Armored Core: For Answer Hands-On

These mechs never quit. We get the latest on the 13th Armored Core game from robot-lovin' From Software.

Armored Core

Check out high-speed robot action in this new trailer.

Let's face it: Armored Core developer From Software has had a tough time naming games. Armored Core: Project Phantasma? The Adventures of Cookie and Cream? And coming later this month is Armored Core: For Answer. For Answer? We don't even know the question, but we do know after our hands-on time with the game that From Software continues to lead the way in fully customizable postapocalyptic booster-powered robot action. What else would you expect from the developer of Murakumo: Renegade Mech Pursuit?

This time around, From has ditched publisher Sega and gone with Ubisoft. For Answer is not a true sequel to Armored Core 4, Ubisoft told us, but rather a continuation, taking place 10 years in the future. And some future: The Earth has been so polluted that its inhabitants have either hidden deep underground or fled to the skies--7,000 meters straight up, in flying cities called cradles. While more than half of humanity has ascended, the battle for resources rages on the surface, fought by--you guessed it--giant friggin' mechs.

As a budding mercenary mech pilot, it's your job to pick and choose missions from the various corporations and factions, use credits to upgrade your mech, and then take on more dangerous (and higher-paying) jobs. It's the same Armored Core formula that has made the game a hit with gearheads since the original game hit the original PlayStation many moons ago. This time around, the League of Ruling Companies has constructed floating cradles to protect humanity from the pollution of the surface. What the League's crack PR team failed to mention is that the League itself is responsible for the devastating pollution, and the resource plants that supply the cradles are wreaking even more havoc on the biosphere. On the surface, rebels have bound together to form Orca, a resistance group hell-bent on retaking the Earth and dismantling the league. And in the middle is you, a lynx pilot with your very own mech, or NEXT.

Should you decide to take missions against the League, you'll do battle against Armed Forts, the League's answer to dangerous mechs. AFs are huge mobile bases, constructed with the sole purpose of keeping control over the Earth's resources on land, sea, and air. Thousands of times larger in size than a typical Armored Core NEXT unit, they represent the ultimate force on Earth. Lucky for you, you're not exactly going into the fight with a water pistol.

Head, core, legs, arms, radar, boosters, and, of course, weapons are all available for purchase at the handy neighborhood mech store. We plugged in a few cheat codes to unlock every part and began by constructing a walking WMD. With reverse-jointed legs for maximum speed, shoulder-mounted rocket launchers, a sniper rifle, and a laser sword, our machine was ready to take on Giga, a sea-based armed fort with devastating firepower, in one of the single-player campaign missions. Because armed forts have serious long-range targeting capabilities, our mech outfitted with a "vanguard overed boost" unit. Wearing the VOB is basically like strapping a rocket to your back, and it's used to help you maneuver past the incoming missile attacks of the AF so you can get in close and chop it to pieces. Using auxiliary side boosters, you'll zip past enemy battleships and bombers, avoiding AF missiles, then ditch the VOB as you get in close and proceed to dismantle it, part by part. Of course, we were blown to scrap metal in the first 30 seconds. For Answer is hard.

High-speed robot action is decidedly easier playing with a friend, and almost every mission in For Answer can be played cooperatively, save for a few key story-based missions designed with only one player in mind. The only caveat is that one player must have already beaten the mission beforehand, so co-op play is not a true campaign, but rather a way to go back and play with a friend. Then again, if your buddy has finished a mission that you've had trouble beating yourself, you can beat the mission and move forward in your campaign.

The mech store and garage is very similar to past Armored Core titles. Play through missions to find or unlock new parts, sell your old ones, buy some new ones, and hit the battlefield. Thanks to a seemingly infinite number of possibilities, you can build slow, lumbering tanks perfect for dealing heavy damage, or light and speedy machines better suited for smaller enemies and precise targeting. The user interface makes it difficult to figure out exactly what kind of machine is best for the job. After a slick cinematic opening to each level, you jump into the action, though we didn't see any kind of true mission briefings in our time with the game. As such, we did find ourselves getting destroyed, returning to the garage, and swapping in the right tools for the respective job more than once. That said, the customization options are deep and impressive, and designs can be shared online with friends and are available to download and try out yourself. Should you rather spend your time in the warzone rather than under the hood, From has included several predesigned templates of different mechs. Either way, you'll feel the difference between light and fast mechs and slow and powerful mechs, and find a happy medium somewhere in the middle.

The battlefields are varied in size. Some are absolutely huge and have varied environments, some of which seem to have more-brilliant scenery than others One of our mechs was a nimble flying machine, able to boost through levels with ease--not a great trait in one river valley mission that ended in failure every time we elevated past 100 meters or so (something about us leaving the mission area).

After the co-op and single-player missions, we jumped into the competitive multiplayer mode, which will support eight players online. One map featured several floating cradles spaced thousands of meters apart from one another. Such a large map is great for snipers and high-flyers, while energy-sword-wielding melee players may prefer a city on the surface in which you use skyscrapers for cover. One quick note: Almost all cover is destructible, including skyscrapers.

Despite a few qualms with the menus and controls, For Answer looks like a worthy successor to Armored Core 4 and, in many ways, the original Armored Core. The basic game design hasn't changed much over the years, probably because designing your own mech and slicing an enemy in half with an energy sword remains a joyful experience. Look for Armored Core: For Answer when it hits stores September 16 on the PlayStation 3 and Xbox 360.

75 Comments

  • Allikiza

    Posted Apr 13, 2009 5:44 pm PT

    This is awsome.

  • DAKYON

    Posted Sep 23, 2008 11:46 pm PT

    where the hell is the review for this game ?

