Enchanted Arms Final Hands-On

Ubisoft is exporting From Software's role-playing game from Japan to an English-language Xbox 360 near you. Find out what to expect from the finished product.

First, let's take a moment to give thanks to Ubisoft for changing the name of this game from the original Japanese title, eM] -eNCHANT arM-).

Official Trailer

Enchanted Arms will bring traditional Japanese role-playing (and a much-simplified title) to American Xbox 360s.

If you've played any other Japanese role-playing game recently, you'd immediately recognize Enchanted Arms as one of them. You can tell the game's visual style takes cues from the Final Fantasy series, especially parts X and VIII. Similarly to Final Fantasy VIII, the game begins in sort of a futuristic school, and things start pleasantly enough as the game's main character, Atsuma, makes small talk with his professor, friends, and fellow students. Atsuma isn't just a wise-cracking, headstrong kid, though. Apparently he's got some sort of special power in his arm, which lets him drain away enchantments and maybe more--something to do with golems. The history of Enchanted Arms' gameworld is that golems, which were once controlled by humankind, one day ran amok and basically destroyed everything...and then mysteriously shut down all at once. Humanity recovered and rebuilt...but now, it seems, the golems may be reawakening. Between the game's premise and its unusual turn-based combat system, Enchanted Arms seems rather promising on first impression and leaves us wanting to delve deeper into the experience. We were going to do that no matter what, though, in order to bring you a full review next week.

One thing that's rather off-putting about the game is the English voice acting. While not necessarily bad, it's delivered in the over-the-top fashion typical of a lot of anime, and at least one character in particular comes across as a little too much. He's Makoto, one of Atsuma's companions, and he's very clearly infatuated with Atsuma's intelligent, handsome friend Toya. Makoto is probably the most flamboyant video game character we've ever seen--if his flowing blonde hair and midriff-bearing doublet weren't enough, his voice and dialogue are about as stereotypically fitting as you might possibly imagine.

The game is quite chatty overall, at least in the beginning, and a lot of the dialogue is delivered in full speech. You get a pretty good sense for Atsuma and his friends early on, and while our hero seems a bit dopey at first, we know going in that he's going to have to undergo some transformative experience that takes him from zero to hero. Oh, and if the English voice acting does rub you the wrong way, rest assured there's a Japanese-language option available as well. It's great to have the option to play games like this with English subtitles but Japanese speech.

Only part of the game's early sequence involves hearing Makoto complain about how Atsuma ate all the delicious lunch he lovingly prepared for Toya. There is also, in fact, combat. The combat system in Enchanted Arms follows a turn-based structure that can be likened to Final Fantasy or other Japanese RPGs, but unlike in most such games, your characters' turns aren't dictated by their speed ratings--it's yours to decide who moves in which order. The battlefield is divided up into a chesslike grid, but many characters' attacks will affect a number of different spaces on the grid, which makes positioning important. Even the very first attacks you have access to will ravage your foes with explosive elemental attacks; we've seen some of the late-game stuff, too, and it fills the screen with spectacular effects. Since this is going to be a lengthy game that has you seeing lots of combat, Enchanted Arms does offer a "fast forward" feature in case you want to see a battle resolve more quickly. You can also make your characters auto-attack, but where's the fun in that, right? Enchanted Arms' combat seems to revolve around using your characters' attacks in wise combination, while also using different golems' powers to aid you. Apparently there are many different golems waiting to be discovered in this game.

Speaking of things waiting to be discovered, one thing that's interesting about Enchanted Arms is that not a single one of the game's unlockable achievements is visible at first. The game has 25 different achievements, all of them secret until you unlock them.

The game's got a slick, stylized look to it and what seems like an interesting musical score. Overall, Enchanted Arms should feel somehow comfortably familiar to fans of developer From Software's previous quirky, memorable games, including the Otogi series for the Xbox and the Lost Kingdoms games for the GameCube. In fact, Enchanted Arms follows closely on the heels of another Xbox 360 title by the same developer, the mech combat sim Chromehounds. Of course, this game has a very different look and feel to it.

As the first Japanese role-playing game for the Xbox 360, Enchanted Arms automatically fills a void. From the very first seconds of the game, you'll know you're not going to be in for anything at all like Oblivion. The apparently complex combat system and intriguing gameworld set up some solid groundwork for Enchanted Arms to continue to keep us entertained, hopefully for a long time. We really enjoyed From Software's other 360 game, so we're optimistic about how we'll wind up feeling about this one once all is said and done. Stay tuned for our full review of Enchanted Arms soon.

54 Comments

  • darthdominion

    Posted Jan 29, 2008 8:58 pm PT

    Even though the Xbox 360 has some decent JRPG's available, I'm still thinking about picking this game up. Since the price went down to a reasonable purchase, bro.

