E3 2008: Dragon Age: Origins Gameplay Impressions

We meet with BioWare and check out an almost 45-minute demo of this promising role-playing game.

At an event as busy as E3 it's not always easy to work a last-minute appointment into your schedule, but when BioWare invited us to check out an extended demo of the PC version of Dragon Age: Origins earlier today, we knew that it was time to drop everything and race across downtown LA to their hotel. When we got there we were treated to a big-screen demo of the game's opening scenes and some early combat sequences. To say that we came away impressed would be a massive understatement, and if you keep reading you'll find out why.

We're not sure how Dragon Age's storyline is going to play out at this point, but what's clear is that at the start of the game you'll be assuming the role of a recruit signing up with the gray wardens--a group of paladin-like warriors tasked with defending humanity from enemies such as the orc-like horde they refer to as the blight. The demo got under way at a picturesque though somewhat ruined city that appeared to be the wardens' headquarters. The heavily tattooed player character (you'll undoubtedly get to customize your appearance before playing) was being shown around by a high-ranking warden named Duncan and was even introduced to the king--a would-be hero who likes to fight on the front lines alongside his subjects.

The gameplay proper kicked in when Duncan instructed the player to meet him at a tent on the other side of the city to undergo some kind of initiation, but encouraged the guy at the controls to explore first. Given that this is a BioWare game, it came as little surprise that it wasn't long before a moral dilemma presented itself. A starving prisoner being kept in a cage awaiting sentencing pleaded for help as the protagonist approached and offered to exchange the stolen key that put him in there for food and water. After some interactive conversation, three options presented themselves: help the guy out, ignore him, or kill him and take the key. Our BioWare rep opted for the last choice and, after a somewhat heated exchange with a guard who witnessed the act, walked away with the key. Having seen what was in the chest that the key unlocked, we can tell you that it was well worth the effort, but we won't spoil the specifics for you.

Next up we were treated to an in-engine cutscene in which Duncan, the king, and a couple of other characters were planning how to deal with an imminent blight threat. The cinematic camera angles did a great job of showing off the detailed character models, as well as how great the lip-syncing in the game is already. The upshot of the meeting was a plan involving the lighting of a beacon at the top of a tall tower, and the protagonist was among those chosen to do it.

After a Hollywood-worthy setup, the attacking horde showed up on the horizon and, accompanied by a superb orchestral score, began their charge toward the city gates. The king ordered the archers to open fire and followed up their arrows with a pack of rabid-looking hounds. As the hounds went about tearing the enemy apart, the infantry charged forward and chaos ensued. The tower with the beacon was the first thing targeted by the horde's siege weapons, but that didn't prevent the game's hero from attempting to complete his part of the plan.

The BioWare rep showing the game took control of the protagonist as he stood on the battlements overlooking the epic battle. Heading toward what was left of the tower, he went from something resembling a traditional Baldur's Gate camera view to a third-person view more like that used in action and MMO games. The control interface was also reminiscent of those featured in many popular MMO games, since all of the character's moves appeared to be bound to a row of 20 buttons along the bottom of the screen.

In Dragon Age you won't be controlling just a single character. Rather, you can lead a party of up to four characters that, at times, will include guys as generic as the "tower guard" who offered to help with the mission, alongside characters who can presumably stay with you long term.

When the party entered the tower, the guy running the demo opted to swap out one of its number for an elven mage with an impressive arsenal of spells at her disposal. The reason for that became obvious, when moments after stepping through the door into the tower the greasy floor was set ablaze by an enemy hurling a fireball at it. The mage was able to extinguish the fire by calling down a swirling blizzard that left a thin layer of snow on the floor. That was impressive, and things only got better when we were shown how Dragon Age, like other BioWare games, gives you the option to pause combat at any time and give instructions to your characters while time stands still.

When the camera was manually panned around the scene at one point, we could clearly see both an arrow and a fireball headed toward the protagonist. There wasn't much that could be done about either of the projectiles, unfortunately, but it's clear that employing the "pause and play" technique could be invaluable in some situations.

Progressing through the tower and battling a number of enemies en route, the mage showed off a number of other spells that included a lightning-like tempest that engulfed the entire room, a flamethrower attack, a glyph of paralysis that slowed down enemies, and her ability to heal other party members. Oddly, she was also able to cast a grease spell that coated an area with the same flammable substance the party had almost been killed by earlier. It's an unusual spell for sure, but it's an extremely effective one when used in conjunction with a well-placed fireball.

The demo reached its climax when the party entered a room and found a large ogre with horns inside. The ogre was quick to attack, and as the fight progressed, it became apparent that it had access to a range of moves almost as impressive as the playable characters'. The first thing the ogre did was hurl a boulder toward the mage who was keeping her distance, and then it pounded the ground to briefly knock over the rest of the group who had moved in for the kill. The ogre's most impressive attack saw it grabbing a member of the party and punching him repeatedly. We're told that characters armed with shields will have a chance to free themselves with a "shield bash" move when this happens, but it didn't appear to do much good on this occasion.

With the ogre defeated and the beacon atop the tower lit, the party members were probably feeling pretty pleased with themselves. We can't be certain, though, because the moment the beacon was lit, the camera returned to the battle outside where a second ogre had managed to get hold of the king, and barring some kind of miracle, the royal's life appeared to be nearing an end. The demo ended before his life did, though, so we'll have to wait until next time (or maybe until the game is released next year) to find out what happened.

