Fallout 3 Q&A - E3 Thoughts and More

Executive producer Todd Howard discusses Fallout 3's impressive E3 showing and what's next for the promising role-playing game.

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Check out the first Fallout 3 trailer.

Fallout 3 had a big showing at last month's E3 Business and Media Summit. It picked up numerous awards and nominations, including GameSpot's Best Role-Playing Game and Best PC Game. That's high praise for an RPG that's due out in fall of 2008, but developer Bethesda Softworks gave an impressive demo. Fallout 3 is set hundreds of years after a nuclear war, and you'll play as a vault dweller, the descendent of survivors who fled to the safety of vast underground fallout shelters known as vaults. You'll leave the safety of your vault to explore and adventure in a post-apocalyptic wasteland full of mutants, monsters, friends, and foes. To get more information on Fallout 3's E3 appearance, as well as more details on the game itself, we turned to executive producer Todd Howard.

GameSpot: By the looks of it, Fallout 3 had a great E3 demo. What did you demonstrate at the show and what was some of the more interesting feedback that you received?

Todd Howard: We showed about an hour of the game, which is by far the longest E3 demo we've ever had. So for a "first look" at the game, we certainly showed a lot. We showed about five different areas in the game and showed off the new combat system, dialogue, and such. Feedback? I was happily surprised that so many press guys were big Fallout fans and really knew the series well. The game is a blast to show off, and you'd think I'd be sick of the same demo by now, but it actually plays a bit differently each time.

GS: What platform was the demo running on? What's the primary development platform? Will there be any major differences among the three versions of the game?

TH: We showed it on the 360, which is the platform we do a lot of the initial work on, as it's very developer friendly and contained…unlike a PC, where even in the office it can be hard to get the same results on everyone's system. That's one area the 360 really excels--awesome development tools. In the end, all three versions (PC, 360, PS3) should look the same.

GS: The Fallout community can be pretty vocal about its favorite game. What's the feedback been based on what you've shown of the game thus far? Have you managed to make some converts?

TH: Most haven't seen it yet, so I don't know if they'd be converted by screenshots or a teaser. Perhaps, but I doubt it. My general impression is they've hated the idea of us doing anything at all with it since 2004, so there's not much you can do about that except make the best game you can that is true to the series and yourself. To any fan that's actually seen the game, like many of the press guys, the feedback's been great…far better than any game we've ever shown. And it's pretty nerve-racking because you work for years on something and then pop your head up like "ta da!" with your fingers crossed. All the E3 awards certainly make you feel good because you really have no idea how you compare at the actual show. But to be called "best in show" so many times…and with hundreds of great games at E3, it definitely gives the whole team something to be proud of…to know we're heading in a direction a lot of people like.

GS: Everyone's interested in the VATS combat system. Can you tell us more about how the system works? For instance, you go into battle, pause and access VATS, target an enemy's body part, and then what happens? Does the game take control from there? Does it automatically pause once combat actions are complete?

TH: It's hard to describe without seeing it, but you stop time and are allowed to queue up attacks based on how many action points you have. And then you press the "go" button. The actions you chose are then played back for you cinematically--but fast. It only lasts a few seconds unless something amazing happens, like someone's head explodes. Once the playback is done, the camera warps back to where it had been.

GS: We've heard that the gameworld will be slightly smaller than that of Oblivion's. How does it compare in terms of the amount of stuff that you'll be able to do or the number of quests that you can pursue?

TH: It's a shorter and smaller game than Oblivion, and that's intentional. Don't get me wrong, it's still huge. On the quest side, we have a lot less but are pushing more on the quests being solved in very different ways. So in Oblivion, we have good and evil quests, but Fallout is much more about quests that allow you to do both within a single situation. So, [it's] smaller than Oblivion but much bigger than the previous Fallouts.

GS: It's been said that the first Fallout, rather than Fallout 2, was the model that Fallout 3 was built on. What's the reasoning for that?

TH: I think the first one has the right tone, and the ones after it tend to drift. I liked being a vault dweller, searching for water. That was a theme I wanted to pick up on again…someone who's lived his whole life in this out-of-touch underground world, who's thrust suddenly into a wasteland.

