Champions Online Exclusive Hands-On - Hero Powers and Custom Archvillains

We get our hands on this upcoming cross-platform superhero online game from the creator of City of Heroes. Here's our exclusive report.

In days of old, when knights were bold, you created characters for ye olde massively multiplayer games, taking these characters to repeatedly fight the same rats and skeletons until they gained ye olde experience level, at which point they became strong enough to tackle ye olde slightly larger rats and skeletons. But these games have grown and changed, offering new experiences in new settings, like the gigantic, modern-day city found in the superhero-populated City of Heroes developed by Cryptic Studios. Cryptic is now giving superhero online games another shot with Champions Online, a cross-platform massively multiplayer game for both the PC and the Xbox 360, and we couldn't resist the chance to give the PC version of the game a try.

Champions is being developed concurrently for the PC and the Xbox 360. It's planned for a simultaneous worldwide launch and is being worked on by a team of more than 170 people at Cryptic's home office in California, where the hot Silicon Valley sun provides the perfect excuse to...stay indoors and hang out in the Cryptic break room, which appears to be fully stocked with every single board game and tabletop game in the history of the universe. Many members of the team love their tabletop games--not surprising, considering that Champions Online is based on a tabletop game--and they apparently play games like these all the time...when they're not developing online games, of course.

Champions Online is Cryptic's current primary project, and the team is in full production mode, adding and tweaking content and balancing play with the in-house testing team. For those who aren't familiar with Cryptic's previous work with City of Heroes, that game was all about serious character customization--there were thousands upon thousands of combinations and permutations you could choose for your character's appearance and a decent-sized selection of superpowers you could choose as well. The idea behind Champions Online is to offer even more appearance customization options while completely opening up the hero powers with just as many options, from the origins of your powers to "talents" to character-based advantages that should all hopefully make your character a dynamo when push comes to shove. Champions will feature what design director Bill Roper refers to as "four-color combat"--that is, battles that take place with four general classes of powers: "might, mind, machines, and magic."

To figure out what this meant, we sat down at a PC terminal with a pre-generated character, the appropriately named "Jitterbug," a somewhat fragile female character wearing a gray costume with purely ornamental wings. As it turns out, this character was set at a very high character level to give us a chance to try out some of the higher-level powers, including "travel powers"--after a certain character level, all characters may choose a single travel power to help them get to where they're going a bit faster. These include flight, teleportation, and superspeed.

Our character was equipped with superspeed, which was still in an early testing state and wasn't working perfectly. But we were able to figure out the basics of this, and our other powers, which involved "small lightning bolt," "medium lightning bolt," "self-enhancing power that makes lightning bolts more powerful," and "big huge giant lightning bolt," though several of these abilities had secondary effects, such as briefly stunning our opponents. All things considered, this was a pretty straightforward character loadout that worked best when blasting enemies from a distance while other, tougher teammates made their way to the front lines to soak up the damage, but Champions will apparently have a hugely open-ended character creation system that will grant you tremendous control over customizing your characters' power sets.

We'll get to how that worked out for us in a bit, but for starters, we first set about diving into our first mission, which took place in an instanced area generated for our party. The area was in the subtly titled Monster Island region (which may or may not actually be a mislabeled peninsula), where we took our powered-up heroes. Monster Island will be one of many different environments woven into the game's overarching story, which will involve key allied superheroes and key supervillains.

But more interestingly, your heros' paths will be crossed constantly by their very own archvillains, whom you can create using the game's powerful editing tools, from their hair to their power sets to even the appearance and powers of their henchmen. Our own archvillain was born of an extremely clever combination of carefully choosing different, matching color schemes and textures (such as chain mail, vinyl, and leather) and different body parts and body accessories (such as robot arms, deer antlers, wings, and bug eyes) and then giving up and clicking the "random" button a bunch of times, which you can do for pretty much any individual body part.

prev

115 Comments

  • ke873

    Posted Jul 8, 2009 8:42 am PT

    This game is going to be like tenchu Z. well its going to have its concept atleast.

  • wolf0

    Posted Jun 30, 2009 5:47 pm PT

    it does not look good but i might try it if you dont have to pay $15 a mouth for it

  • JunkyMcMuffin

    Posted Jun 17, 2009 5:41 pm PT

    They originally said that the combat was gonna be more like an action game so it would appeal to 360 players. In this preview (for the PC)it says the combat is like every other MMO, just faster. I hope the 360 version offers different combat controls. When ever I was playing City Of Heroes, I would spend an hour or 2 making a badass character, but as soon as I would get online and play, I would just quit and go make another character. I never have been into the whole mmo combat thing. I just like games where you can make a badass custom super hero. So I hope they offer better controls for the 360 version to make it more accessible.

