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E3 2008: Dungeon Hero Impressions

We take a tour through a bustling goblin city and get a glimpse of a dungeon world where monsters are people too.

If you stroll into any old video game dungeon these days, odds are you will find a clutch of monsters lurking around a treasure chest, spoiling for a fight. When it started in on its new action game Dungeon Hero, developer Firefly Studios wondered, "Why are they there?" To answer that question, it's creating a gameworld that features a fleshed-out society where merchant, soldier, and vagrant goblins go about their daily business instead of merely loitering about. We watched a few demo segments that showed this society in action and introduced us to the human protagonist who immerses himself in the goblin world in the course of a larger adventure.

The first segment we saw featured the dungeon hero himself standing on a long barge, travelling slowly down an underground canal. He is a tall, muscular fellow with no shirt and no hair on his head. He wears a shield on his back, a sword on his hip, and a belt across his chest packed with throwing knives. We're told he's no virtuous knight; rather, he's a brute who gets tricked into entering the goblin city where he gets embroiled in a larger conflict. There's a war raging between two goblin factions, but this gets overshadowed when a goblin miner digs too deep and unleashes death itself from the bowels of the earth. Out of this breach, stream the real monsters of Dungeon Hero, sinister black monstrosities led by an evil necromancer. These are the tougher foes that the protagonist will face as the game progresses.

As the barge passed serenely through the green, murky water, we watched with delight as the canalside docks revealed a slice of everyday goblin life. Porters walked hither and yon with boxes of varying shapes and sizes, drunks got sick over the side of the wharves, and neighbors casually conversed. Though the goblin speech audio wasn't in the build we saw, we were told these conversations are one of the key ways you will find out what's going on in the world. Dungeon Hero is an action game, so you won't be running up to goblin citizens and asking them what's new. You might overhear news about enemy forces or hear about an invasion in one of the mines, and it's up to you to process this information and decide what to do next. Though it will be a fairly linear adventure, there will be side quests that you'll be able to pick up by keeping your ears open.

The next segment found our hero making his way through the back trenches of one of the goblin armies. The wooden walls and bright orange sky offered us reassurance that the adventure wouldn't all unfold in dark, dank dungeons. Our presenter also mentioned environments, such as battlefields, mines, airships, and fortresses. As our protagonist walked on, we saw triage units where injured goblin soldiers were tended to by goblin surgeons with sharp saws whose medical acumen we doubted even before we saw the stack of filled coffins. Continuing to walk the trenches, our hero passed goblins relaxing by reading poetry (yes, there will be goblin poetry) and playing stringed instruments, as well as generals evaluating maps and planning battle strategy. Even in this early build, there was a variety of different animations and characters, which helped add depth to the world.

Further on, our hero ran into some enemy goblins and, pulling out his sword, began to hack them to pieces. The combat was still unpolished, but our presenter explained that attacks will be mapped to certain buttons and won't require complicated combos to pull off. As he fought, a red rage meter built up in the upper left-hand corner. Engaging rage will make every attack more powerful, so a shield bash might become a powerful throw. As you vanquish foes, you'll level up, and a simple skill tree will allow you to choose which attacks to unlock and which attacks to strengthen by leveling them up. This is the closest Dungeon Hero will get to role-playing game territory because it will focus predominantly on combat.

In between the combat sections, there will be more relaxing levels, such as the barge segment we saw, but the third and final section took combat to a whole new level. After traveling through some caves full of foliage illuminated by shafts of sunlight, our hero arrived in a wide cavern area littered with bones. At the other end of the room, loomed a hulking monster that looked like the Rancor creature from Return of the Jedi. After dealing a significant damage to the beast, our hero ran up its back and stabbed it in the neck. This execution flowed naturally as part of the encounter, but there will be a number of other execution moves that you can perform on other enemies.

The most compelling element of Dungeon Hero in our E3 2008 demo was the diverse and detailed goblin life that we witnessed. We're told that other creatures in the game will also exhibit social behavior, and we're looking forward to seeing more strata of these societies in the coming months. Our presenter also mentioned that the game will feature downloadable content that will take the form of arcade-style challenges that can be played split-screen, cooperatively, or competitively. Dungeon Hero isn't slated to release until next year, but we'll be sure to bring you more as soon as we can.

