you can press the right bumper to enter gamebreaker mode, where your moves will be fancier (including some truly cool flips over your opponent) and your shots will be both more accurate and more powerful. One nice touch is that you can keep a gamebreaker going by performing tricks as you go, essentially extending its life by playing with style. Unlike in previous Street games, a gamebreaker shot won't necessarily mean a guaranteed goal; you'll still have to choose your spot if you want to get it past the goalkeeper.

Speaking of the keepers, the team behind Street 3 has worked to improve the net-minders too. That includes more realistic artificial intelligence, plus new animations that reflect that a good portion of the shots in Street 3 will come from close to the net. As a result, a keeper will be more apt to slap the ball away (keeping the ball in play) than necessarily catching it or wrapping it up. The result is a quicker style of play with fewer breaks in the action.

FIFA Street 3 will include a number of ways to get into instant footy action--from timed games, score limit games, or games that will only score goals made off of headers and volleys. Your main port of call in the single-player game, however, will be the FIFA Street Challenge. Here, you will start with a team of decent players and will take on a variety of different squads as you look to increase your team's reputation as you go. There's no create-a-player here; instead, you'll choose from several teams (including those you unlock by winning matches). These squads might be composed of current and past FIFA legends, or all of players of a certain category (for example, a team made entirely of enforcers). Once you've beaten a team you can use them in a future challenge.

FIFA Challenge might be the heart of the single-player game, but sooner or later you'll want to take FIFA Street 3 online, where a number of modes will be waiting for you, including playground picks (also available in the offline game). Here, you can handpick a team of your favorite FIFA players--from the nearly 300 found in the game--and then take them online against an opponent. If that sounds like fun, check out the world challenge mode: Here, you play as your favorite national team (choosing from the 18 available in the game). Servers on the EA side will be keeping track of total wins and losses for each country in the game, and you'll be able to check out those overall results in the game. Nothing like a little nationalism to fuel that footy fever, right?

So with the mode descriptions out of the way, how does the game play? So far, it feels very much like previous Street games in that it's easy to pick up and play. The stick-based trick mechanic is easy to learn, though it sometimes feels like passes aren't going in the direction you want them to. Scoring goals is easy from the get-go (which is probably a good thing); playing defense, on the other hand, can be a bit of a struggle. Sure, this is an arcade soccer game, but the tackles (of which there are two variations: normal and aggressive) both feel a bit ineffective. On the plus side, the physics of the ball and players seems to be very good--we had several shots by the opposition saved simply because we managed to get a player in the way of the ball.

In all, FIFA Street 3 looks like breezy fun on the Xbox 360 and PlayStation 3, even if it is very reminiscent of previous games. The online play, a new addition for the series, looks to be the feature that will keep people coming back to the concrete pitch once it's released in February. Stay tuned for a full review.

37 Comments

  • Lt8653

    Posted Feb 13, 2008 5:44 pm PT

    fifa street games have always been bad, somehow I see that this ones going to be bad too.

  • gravina

    Posted Feb 12, 2008 10:17 am PT

    I think it's gonna be cool. Graphics are funny and well not that realistic in a good way. Gameplay sounds cool even. It's only the defending that was a little crap in the opther games. Let's hope they arranged it.

  • Mr_Armageddon17

    Posted Feb 10, 2008 7:41 pm PT

    Hmmm another installment in a series of games that sounds good but ends up being terrible. The games are always the same juggle, shoot, score, repeat as necessary. Boring.

  • JRESW

    Posted Feb 3, 2008 11:00 pm PT

    ur comment about the lanky guy shows ur not much of a soccer guy. that crouch( as it says) and the whole thing about this game is that theyre making a bit a fun. hes known for being tall in a game where most pplayers are short, thus tall and lanky just more pronounced.
    SSDD

  • Sammojo

    Posted Jan 30, 2008 2:07 am PT

    Team Fortress 2 worked with the cartoony graphics, so I don't see why this wont. I think the lanky guy in the red shirt just looked a bit too strange. Ronaldinho looked normal with proportions. I liked Fifa Street 2, so I guess I might try this.

  • sourab

    Posted Jan 29, 2008 8:57 am PT

    whats wrong with you guys!!!! this looks good to me. whats wrong with cartoonish graphics. Remember this is an arcade soccer game

  • fallenblade

    Posted Jan 28, 2008 8:41 pm PT

    I played the demo, the tricks are awesome...the camera can be modified, characters are funny looking but cool ..it captures the resembles of the real life players...fun game to play with friends..i play it with my pals for over three hours...!..great game! cant wait to buy it!

  • C_BozkurT_C

    Posted Jan 28, 2008 5:00 pm PT

    most ridiculous looking game I've ever seen

  • 11paulg11

    Posted Jan 28, 2008 8:25 am PT

    does any1 no if u can still modify your players wit nike nd adidas products

  • 42316

    Posted Jan 28, 2008 6:44 am PT

    I LIKE!!!!!!!!!!

  • JB2B

    Posted Jan 28, 2008 6:33 am PT

    I think the models look like s***. And the game is the same like most Fifa Street games.

  • diemythtruth

    Posted Jan 28, 2008 6:07 am PT

    erm but peter crouch really does look like that, how is that a sense of humor? no i'm serious. and if they're serious about a sense of humor, why doesn't ronaldinho have 3 foot long incisors?? these games are rubbish aren't they?

  • agustbestur

    Posted Jan 28, 2008 1:30 am PT

    I think that this game will suck more than the other games

  • GoFeR24

    Posted Jan 27, 2008 10:33 am PT

    Graphics looks really funny! I like it

  • Fat_Boy_PT

    Posted Jan 27, 2008 5:04 am PT

    The game sucks, The gameplay is awful, the tackles are ridiculous and the graphics a joke. The player models are actually pretty funny but all the rest is crap

  • potatoesman

    Posted Jan 27, 2008 5:03 am PT

    good plan taking it out from the norm

  • The_Awsomererer

    Posted Jan 26, 2008 10:52 pm PT

    I don't like the new models that much, but there is a possible reason for making the players screwed; there can now be more awsome and varied TRICCCCCKKKKKSSSSS!!!!!! The glorious TRICKS!!!

  • cyberdarkkid

    Posted Jan 26, 2008 9:35 pm PT

    looks like a cool game .

  • ukillwegrill

    Posted Jan 26, 2008 4:52 pm PT

    Im put of by tthe fact it sucks
    All you have to do is juggle the ball around and most of the time you cant be tackled

  • jakjbt

    Posted Jan 26, 2008 2:12 pm PT

    yep me to the body models need to be relistic and the game needs to be more steet and "gritty" like instead of having people standing around waving their hands like idiots as usual they should be lying on the ground or screaming at the team heir uup for i want more relistic envoirments!

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