  • Vasot

    Posted Sep 21, 2008 12:21 am PT

    Probably Gamespot with give a score 7.0 or 7.5 for this

  • twit8876

    Posted Sep 17, 2008 12:17 pm PT

    i think I'll be calling it "armored core:4A" thats what the logo was for it in the trailer.

  • cpmethod2

    Posted Sep 16, 2008 2:28 pm PT

    When is the review coming!? I want to see what gamespot gives it....

  • grigjd3

    Posted Sep 15, 2008 10:03 pm PT

    Ninjutsu, while your comment is appreciated, it has certainly further scared me off from the game. More and deeper customization is awfully scary when I had no idea what the customization did in the past.

  • Neji561

    Posted Sep 15, 2008 2:30 pm PT

    Man, when are they gonna have something like a gigantic half-planet destroying weapon or something to spice it up a lil bit

  • popping4it

    Posted Sep 15, 2008 12:42 pm PT

    why does the publisher matter? anyways its kinda unfair to compare this to dw at least there are alot of new features, dw does absolutely nothing new in their sequels that they release every half a year.

  • Photoshark

    Posted Sep 15, 2008 6:31 am PT

    Come on, when will the Armored Core frachise have a PC launch? Seriously, mech~gaming on the PC has been dead since Mechwarriors 4. Is From Software not going to capitalize on this gaping hole on the genre. They are going cry if EA decides to develop Mechwarrior 5. Haha!

  • bamfer3

    Posted Sep 15, 2008 3:32 am PT

    i agree with novasky, here's a game that often, if not always doesn't improve on the faults of previous games ie Dynasty Warriors. It's just gonna be another armored core-nothing special.

  • NovaSky

    Posted Sep 14, 2008 5:43 pm PT

    lets face it, AC isn't going to be any better than the one's before it, like Dynasty Warriors, AC will always put out games that barely pass as average while they continue to cipher fans money

  • twit8876

    Posted Sep 14, 2008 10:48 am PT

    when is 'from software' gonna pull there heads out of there asses and port this series to the pc?

  • cpmethod2

    Posted Sep 14, 2008 10:27 am PT

    User score of 8.2, already. Doesn't this game come up next week. 9/16/08

  • KrazyElf

    Posted Sep 14, 2008 2:56 am PT

    Wish they would have included more about the mech designing... I was disappointed at the depth in the last. I don't believe anyone should move away from their roots in such a way when it made your game unique and good in the beginning.

  • Vasot

    Posted Sep 13, 2008 2:30 pm PT

    The Xbox360 version will also have Achievements

  • eplayanime

    Posted Sep 13, 2008 8:37 am PT

    Watch Vexx88's video. That explains the title. 'Pray- for answer'. Broken english. The title should probably be Armored Core: For an Answer. And I'm sure the Japanese chose 'for' as a play on the word 'four'. Either way, its the raw translation, even if it doesn't make sense. That's what everyone wants these days, right? Anyway, I am going to buy this game!! I can't believe I didn't know about it sooner

  • Ek-Andy

    Posted Sep 13, 2008 3:05 am PT

    "That dosn't make any sence"
    Lol. Got to love ironic mistakes.

  • king_bobo

    Posted Sep 12, 2008 11:41 pm PT

    I'm not sure whether Ubisoft is the right publisher for the game. Sega seemed so well suited to such an arcadey game.

  • ninjutsu2006

    Posted Sep 12, 2008 3:34 pm PT

    I own the Japanese version of this game for the PS3, and I would like to clear some unanswered questions. Yes all the controls are fully customizable, yes the controls are the exact same as AC4, yes the missions are longer, yes Arena is back, yes Co-Op is Online ONLY, and yes the graphics are questionable. I've played and own many of the AC games, and I will be the first to agree with Gamespot that AC:fa is actually pretty good. The menus aren't really "that" bad, compared to AC4 it's a bit more streamline and you can change menus by pressing the R1 and L1 at any time. Tuning your NEXT is just like AC4, but they added more options to the "system point" feature. There is actually a story in this one..(yea surprised too). There is a lot of voice acting in this game, and there is actually 2 different endings. Game has over 42 total missions, 12 Special Orca Elite Arena Matches, 30 Regular Arena Matches. There are much more environments like GS said. Complaints w/ the game though :
    1)The game still lags during large battles w/ a lot of objects and motion going on. (Just play the Will of the Motherland Armored Fort and you'll see...This of course does effect Co-Op Online as well)
    2)Targeting System is much more of a hand full then in AC4, there is no Auto-Lock-on, and if you do speed NEXT's like I do, then you will have to constantly adjust your NEXT to keep the target locked on. (And Friendly Fire is on in Co-Op Online as well...)
    3)Very steep learning curve if you are new the series, battles are much more difficult and the speed of the game has been increased. The difficulty ranges from easy to insane depending on mission. Heck, you even get to verse White Glint's new NEXT about an hour or so into the game, which is only around mission 5-10, and he's one of the fastest moving target's you'll be versing until later in the game.
    4)Storyline is a bit more complex then before, and unless you've played AC4 you might actually get lost.

    Just thought I would clear some things up considering most of the previews I've read about this game never really go in depth enough to answer specific questions. (And yes Hard Mode is back, and it is actually "Hard" this time...)

  • grigjd3

    Posted Sep 12, 2008 1:53 pm PT

    Mush_Mouth, have you played the other aromored core games? The graphics always look nice but they're about as comprehensible as quantum field theory in curved space time. The instruction manuals never help, the control interface is never more than somewhat satisfactory, designing your mechs is closer to turning something in for an art class than anything else and the story (whatever little there is of it) is more like reading deconstructionist poetry than having a narrative told to you. Of course the reviews are going to be bad.

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