GS: It's also been mentioned that the Radiant artificial intelligence system has been improved considerably in Fallout 3. What sorts of improvements are there? How does this translate into better gameplay?

TH: [We're] not talking specifically about that yet. But it is a mix of new features and just us getting better at using the system itself because as is in Oblivion, it's extremely powerful, but only shows itself off in select instances.

GS: Now that E3 is over, what is the team working on? It sounded like you're almost at the stage where you need to build the rest of the game's world, or are you still trying to iron out all the gameplay mechanics?

TH: We're in full production, cranking out content and features daily. The E3 demo is essentially how our preproduction ends: Here's a big chunk of the game, how it looks, feels, plays, etc. Now we need to make the rest of it. We have yet to balance a lot of the combat and overall gameplay, and that gets tweaked until we ship, but the systems are working enough for us to play with them now.

GS: The game will come out for the Xbox 360 and PlayStation 3, but PC fans would like to know if there's going to be any support for DirectX 10 graphics hardware or features.

TH: To be determined. You will not need DX10 to run it.

GS: Finally, is there anything that you'd like to say about E3, or about Fallout 3 going forward?

TH: E3 was great this year. I would hate to go back to the circuses of the previous ones. I just want to show the game off and chat with folks, and that was much easier this year. Also, big thanks to everyone here that's continued to support us. We know it's a game everyone wants to see made well, and I hope you give it a shot.

GS: Thanks Todd.

342 Comments

  • jazno1

    Posted Sep 16, 2008 1:28 am PT

    I think that Bethesda will do a great job making this game. I'm a little too young for the original fallout but old enough to appreciate the Elder Scrool series and I'm sure if anyone could bring this game to the new era of gaming and do justice to it, Bethesda will shine above all others.

  • TheAnimalWN

    Posted Sep 11, 2008 4:38 pm PT

    I don't know why everyone is worried that Bethesda will rush to get it done to meet the deadline I hate to tell you uneducated knobs but Bethesda post-poned Oblivion multiple times to make sure it was done right and it was. So why would they not do the same for this game.

  • 13ozzy

    Posted Aug 25, 2008 7:28 pm PT

    STALKER RIPOFF!!!

  • Amir29

    Posted May 10, 2008 3:43 pm PT

    Sounds like too much hype for a simple foundation. I admit that it DOES sound promising, but we're talking about one environment here. Opening up the game, bringing in new areas to use the mechanics already in place, and building on top of that promising foundation is a daunting task to say the least. Getting "Best In Show" is impressive, but only in the final product will we truly know whether the product rushed to meet deadline or took it's time to truly shine.

  • NUTTY_POO

    Posted Apr 3, 2008 1:31 pm PT

    also. if this game doesent have dogmeat making a cameo (npc from fallout 1 and 2) im gonna kick someones ass.

  • NUTTY_POO

    Posted Apr 3, 2008 1:22 pm PT

    they should have the original turn based method. and after combat you can view it in a rerendered cinematic camera. that instead of showing dogmeat running around car biting him and then hero shooting enemy in turn based. it gives you the option to rerender your turn based decisions in real time. so dogmeat jumps over the car bites enemys arm while you come round from corner and shoot him in the balls. (shooting people in the balls in fallout 2 was very very effective. it usually dropped them to the ground and was quite funny)

  • isahunt

    Posted Mar 30, 2008 2:58 am PT

    So, until Bethesda took over you never even heard of Fallout. Uh.

    The reasons you gave thinking it will be good are the same reasons it will probably end up sucking scrotum.

    Besides, "it sounds cool" isn't even a reason, plus Oblivion and KotoR are not litmus tests for RPGs OR Fallout.

  • Ghosthunter54

    Posted Mar 26, 2008 7:23 pm PT

    To people like Shouter202368. If it weren't for Bethesda you wouldn't even have a Fallout 3, plus, how does it hurt the game if more people can play it? Not everyone has a top of the line PC that can handle something like this so not only will it make more money but it will be more accessible. I think the whole KOTOR like combat system won't be as good as real time, but what do I know? Until Bethesda took over I'd never even heard of Fallout. I think it'll be a great game because it sounds cool and Bethesda makes great games and I think people should play it before making irrational and completely baseless judgments.

