Dragon Age Updated Preview - Rage of Mages

You say you want to cast magic missile? You're attacking the darkness? Fine, fine, there's an elf in front of you, and he's going to explain how magic works in Dragon Age.

Dragon Age: Origins is the upcoming fantasy-themed game from our friends at BioWare, a wholly owned subsidiary of Electronic Arts and the Canadian studio responsible for such role-playing games as Baldur's Gate, Neverwinter Nights, and Mass Effect. It's also a game we haven't had a chance to cover very often here on GameSpot, so we're happy to finally have a chance to post a new preview story covering the use of wizardry in the game. In Dragon Age, you can choose to play as a mage class, which starts off with the mage tower origin story that we've covered previously and then leads to a tale of sorcery-powered high adventure and zapping bad guys with nasty zappy spells.

While Dragon Age's list of skills is universal for characters of all professions (including such abilities as conversational coercion, potion-brewing herbalism, thievery, and combat training), the game has a unique set of "talents" for mages. Mage characters have a single line of mage-specific skills that include a basic attack spell, an arcane bolt, an improved ability to zap people using a magic staff, personal shielding magic, and an overall boost to wizardly power. This basic line of skills never seems like a bad choice to spend talent points in as you gain experience levels, except that there are four other talent lines (or "schools of magic," if you prefer) with plenty of other interesting and useful spell abilities that are worth exploring.

The four additional talent trees for mages are primal (elemental damage spells); creation (healing and protective magics); spirit (which focuses on countermagics and controlling enchantments); and entropy (which focuses on hindering magics). Primal, for instance, includes four different talent lines for fire, ice, lightning, and earth, each of which has four levels of abilities, including the classic fireball, lightning bolt, and cone-of-cold spells you may remember from BioWare's previous Dungeons & Dragons-based games. However, the primal talent group also includes certain spell abilities with combinatorial effects. For instance, the most powerful talent in the earth line, petrify, briefly turns an enemy to stone and makes that enemy vulnerable to instant death by shattering if attacked with a concussive spell, such as the earth line's stonefist spell. As it turns out, certain spells from the ice talent line can also freeze enemies solid, rendering them similarly vulnerable to being shattered. The primal line also contains two different weapon enhancements for all characters in your party; the fire line causes weapons to deal fire-based damage; and the ice line causes weapons to deal cold-based damage. The remaining spells in the primal talent lines are generally powerful damage-dealers with large radii that can also damage your teammates if they get in the line of fire. Careful micromanagement (or combinatorial strategies, discussed later) is crucial in using these talents, lest you blast your own party to smithereens.

The creation line of talents is a straightforward set of healing and protection (or "buffing") spell abilities, including on-the-spot healing and over-time regeneration, and full-party regeneration, as well as offensive and defensive team boosts and the Dragon Age version of "haste"--which makes you and your team attack more quickly but drains away your character's energy. The creation line also includes a set of "glyph" spells that affect a small chunk of territory with various magical properties, including defensive skills like canceling magic or increasing your teammates' defenses, and offensive glyphs that can repel or paralyze enemies that stumble into the radius. Finally, the creation talents also include a miscellaneous line of spell abilities that enhance endurance regeneration and include a precious few attack spells, including an "insect swarm" spell that continuously damages its target, and a "grease" spell, which, just like in Baldur's Gate and Neverwinter Nights, causes an area of ground to be covered with a slippery grease that hinders movement. However, in Dragon Age, an area affected by the grease spell can also be set alight by fire spells, burning up any enemies or friendlies in the area.

The spirit line of spells also contains four sets of talents, each with four abilities. The spirit line is focused more on canceling magic and draining "mana" (magic energy) from your foes, though it also has some powerful attack spells. Among others, spirit includes a line of talents to protect against or dispel hostile magic; a line of talents that interferes with your enemies' mana and limits their ability to cast spells of their own; and a line of talents that deals with death by magic and replenishes spent energy from corpses, animates fallen enemy corpses as allies, and includes a "walking bomb" effect that causes an enemy under effects of the spell to explode if killed, damaging everyone in the radius. The spirit line also has a psionics-based set of talents that lets casters enhance their parties' weapons, psychically blast a single foe, encase a single target in a protective bubble (similar to Baldur's Gate II's Otiluke's Resilient Sphere), and contain an enemy in a cage of crushing force that will also shatter any frozen or petrified foes. The spirit line seems to be the most subtle of all the mage's talent trees, and from what we've played of the early game, it won't necessarily be needed to dispatch the enemies you encounter at first.

Finally, the entropy line of talents includes a series of debilitating spell abilities, including a set of talents that weaken or paralyze foes; a set of "hexes" that curse any enemies in range with a specific affliction; and a set of nightmare-based abilities that can freeze enemies in their tracks and that includes powerful analogues to Baldur's Gate II's sleep, horror, and chaos spells, which immobilize enemies in slumber, cripple them with fear, and completely confuse them into performing random acts, respectively. As it happens, sleeping enemies who are then targeted by a horror spell suffer maddening nightmares that deal severe damage to them, instantly killing most weaker foes. The entropy talent line also has a set of death-magic-based spell abilities that drain an enemy's health or summon a damaging noxious cloud to hang over an area, not unlike the classic cloudkill and acid fog spells of Baldur's Gate II.

