Dragon Age: Origins Exclusive Impressions - Combat, Dialogue, and a New Character Revealed

We take an exclusive look at this intriguing role-playing successor, and we also take the wraps off of a new character.

Dragon Age

BioWare shares new Dragon Age details and a new character.

Canadian developer BioWare made waves last year with its futuristic role-playing game Mass Effect, but the studio made a name for itself with its more-traditional fantasy-themed RPGs for the PC, including 1998's Baldur's Gate, 2000's Baldur's Gate II, and 2002's Neverwinter Nights. The studio is apparently going back to its roots with Dragon Age, an all-new fantasy-themed game intended to revive the spirit of its classic fantasy games in a brand-new world with new characters and a brand-new story. Most of the details of this story remain under wraps, but we had a chance to take an updated look at the PC version of the game as well as to share the details of a brand-new, as-yet-unannounced character.

BioWare's approach to Dragon Age seems to be taking the game's story and wrapping it around your character. Like in Baldur's Gate and Neverwinter Nights, you'll start your game by creating a single character from what appears to be a predefined list, including such career paths as "human noble warrior" and "elf mage." After you've chosen which sort of character you'll play, you'll then go through an "origins" prelude section that should take two to three hours to complete. This prelude will naturally familiarize you with the game and its controls, and also with your character's abilities and his or her place in the world. The world of Dragon Age is currently being torn apart by war against an invading horde of monsters, and though your character has, by virtue of completing his or her origin storyline, become a "Gray Warden" enlisted by the nation's king himself to help fight the good fight, you won't always be given preferred treatment. For instance, elves are essentially treated as second-class citizens, so if you opt to play an elf character, you can expect to receive shabby treatment from humans.

Our updated demonstration time with the game included watching several dialogue scenes and two different battles. As we've discussed in our earlier coverage, Dragon Age's dialogue takes place by way of Neverwinter Nights-style numbered responses that may be insulting, polite, or humorous--or give you the opportunity to use your characters' speech-related abilities, such as persuasion or intimidation. You may also find yourself connecting more closely with certain characters depending on both your character's conversation skills and your character's origin. For instance, the human noble warrior might get a better reaction and receive some additional reconnaissance info from the Ash Warriors, an elite canine corps that fights alongside the Gray Wardens, whereas the elf wizard may be dismissed out-of-hand by the brusque warriors. By the same token, the elf wizard may connect more closely to characters such as Wynn, a mysterious sorceress in service of the king, who confides more closely in the elf because of the common bond of sorcery.

We also had a chance to watch a few different battles in action. Battles will be action-packed and seem reminiscent of the melees of BioWare's Knights of the Old Republic: small-scale, heated skirmishes between your party members and small squadrons of enemies. Like in Knights of the Old Republic (and BioWare's previous fantasy RPGs), you'll be able to pause the game at any time to give orders to your characters. Each character will have various skills and abilities that can, in the PC version of the game, be assigned to various hotkeys that also appear along the bottom of the screen, as with many massively multiplayer games such as World of Warcraft. These abilities can include combat skills, such as melee stun attacks and shield-bash attacks that knock opponents down, as well as magic spells. Like with those games, different attacks will have different properties, and some will have cooldown times that must expire before you can use them again.

Both battles took place in the Korcari Wilds region, which is an enormous open area that includes forests and grasslands peppered with settlements and encampments. Both took place against small squadrons of darkspawn, the monstrous humanoids that have invaded the land. The darkspawn that we saw seemed to come in two varieties: a shorter, squatter version that occasionally carries bows and arrows, and a taller, beefier version that comes running at your party with broadswords. However, neither version of these critters is immune to the hacking of a good, sturdy sword, and if you finish one of these foes with a critical hit, you'll often be treated to a zoomed-in, slow-motion killing blow, such as a beheading. Other enemies may go down in similarly spectacular fashion in death scenes that recall the Sony PlayStation 2 God of War series.

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116 Comments

  • Strigidae

    Posted Oct 19, 2009 4:50 am PT

    PC guys sure got it good . With fallout 3, they got the G.E.C.K., and now with Dragons Age: Origins... there seems to be a pipeline of really impressive goodies, in store for them. I'm startin' to feel like gettin' my console could be the worst thing I've done so far *crying*.