  • KrazyKwasny

    Posted Jun 8, 2009 9:28 am PT

    its going to be 14.99 a month like every other new MMO

  • magicaltrevor11

    Posted May 16, 2009 5:00 pm PT

    Looks cool but i wonder how much it'll cost?

  • feliscele

    Posted May 11, 2009 1:40 pm PT

    I hope the pricing per month won't be too expensive.

  • NiteX

    Posted May 8, 2009 10:45 am PT

    @Vargre666 Don't be so damn biased. Maybe do a little research before blabbering that mouth of yours. CO has tons of new features that COH will never have.

  • NetGod

    Posted Apr 28, 2009 3:46 pm PT

    I've played CoX (City of Heroes/Villains), for almost 5 years now. Believe me, Champions does NOT look anything like CoX, (Champions is cell shaded and looks like a living/animated cartoon). CoX uses traditional computer graphics.

    I still have high hopes for Champions and will try it to see if it's 'fun', because 'fun factor' makes up at least 70% of a successful game. But if Champions is a flop, i'm still optimistic. DC Universe is on the way, Marvel Online has apparently been picked up again, and NC Soft may still suprise us all by 'up-grading' the graphics engine for CoX. I say. . . 'wait'. Lets wait and see what happens. I'm confident everything will work out in the end.

  • Vargre666

    Posted Apr 28, 2009 2:46 pm PT

    I just dont get it...CoH/V is still out. Why dont people just play THAT? It looks almost exactly the same...

  • hanoel

    Posted Apr 27, 2009 2:11 pm PT

    Cant remember who said it, but it is more or less going to be coh 2 which like he said aint a bad thing at all, if your wondering what this game is going to be like look for a 14 day code for cox . ive subbed cox since it came out even been in beta.

    It's nice to play an mmo which isnt all swords and magic, which lets face it are always bein churned out and die.

    Also ive found people who make cheap copies of already established superheros get bored quick, its far more fun to create your own with unique backstory. if you want to play spiderman, go buy a spiderman game.

    yeah they need to change the sounds i love cox but come on dont make it a carbon copy.

    one last thing i think this will blow dc universe( is that it? ) out of the water when /if its released. Cryptic know what theyre doing have faith just look at heroes/villains (except for the ED that sucked:p)

  • Sdotmike

    Posted Apr 27, 2009 8:56 am PT

    ok only prob i have is that this is the pc build review it hardly mentions anything about 360 interface, controls, or even memory space. having to upgrade my hard drive just to play may just turn me off to this.

  • XCHROME_DRAGONX

    Posted Apr 26, 2009 7:26 pm PT

    im a long time CoH/CoV player and fan, i love the developer but i agree with thakang on the soundeffects, they should definatley change them. although the graphics are better, customization is better powers are better etc. plus if you watch the swinging video, you can swing from building to building like spider-man. How awsome is tha!

  • thakang

    Posted Apr 26, 2009 11:24 am PT

    Ok this game is really similar to CoH/CoV I know it's the same developer, but if they don't want people thinking it's just the same game but with another game, they could have atleast changed, the sound effects which sounds exactly the same lol. But I don't mind I loved CoH, I just hope it comes to europe soon and has alot of people playing.

  • NetGod

    Posted Apr 26, 2009 8:48 am PT

    Everyone keeps saying 'wait for Marvel's MMO', but I was under the impression the game was canceled. Gamespot shows Marvel Online: Canceled. Has something changed? Whats going on here?

  • Skinny_One

    Posted Apr 26, 2009 7:56 am PT

    Looks like a really bad copy of City of Heroes- not what I expected at all. Cryptic and NCSoft would be better off transfering the COX games to XBOX instead of this.

  • bleg32

    Posted Apr 26, 2009 7:19 am PT

    looks great! I really like the idea of a more strategic mmo, with the traps and puzzles. Also I just wanna be the superhero I've always felt inside. (hopefully everyone here knows what I'm talking about)

  • Hendrix392

    Posted Apr 26, 2009 6:47 am PT

    it's a good idea, but i think they're going in the wrong direction with it

  • docwoo

    Posted Apr 25, 2009 4:56 pm PT

    Why do people have a problem with the graphics? It looks like playing a virtual comic book. Nothing wrong with that. As long as the gameplay is tight and it's fun to play, the graphics could look like a Simpsons cartoon for all I care.

  • shenron43

    Posted Apr 25, 2009 4:55 pm PT

    sounds like its going to be good.

Check Prices: $57.99 – 59.99

advertisement
advertisement
Click Here

Game Stats

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games