45 Comments

  • skyydragonn

    Posted Aug 27, 2009 7:11 am PT

    sometimes I really wonder if 90% of the commenters ever bother to read more than the article title and scan the pictures quickly before jumping to conclusions....

  • AltairJohnson

    Posted Jun 26, 2009 6:19 pm PT

    Doesn't look good.

  • rdrac13

    Posted May 15, 2009 8:14 am PT

    ...my sadness struck me when i found out god of war wasnt going to b for xbox360. i find it one of the most awesum games ever... now this is like humilation ....dungeon hero is like rubbing my noes in the fact that i will not b able to slice and dice using kratos instead all i have is this " wanna b thin...." hmm i wonder if i can emulate god of war on pc?... any way .i cant wait for assasins creed 2 , just cause 2 and portotype.... please no words about infamous...

  • theslimdavylp

    Posted Apr 7, 2009 10:44 am PT

    God of War for 360, woo hoo, you notice its not for PS3? Even if it is a copy cat I don't mind, I don't have a PS3.

  • GodDemon

    Posted Feb 17, 2009 7:59 am PT

    Looks like Arx Fatalis.

  • therockkratos

    Posted Feb 11, 2009 10:57 pm PT

    good graphics hope the gameplay will be good and fast like a certain assasin spartan. action action action action action action action action action kick ass. we can have a good graphics but if we have not a good gameplay the game is nothing just do a good ya. the game look good.

  • BigGhost_AJT

    Posted Jan 18, 2009 3:59 pm PT

    God of War says what?

  • Tysonia

    Posted Jan 16, 2009 10:27 am PT

    Sounds really cool -- but I'm wondering: what's the point in the enemies having a functioning society, if there are no role-playing, conversational choices to make? If the player is just hack-and-slash, who cares if the goblins have a minister of finance or if the goblin knitting guild is on strike, or whatever.

    It looks cool so I'll still buy it if it scores an 8.0 or better... but I'm curious and a little skeptical at the same time.

  • Wej_accept_it posted Jan 13, 2009 3:34 am PT (does not meet display criteria. sign in to show)

    Wej_accept_it

    Posted Jan 13, 2009 3:34 am PT (hide)

    Damn right, this should be called Kratos copy

  • ryanblomquist

    Posted Jan 8, 2009 10:48 am PT

    looks a lil like kratos doesn't it?

  • king_loei

    Posted Oct 28, 2008 12:59 pm PT

    YAY!

  • REMDOG34

    Posted Oct 8, 2008 7:58 am PT

    im definitely considering getting this game. its a shame it won't be coming out till next year though

  • mtkinsac2

    Posted Sep 24, 2008 4:26 pm PT

    I like the idea that goblins are actually able to hold a functioning society. I agree with this since they are incredibly intelligent in a lot of lore. Cant wait to see the airships.

  • HollowShinigami

    Posted Sep 4, 2008 11:55 am PT

    Hmm... an action game on the X360 that requires some thinking?! I must find out more about this game! (Not that certain other action games don't require much thought but...they don't.)

  • wknightx

    Posted Sep 4, 2008 2:36 am PT

    hmm... look like a good game

  • aeatyes

    Posted Aug 29, 2008 11:11 am PT

    I dream of the day that Humans are superior to Elves; I despise Elves. Seems like an interesting game, as far as concept, and the graphics are nice, too.

  • Danial_Zahin

    Posted Aug 26, 2008 9:14 am PT

    This is good. At least we can see the social structure underground instead of space and future games.

  • Hellisunreal

    Posted Aug 23, 2008 10:12 am PT

    the character design is just like GOW

  • chechak7

    Posted Aug 15, 2008 3:58 pm PT

    remind me of god of war some how ...but this one for pc
    this is it "god of war in pc"

  • Jackyll87

    Posted Jul 30, 2008 12:02 am PT

    Sounds like everyone is trying to un-typecast all the fantasy villain races nowadays. Delving into goblin society in this and into urgal society in the inheritance series. Soon we will have humans superior to elves in some world.

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