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GDC 2009: Dragon Age Origins Updated Impressions - Redcliffe Under Siege

We save Redcliffe from hordes of the undead, but not before we meet a drunken blacksmith.

SAN FRANCISCO--The Game Developers Conference is a time for those who make games to come together and share ideas, and few studios are as renowned for their craft as role-playing game powerhouse BioWare. The Edmonton-based studio boasts a back catalog of critically acclaimed games such as Baldur's Gate, Neverwinter Nights, and Star Wars: Knights of the Old Republic, and later this year it will be adding Dragon Age: Origins to its list of completed titles. During the show last week, BioWare gave journalists the opportunity to see an updated build of Dragon Age for the PC. This demo was a roughly 30-minute quest narrated by lead gameplay designer Mike Laidlaw, and it focused on a few new characters, the pros and cons of diplomacy, and a tactical combat feature for the hardcore crowd.

Before the quest got under way, Laidlaw took a moment to introduce us to the four-person party onscreen. The party was led by a custom-made protagonist named Kinsley, a rogue sporting a pair of swords and a savage goatee. Like in previous BioWare games, designing your lead character to be as lifelike or ridiculous as you want is a big part of the experience. Joining Kinsley was an archer named Leliana, a tall silent gentleman in heavy armor named Sten, and the shape-shifting sorceress Morrigan. At first glance, they look like the usual assortment of fantasy adventurers you'd find in a straightforward RPG, but it's when you get into the game's branching dialogue system--a hallmark of any BioWare game--that you discover each character's personality and how their backgrounds can affect the course of your adventure.

With introductions out of the way, the quest was ready to begin. The party arrives in a forest village called Redcliffe, which is under siege by the Blight, a suitably dark and mysterious force of evil that makes up the gameworld's primary threat. After speaking with a village official, Kinsley agrees to take on the quest and attempt to stave off the forces threatening to destroy Redcliffe. It's here that things get complicated and the level of depth present in Dragon Age comes into view. Rather than immediately jumping into action, you can survey the town and do all you can to tip the odds in your favor before the battle begins.

One thing that is immediately obvious is that the village militia is woefully underequipped. You spot them practicing with wooden weapons and little more than everyday clothing as armor. With this in mind, one option you have is to go to the local blacksmith and see what you can do to right this wrong. As it turns out, the blacksmith is a miserable drunk who stopped doing his job after his daughter became trapped in the castle thanks to the dark forces threatening the town. You can talk to him and offer some help--but at a certain cost.

As it turns out, Sten and Morrigan aren't very charitable personalities. They'd prefer to avoid all optional and risky side quests and just stick to the job at hand, reacting poorly to your benevolent offer to save the blacksmith's daughter. Their opinion of you is measured in an approval stat, and it'll drop a few points with every decision you make that they disagree with. If teammates have a high approval raiting, they'll gain combat bonuses that increase their fighting, defense, and magic skills. But if their approval drops too far, they'll become snide, more openly hostile, and in some cases either cut and run from the party or stage a mutiny to take over leadership.

Right after this, the BioWare rep controlling the demo loaded a later save point after he had rescued the daughter, which caused the blacksmith to get back to work and equip the town with better weapons and armor. You then talk to the town's mayor and elect to wait until nightfall for the big siege. That's when the combat kicked into effect. We've previously talked quite a bit about the combat in Dragon Age, but the tactics menu is something we haven't covered in great detail. Essentially, it's a system that lets you assign a series of responses to specific conditions in battle--a sort of "if X happens, character A performs Y action." A basic example is having your mage automatically cast a healing spell on you when your hit points drop below a certain threshold, but the scenarios allow for a lot more specificity than that. It's a complicated system to be sure and one that BioWare made no bones about describing as something designed for "battle generals" rather than the casual player.

Fast-forwarding a bit, the battle was won, and the town of Redcliffe was rescued. Your prize for this charitable deed is the Helm of Sir Ferris the Red, whom we won't even pretend to know about--but with a name like that you'd assume it's quite a sturdy helm. At any rate, this shows you a good idea of the consequences your decisions have: Now you're sporting a sweet new helm and the town of Redcliffe has been saved, but your diplomacy and charitability have cost you the approval of some of your more prickly teammates and thus their ability to obey your directives. It's a give-and-take system that doesn't focus on good or evil decisions necessarily, but rather on your immediate versus long-term survival needs.