  • Silicon_Noob

    Posted Mar 10, 2007 10:39 pm PT

    "xatman911 didn't you read the cover of the box it's an Exclusive so no PS3 release anyway I hope it's good cause I don't want 2 waist $60 for nothing you know"

    time proves you an idiot.

  • boricuasnake04

    Posted Feb 1, 2007 1:22 pm PT

    THIS IS ONE OF THE MOST ANNOYING GAMES OF THE CENTURY I WOULD NOT RECOMMEND THIS GAME TO ANYBODY NOT THE WORST GAME EVER BUT PRETTY CLOSE

  • BXkid360

    Posted Sep 16, 2006 7:09 pm PT

    I own it and LOVE IT!!!!!

  • godslayer61

    Posted Aug 31, 2006 7:34 am PT

    u no what even if its the most basic it will be nice to have a rpg cause im tired of playing them on my ps2 always.oblivioun is

  • samsee79

    Posted Aug 30, 2006 10:07 am PT

    I didn't realize that homophobia was a valid basis for aesthetic judgment. This article should be reported to GLAAD. Bravo to From Software for representing a wide swath of human experience in its game.

  • greenday1093

    Posted Aug 30, 2006 6:44 am PT

    I'm not very impressed.

  • cocojack

    Posted Aug 29, 2006 12:59 pm PT

    xatman911 didn't you read the cover of the box it's an Exclusive so no PS3 release anyway I hope it's good cause I don't want 2 waist $60 for nothing you know

  • jcloverboy

    Posted Aug 29, 2006 12:41 pm PT

    Can't wait for Thursday/Friday when I finally get my hands on it. looks great.

  • Terami

    Posted Aug 29, 2006 9:12 am PT

    The only thing that would worry me is the impact the character Makoto might have here. I've seen and heard this character and I personally really hope I can switch this character out... As the game suggests "Over a 100 playable characers".

    Other then that, I have been eagerly antisipating this title, and I hope it lives up to my own hype.

  • xatman911

    Posted Aug 29, 2006 8:52 am PT

    Looks Good, hope it releases on PS3.

  • lonelogan87

    Posted Aug 28, 2006 6:51 pm PT

    looks and sounds very promising to me

  • Chemosh013

    Posted Aug 28, 2006 4:05 pm PT

    Shalakulu

    Did you even read the article??? They make it clear that you can turn on the japanese and have english subtitles. That way you don't have to whine and complain about it... but maybe checking an option is too much work and you'll complain about
    "Oh no! I have to read the options and find where the subtitles are! Grr, why don't they just enable it by default and have the game bring me my lunch and soda while i sit here and complain"..

  • MIRAGE__basic

    Posted Aug 28, 2006 12:24 pm PT

    It better not suck, since it's one of the few japanese rpgs the 360 will see.

  • Shalakulu

    Posted Aug 28, 2006 12:14 pm PT

    The only thing that is truly awful about these new RPG ports is the english voice over work... truly... exquisitely awful. Everyone reads the sub tiltes anyway, so WHY CAN'T WE HAVE THE JAPANESE!?!?!? Sounds soooo much better. "Eat this", "Take that", "It's Swiss Cheese Time"... WTF! Is that how you're really gonna talk when fighting some devilish creature....? I don't think so.... DO IT RIGHT!

  • FallenAngel

    Posted Aug 28, 2006 10:01 am PT

    FF 8 = overrated
    DQ8 = garbage
    FF X-2 = great game
    peeweeshift = moron.

    'nuff said.

  • Al_Bhed_Squire

    Posted Aug 28, 2006 8:55 am PT

    very very nice and detailed enviornments ... this game shows promise.

  • peeweeshift

    Posted Aug 28, 2006 7:21 am PT

    this looks nothing like final fantasy x or 8. i hated 8. i don't know why it is so overhyped. the guardian force things had llllooonnnnggg animations and the story line bored me. ff7,9,and x-2 were all great gamse. hopefully this game can become a good rival to the ff series. Even though I love the ff series i would like to see a new rpg with a name tha doesn't have final in it.(btw dragon quest is garbage)

  • xboxrulze

    Posted Aug 28, 2006 6:27 am PT

    To be honest I think this game deserves a bit more hype. I mean cmon, at least it's taking a step towards making the 360 known for SOME sort of Japanese style rpg's. Aside from that, the combat system seems to look like it will freshen things up a bit.

  • SecretWasianMan

    Posted Aug 28, 2006 6:17 am PT

    veracity024, you posted this in the forum and now here? Its not like he's gonna.... you know.... do THAT to you...

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