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174 Comments

  • Humorguy_basic

    Posted Nov 8, 2009 4:09 am PT

    @FlashCharge: Some education: A hack'n'slash RPG is one where the game is mostly about the combat. I.e combat will be 80% or more of the game. There is very little in the way of NPC interaction and the game does not have skillsets for that area, for example diplomacy or threatening behaviour attributes. Therefore Dragon Age: Origins is just a plain ol' RPG. 'Not a 'hack'n'slash with thinking'! It strikes me that gamers are forgetting that ALL RPG's have combat - but that doesn't mean they have to be called 'action-RPG' or 'RPG-Shooter' or 'hack'n'slash with extra thinking', etc. Quite simply Dragon Age, like Oblivion and The Witcher and Risen and yes, Fallout 3, are all just plain old RPG's - nothing more, nothing less. By calling them anything else, you are helping the RPG genre disappear - and you wouldn't want that to happen, would you?!

  • Apwbda

    Posted Nov 7, 2009 4:13 am PT

    Enjoy Pc VERSion , because i find it the most interesting one .

  • jetriot

    Posted Nov 2, 2009 5:06 pm PT

    If you are willing to fix your computer you will have access to custom player made content on the PC(which in the begining is usually just nude and sex stuff but does get better). Also the PC version allows for twice the mobs on screen while the console versions have less mobs but each mob is harder. This IMO leads to more epic fights on the PC. PC is superior in every way other than the headache and cost, so balance those and see whats right for you.

  • whitejackel

    Posted Nov 2, 2009 4:19 pm PT

    get it on ur 360 then it will cuse u less pain in the end.hardwickm

  • hardwickm

    Posted Nov 2, 2009 2:11 pm PT

    hardwickm

    Posted Nov 2, 2009 9:55 pm GMT

    Hello. If someone could be so kind as to give me their oppion on which platform to buy this game on. I am so excited that it comes out tomorrow, but do not want to make a mistake and get it on the wrong platform. My issue is that my PC which is a gaming PC from Velocity is screwing up as far as graphic is concorned. I have been unable to play several games as the graphic on screen are scrambled. With this in mind i was going to get it on XB-360. Any comments. I have not played any of the Bioware game in the past and do not know the pros and cons of each system. Thanks in advance for any comments.

  • mydolph

    Posted Nov 2, 2009 3:58 am PT

    hope this game is good at lasts me till cod 6 comes out

  • pharoahlord

    Posted Nov 1, 2009 1:34 pm PT

    only 2 more days till it comes out! my computer sucks way too much, so im gettin it for 360

  • FlashCharge

    Posted Oct 31, 2009 6:53 am PT

    This is one complex game that has a lot to offer and experiment with. A hack and slash with thought. COOL!

  • oshizo

    Posted Oct 29, 2009 1:57 pm PT

    bugger i was hoping to go full necromancer ie NWN. hope that works out.

  • Razing-Hell

    Posted Oct 28, 2009 10:27 am PT

    SCGhost2424 they can its in a different skill set

  • SCGhost2424

    Posted Oct 27, 2009 8:09 pm PT

    i thought mages could morth as one did in the trailer? or is it another class? oh well still looks ver interesting

  • LinkLuigi

    Posted Oct 26, 2009 9:21 am PT

    Ah, I hope it's still good on the 360 as well. I figured the gameplay would be akin to World of Warcraft, which is great; all the fun of WoW, with 4 less idiots messing up the group. Instead, there's only one idiot, me!

    I know the controls won't be an issue on the 360, they build in from the ground-up, rather then trying to tack PC controls on a controller like idiots. But still, my PC (or laptop) certainly isn't powerful enough for a game of this magnitude. So if I still have my strategizing that I would get on the PC, I'll be set.

    Dragon Age for the DS? Hah, just joking, just joking.

  • Jendow

    Posted Oct 25, 2009 4:44 pm PT

    It sounds like although mages are not noted for their hand to hand combat, there is going to be some powerful magic use which they can use to counter-balances this. Same with the combat for rogues. It is going to be very exciting I think. The three classes you can choose from, I noticed that there were not the variety there has been in NWN, and Baldur's Gate, such as clerics and such. Is their reasons for this somewhere here, I've been trying to find some information about it.

  • usman_j

    Posted Oct 25, 2009 12:32 am PT

    BGII was good but not that good.is there any online aspect of this game?if there is i am gonna buy it on PS3 if not X360 it is..XD

  • shotinthedark99

    Posted Oct 24, 2009 7:56 am PT

    How much does gamespot make for each reference to BGII? Cause it must be a lot. . .

  • SoundsBien

    Posted Oct 23, 2009 11:57 am PT

    @Kingdom_Jakxter

    Every class Mage Rogue and Warrior has 4 specialties that you can upgrade to as the game progress each specialty has its own talents to add to your skills. One specialty for mage is Shapeshifter. Once you get this specialization then you can use shapeshifting spells.

    The other specializations for mage are blood mage, spirit healer and arcane warrior(this one is not confirmed).

    This is a great site for general information (other than the official site) http://dragonage.wikia.com/wiki/Mage
    it even has the actual spell lists which is pretty cool.

  • kingdom_jakxter

    Posted Oct 19, 2009 5:04 pm PT

    whoa, wait a sec. I also thought it was possible to shapeshift as a mage? Did they just not cover this in this preview, or am i wrong?

  • ISuPrEmAcY32I

    Posted Oct 19, 2009 1:13 pm PT

    So excited for this game. Will be getting it on xbox, since my computer can't handle it. Really hope they set it up so it works well on a console. This game sounds like it's going to take some precision so I'm concerned the console won't be able to deliver that.

  • ph1nn

    Posted Oct 18, 2009 12:18 am PT

    Game looks interesting but I still can't tell if its gonna be good. Looking forward to reviews. The videos I saw kinda reminded me of World of Warcraft and BG... In the meantime I got Demon's Souls and it's awesome, and actually has very unique online play built into the game which this game wont have unfortunately.

  • advocacy

    Posted Oct 16, 2009 10:39 am PT

    Deep magic system, like old scool AD&D.

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