Right now, development on the PC version of Dragon Age is winding down and the team at BioWare is beginning to shift its focus to the console versions of the game. We should have information on the Xbox 360 and PlayStation 3 versions in the coming months. The game is expected to arrive in November.

87 Comments

  • Joeywan

    Posted May 6, 2009 1:33 pm PT

    Yep. There goes another game to add to my list. It could use some improvement, from what I have seen, but they've got time to work on all of that. Besides, BioWare never disappoints.

  • weirjf

    Posted Apr 16, 2009 3:17 pm PT

    "I hope they can make this like a Mass Effect of more past time warfare instead of future."

    No thanks... An updated RPG as a spritual successor to a Baldur's Gate 1 & 2 will make me happy. Mass Effect was great and all, but Baldur's Gate rules.

  • gamester36

    Posted Apr 12, 2009 7:43 am PT

    I hope they can make this like a Mass Effect of more past time warfare instead of future. That would be amazing, Game looks like it is on the right path hopefully it comes through.

  • Ythaniel

    Posted Apr 12, 2009 6:07 am PT

    Whose idea was it to put that crappy music in the background of the interview? Totally distracting and unnecessary!

  • nord1c

    Posted Apr 9, 2009 5:05 am PT

    When it comes to ingame dialogs and storytelling, BioWare is racing against itself and I have the hunch, that they will lift the bar even higher with Dragon Age. Can't wait to get my hands on it!

  • backatcha

    Posted Apr 8, 2009 3:14 am PT

    I have a feeling this is going to be an awesome RGP, and we all know the PS3 needs more RPGs.

  • Outer_Raven

    Posted Apr 5, 2009 7:55 am PT

    This game's definitely going to my rpg collection. I wish the game would come out sooner but hey, no pain no gain!

    Only 8 months left!

  • Ronin893

    Posted Apr 5, 2009 1:18 am PT

    Not my cup of tea yet. I need to get a good computer first.

  • Shiftfallout

    Posted Apr 4, 2009 5:12 am PT

    Animations and facial expressions look stiff, I hope they can adjust them to be a bit more natural, closer to Mass Effect in that regard.

  • SpiredAsh

    Posted Apr 3, 2009 5:31 am PT

    Game needs hurry up and release so eager to get in and play it

  • shapra posted Apr 2, 2009 5:56 pm PT (does not meet display criteria. sign in to show)

    shapra

    Posted Apr 2, 2009 5:56 pm PT (hide)

    it looks cool but i cant download it for free

  • rikard31

    Posted Apr 1, 2009 10:40 am PT

    Looks ok, But i dont get it why the hands are so huge, and long arms, dosent even look real, looks retarded..When that is said, game looks cool

  • dinuattila

    Posted Apr 1, 2009 9:35 am PT

    Looks so hot!In my opinion one of the best RPG developer there is is Bioware.Can't wait for this and Mass Effect 2, and than there is SW:ToR too.Bring them on!

  • 916Wrenchkiller

    Posted Apr 1, 2009 9:00 am PT

    looks cool

  • ydnarrewop

    Posted Apr 1, 2009 7:22 am PT

    Oooo looks marvelous. I'm a fan of the BioWare folk and their brand of story craft. This one should make a nice addition to my library. Three cheers for well-developed games!

  • Destroy3r3

    Posted Apr 1, 2009 5:31 am PT

    Good and deep RPGs are coming back! Yesterday, I was thinking about great RPGs like Gothic and The Elder Scrolls series and I was wondering if I there are going to be any more diamonds like them...

    I must admit it guys, this trailer has given me hope!

  • SnakeStrike6

    Posted Mar 31, 2009 11:42 pm PT

    Another fine game from Bioware. They're going to destroy my wallet one of these days.
    But anyway, I can't wait for the release. Those console gamers will slow everything down, but I'm all for cross platforming.
    It looks like a great game, but as always, I worry that my laptop won't be able to run it. I don't suppose anyone knows what the specs on this game are yet? I wouldn't mind playing with crappy graphics if I can get the game to run with a decent frame rate...

  • jerryschust

    Posted Mar 31, 2009 8:46 pm PT

    This game looks great. Really deep and really fun.

  • GeigerdolylWodd

    Posted Mar 31, 2009 4:19 pm PT

    I'm surprised they did not mention Jade Empire that was also a successful Bioware RPG.

  • TheLastSamurai

    Posted Mar 31, 2009 3:34 pm PT

    Looks like this will be another amazing experience from Bioware.

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