  • Shouter202368

    Posted Mar 26, 2008 6:50 am PT

    I am pissed. Bethesda is going to make this new Fallout suck. They are going to take Oblivion and skin it over to be post-apocalyptic and then put in guns. I don't want real-time combat. No loyal Fallout fan does. I want the classic overhead view as well. It shouldn't be on consoles either. Fallout is first and foremost a PC game. Nonetheless, I am going to buy it, because I need more Fallout and this is the closest I am ever going to get to getting a true sequel.

  • guardian777

    Posted Mar 23, 2008 11:55 am PT

    To be fair, even if it was just "Oblivion with guns", it would still be freakin awesome.

  • ACES_of_CRIME

    Posted Mar 15, 2008 6:09 am PT

    Its fine with me that it comes for the consoles to. the only way the game would lose quality is for it to come for wii wich it isnt. I´ve got a powerful PC and a 360 wich puts me with a choice. The 360 and ps3 are powerful so I think it will be ace. Bethesda is top class, so I´m in!

  • Memoryitis

    Posted Feb 17, 2008 10:21 pm PT

    I trust bethseda because they make awesome games, so I am not worry about Fallout 3; it will be good.

  • NUTTY_POO

    Posted Feb 3, 2008 12:11 pm PT

    dont tell me they ruined the game to make it console friendly. thats not good. that has killed so many other games. the only reason i still have hope for the game is because a. its a fallout title and b. bethesda is probably the only other company that could pull it off.. consoles are made for simple folk. that being said. ill still buy it. id buy fallout 4,5, and 6 etc too. fallout tactics was bollocks but i still played it through cause i had such fond memorys of fallout 2. i think i played through fallout 2 maybe a half dozen-dozen times. i reinstall it on average every year or 2. please tell me sulik or cassidy make it into the game somewhere. them dudes where badass. peace ladds. DONT RELEASE IT UNTIL ITS READY. youll know when.

  • graavigala

    Posted Jan 13, 2008 1:33 pm PT

    only thing im worried in this game, and call me stupid, wanker, a-hole and all those if you like, but this is the only thorn in my rose sort of speak and that is the Power Armor looks... its looks horrible on the screens that have been shown. compared to 1,2, and BoS the power armor have looked good on concept arts and even in-game. now it looks like trashcan that has been mauled to look like mailbox.

  • Andrija83

    Posted Jan 13, 2008 11:56 am PT

    hanoel i suggest you read this interview : http://www.bethsoft.com/bgsforums/index.php?showtopic=755135

    Combat cannot be played in 3rd person (and frankly i doubt that non-combat will be playable in some zoomed out mode making it more fallout style), it isnt turned based so its pretty much standard Oblivion crap going on here, from what ive read the only thing that keeps it from being pure oblivion style is VATS system in which if you have enough APs you can pause the game and queue up couple of shots which will end up in a nice and entertaining series of shots and thats about it. Combat is pure real time action besides this little nugget of entertainment.

  • LPH79

    Posted Dec 30, 2007 3:49 pm PT

    I'm really interested in this game...

  • Mr_born808

    Posted Dec 29, 2007 2:01 pm PT

    Hells yea!

  • Hellspawn_1581

    Posted Dec 7, 2007 9:07 am PT

    Yesterday i was checking out the fallout 3 official web, and it make me feel better (i just hope they keep their word) because it showed how much they cared about the "fallout feeling" and the humor and the ambience (and of course the story) which are the things that make me wanna play all the fallout series again, by reading the fallout bibles and every single part of the story of the series.
    So i don't really care if the game doesn't look like the old fallout graphics, as far as the game stays true to the things i've said earlier.
    Chau

  • chipone

    Posted Nov 21, 2007 4:33 am PT

    I agree tht the power armor looks a bit odd. But I hope that the game is going to be a good one. I am a fan of Fallout1&2, played them a lot of times. If this game has the same post apocalyptic feeling like the fallouts before it, it is going to be as great as they were.
    By the way for those of you who haven't yet seen the fan art picture, GO see it. The best fallout fan art I have ever seen! It's under the images tab.

  • graavigala

    Posted Nov 11, 2007 3:19 am PT

    the only thing that is bothering me in this game is the "power armor" or what ever its called. in all the screens ive seen it is ugly as hell compared to the previous games, i mean the desing of that armor is just hideous

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