  • raptor400k

    Posted Oct 14, 2009 9:19 am PT

    Hmm Bioware, never played from them(not the biggest rpg fan) but I hope they truly do wat people say they can do. Will be looking out for good plot and rpg elements, though graphs do look last gen

  • weirjf

    Posted Apr 16, 2009 3:09 pm PT

    "if the combat is anything like Kotor then i call fail. most boring combat ever"

    ... wow

  • TylerDurden___ posted Feb 13, 2009 11:53 pm PT (does not meet display criteria. sign in to show)

    TylerDurden___

    Posted Feb 13, 2009 11:53 pm PT (hide)

    if the combat is anything like Kotor then i call fail. most boring combat ever

  • jmartinez1983

    Posted Feb 4, 2009 12:59 pm PT

    Mr. Versipellis, you say that now, but we'll see how you feel in November. A good game is a good game, no matter who publishes it.

  • DbAssassin

    Posted Jan 25, 2009 10:51 am PT

    yay, I cant wait for the release date of this game. It looks great.

  • Mr_Versipellis

    Posted Jan 19, 2009 9:50 am PT

    Would be amazing if EA hadn't bought out BioWare... For that reason, I won't be buying.

  • Gabez_R

    Posted Jan 16, 2009 11:24 pm PT

    Is This a point and click or turn based sort of thing? (hope not) looks great anyway

  • R41N_M4K3R

    Posted Jan 5, 2009 9:21 am PT

    game looks great
    im really excited for a new game from bioware

  • Sweetwater94

    Posted Dec 20, 2008 9:35 am PT

    i dont get why everbody thinks consoles are a downgrade, they are actually an upgrade almost all respects

  • reo-117

    Posted Dec 13, 2008 12:50 pm PT

    I love bioware games so i have a good feeling about it and NWN2 wasnt made by bioware.

  • grennterror

    Posted Nov 26, 2008 9:47 am PT

    DO WE KNOW IF IT AS THE SAME BUG AS MASS EFFECT?????
    IM WORIED ABOUT THEM THIS COMPANY IS SOMEWHAT FREAK NOW. AND THEY LOST MY TRUST SINCE THEN....

  • Phaje posted Nov 25, 2008 9:22 am PT (does not meet display criteria. sign in to show)

    Phaje

    Posted Nov 25, 2008 9:22 am PT (hide)

    looks good. the only thing that has me worried is the fact that it's also on consoles. i hope that doesn't mean they will dumb it down, though for console gamers such a thing is inevitable.

  • Marder-I

    Posted Nov 9, 2008 7:09 am PT

    And lets hope multiple endings as well with the diferent main characters you cn choose to run in this !!

    Cheers

    Tom

  • Malec3

    Posted Oct 30, 2008 10:47 am PT

    Baldur´s Gate 2 is a tough act to follow for any game developer but BioWare has put 4 years of development into this game & that has me confident I´ll get a good solid 40 hour game out of them.

  • FistandantilusX

    Posted Oct 27, 2008 11:00 am PT

    @ bakerdanny - NWN2 was not made by BioWare, it was made by Obsidian

    So don't assume anything about DA based off of NWN2

  • bankerdanny

    Posted Oct 24, 2008 10:23 am PT

    I will wait until I read a review of the actual game to decide if I will spend my hard earned cash on it.

    I loved BG and BGII but really don't like NWN2. The whole process of pausing, right clicking and issuing commands simply to get my party to follow me is stupid.

    "Follow Me" "stand Your ground" and "attack nearest" are the most basic of commands and should be standard F-keys. The 10 year old BG2 command system is far superior. Stop trying to reinvent the wheel and come up with genuine improvements in the player interface.

  • mlp071

    Posted Oct 17, 2008 3:24 pm PT

    As long PC version doesn't have anything to do with console one,i will take a look at it.

    If it's same for both, i ain't gonna even touch it.I prefer quality game over shiny stuff with no substance.

  • furryfrump

    Posted Oct 16, 2008 9:59 am PT

    i was very disappointed by NWN2. But from what I've seen this should more than make up for it

  • Ekkoe

    Posted Oct 15, 2008 7:54 am PT

    I was a little disappointed by NWN2, so I hope this'll make up for it. Either way I'll buy it to check it out.

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