120 Comments

  • GodDemon

    Posted Feb 17, 2009 1:19 pm PT

    The best RPG out there is a game where you feel you have progressed..think of Oblivion as a free roamer and Fallout 3 as Halo 1.

  • bodylotion

    Posted Sep 26, 2008 1:14 pm PT

    All we can do for now is hope it will somehow manage to create a great story like Baldurs Gate had but ofcourse they need to keep some things intact like the classes, skills, quests etc. and also like BG you will have to control multiple characters (this is for the guy whining about that) Bioware right now probably is the best developer for a game like this so if someone can create a fantastic RPG nowadays it's them. and Maybe Bethesda if they convince me with Fallout 3...

  • DarwinBC

    Posted Sep 9, 2008 10:22 am PT

    Can;t wait

  • DarwinBC

    Posted Sep 9, 2008 10:22 am PT

    Can;t wait

  • Krechas

    Posted Aug 7, 2008 2:24 pm PT

    Ehhh... Will we ever see again an outstanding story with some good gameplay and a real RPG climat like in Baldur's Gate? Or the only thing that awaits us is another 'action' crap...

  • Kez1984 posted Jul 30, 2008 4:02 pm PT (does not meet display criteria. sign in to show)

    Kez1984

    Posted Jul 30, 2008 4:02 pm PT (hide)

    Gamespot is pc bias, they have put this in the ps3/xbox 360 sections. So stupid.

  • DeViLzzz posted Jul 30, 2008 11:12 am PT (does not meet display criteria. sign in to show)

    DeViLzzz

    Posted Jul 30, 2008 11:12 am PT (hide)

    as soon as I saw that I had to control multiple toons in this game it was over for me ... it always seems to not be as fun as just playing an mmorpg or playing games that allow for mp lan or online like I assume Diablo 3 will allow for ..... heck I would rather play Guild Wars stuff than have to continuosly switch through many toons as it really isn't realistic and burdens the player .....

    please please tell me there is a MP verion and a choice to play as only 1 toon with the AI taking over the rest of the others ...

  • Jackyll87

    Posted Jul 30, 2008 1:37 am PT

    Is the Q1 2009 release for the PC or the consoles or simultaneous ??

  • picho86

    Posted Jul 29, 2008 9:38 am PT

    It is not for PS3 and X360. I don't know where you got this information from, but on the official forum the devs said many times, that it's a PC only title. Maybe it will be ported in the future, but right now there aren't any plans. Also, there will be dragons, but it is called "Dragon Age" because of an important event that started the "Dragon Age", not because there are many dragons in the game.

  • Signal2Noise

    Posted Jul 29, 2008 12:27 am PT

    There had better be @#$%^&! dragons in it!

    Can't wait for this one.

  • Zloth2

    Posted Jul 28, 2008 4:06 pm PT

    "Wow I didn't know the title was heading to the PS3 and 360."

    Actually, the report is that the game will arrive on consoles sometime in the future. Given what the above article says about your actions being selected from many actions along the bottom, it sounds like the title will need to be re-worked for the console. Probably like Mass Effect was re-worked for the PC.

  • Ranma_X_basic

    Posted Jul 28, 2008 3:45 pm PT

    I want this game to Come to the 360. i'd love to play it. it looks awesome and bioware has a great track record of making kick ass rpgs.

  • youngplay

    Posted Jul 28, 2008 9:00 am PT

    I Hope the game is as good like others at the same style. But no one compare with neverwinter nights 2.

  • dynomitemasta

    Posted Jul 27, 2008 6:08 pm PT

    looking at the images, and with Bioware's recent track record, how anyone could even doubt that this game is going to kick butt I don't know. I hate when games put so much detail into everything but the sky, . . this game the sky looks awesome, I can't wait to get my greedy hands on it!
    From the early fall to the beginning of next year the amount of sick games is staggering.

  • Manyac

    Posted Jul 27, 2008 7:20 am PT

    this better live up to the hype.

    at least its nice to finally see them rolling this out!

  • elev288

    Posted Jul 27, 2008 1:52 am PT

    "...orcs?...undead?... again? Jumpin' jesus Christ! How about making even the slightest attempt at something original"

    Actualy there are no orcs and no undead..so your kinda missinformed. People always try to compare what they see to what they know, putting labels on things, The grey wardens are for example not at all like paladins. The orc-like creatures isnt orcs and not that similar if u look at them. And there are are no undeads. This is a fairly intresting mix of orginality together with some classic rpg feeling.. I think its gonna be awsome

  • S3RAF1M

    Posted Jul 25, 2008 6:41 pm PT

    i love and buy ALL GAMES THAT COME OUT OF BIOWARE.And the new thing that they have with MASS EFFECT is the greatest thing that happend to pc.and when i heard about MASS EFFECT 2 i was excited and gonna buy that 1 to. the witcher is great also bioware engine but nevertheless great game.BIOWARE just keep' em comin.they make the best RPG games better then black isle.. (icewind dale)....

  • dorkrawr

    Posted Jul 25, 2008 4:04 pm PT

    ...orcs?...undead?... again? Jumpin' jesus Christ! How about making even the slightest attempt at something original. Dont get me wrong... I am a D&D dork from way back man... but sheesh guys. It's like someone keeps given me the same piece of chewed bubble gum... no flavor.

  • DrizztDoUrden16

    Posted Jul 25, 2008 12:55 pm PT

    Short clip, but it looks good. New ideas like spell fighting or whatever are always tons of fun, and ive been waiting for another good RPG for a long time... Im down, lets do it.

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