Champions Online Hands-On

The Stronghold superprison was built to hold supervillains, but it couldn't hold us.

Not everyone with superpowers adheres to the old "with great power, comes great responsibility" maxim. They would be supervillains.

According to Champions lore, Stronghold prison was the first institution designed to hold supervillains--those that spurned the laws of mankind to assert their own authority over the powerless. Buried deep beneath the Devil's Head Mesa in New Mexico and utilizing inhibitor energy fields that restrain superpowers, Stronghold is a technological marvel within the Champions universe. Currently, its most powerful prisoner is Menton, blessed with psionic abilities that he uses to penetrate the minds of others, wipe out their personalities, and take their bodies as his own. In our first hands-on session with Champions Online, as luck would have it, Menton has busted out.

One of the biggest draws of Champions Online is the ability to design your own superhero from scratch, from the size of his cape down to the color of his energy blasts. We have yet to see the creator tool in action (lest our imaginary hero Hot Flash with his blend of fire and ice superpowers completely blow your mind), so we were forced to play instead as a prefabricated character wearing a suit of power armor. Developer Cryptic set up a demo mission within Stronghold prison to show off its upcoming online game, which is similar in design to past Cryptic projects City of Heroes and its expansion, City of Villains.

Using an Xbox 360 wired controller on a PC, we teamed up with several other superheroes to enter Stronghold and recapture Menton, currently using his nefarious mind-control powers to pit guards and prisoners alike against us. For fun, let's call our hero Armory, which is fitting because he's outfitted with a chaingun, minigun, micromunitions rocket, kinetic bolt, and the classic punch to the face. Each attack is mapped to a face button, with the left trigger used as an attack modifier and the right trigger to block. Superpowers are recharged by punching enemies repeatedly, building up a power meter. You move with the left trigger and adjust the camera with the right trigger--standard third-person control here.

With a party of eight, Armory and his superfriends powered through Stronghold, eliminating foes and accumulating experience points, which are later used to upgrade your superpowers. Most foes can be taken out from afar with a special attack like a chaingun, but it's best to take out lesser enemies with a weak attack, build up your power meter, and then unleash a barrage of rockets or bullets on stronger foes--that's really what the peon enemies are there for, anyway. Eventually, Armory reached the heart of the prison where Menton began to attack the party with devastating psionic blasts. For those that don't know, Menton is the most powerful human psionic in the world, once considered second in power only to the evil Dr. Destroyer himself. Menton's combination of psychokinetic attacks and shields held off Armory for a while, but an entire party of button-mashing supers would not be thwarted; thus, Menton fell.

There are still plenty of questions surrounding Champions Online. The combat is very simplistic and seems to be a balancing act of building up the superpower meter with weak attacks then unleashing superpowers--and then doing it all over again. The strength of the Champions tabletop game was always in creating everything from a hero to a home base to a super alliance. Cyptic, as owner of the Champions IP, says it wants to stay true to the Champions universe while creating engaging gameplay at the same time. We'll have to wait until our next visit with Cryptic to see what other elements will be included besides a hero creator, although the ability to create your own nemesis has piqued our interest. Will Hot Flash be able to hone his fire and ice powers within his frozen volcanic fortress in Iceland (known as the Hot Tub) before doing battle with his archenemy, Deadline, the assassin bent on the destruction of video game journalists? Tune in next time--same Bat time, same Bat channel--for more information.

66 Comments

  • ttam01

    Posted Mar 24, 2009 12:20 pm PT

    this looks sweet

  • sebby1222

    Posted Jan 1, 2009 4:11 pm PT

    Hopefully this will be better than CoH and CoV - i enjoyed them but the areas felt very empty - there werent enough civilians and you could walk down long empty streets - also it would be cool if rival gangs and stuff fought eachother like in Coh and Cov

    The customisation should be top-notch from cryptic too Can't wat for this but fingers crossed there is no monthly fees

  • Stealthos

    Posted Aug 29, 2008 3:20 am PT

    Creating your own supervillian to play against who appears at key points along the story is a brilliant idea!!

  • Worack

    Posted Aug 16, 2008 2:33 am PT

    Nice

    :รพ

  • indridcold83

    Posted Aug 15, 2008 6:38 pm PT

    When making this game don't take out the fluent movement and fun travel powers that CoH, and CoV have .

  • yugofangs2

    Posted Aug 15, 2008 12:38 pm PT

    do you literally mean a trigger.. Or rather a mouse click button. Clearly specify next time. Meh this maybe a worth while.

  • Muppetguy21

    Posted Aug 11, 2008 8:09 pm PT

    i lost my hard on for this game

  • CptObvious1031

    Posted Aug 11, 2008 2:50 pm PT

    Still no mention of whether or not they will charge a monthly fee to play this game online. Thus far the "pay to play" type games have not faired too well on the 360 from what I've seen.

  • Vividnightmare

    Posted Aug 10, 2008 7:20 pm PT

    Guessing he meant left bumper and right bumper for camera and triggers for the actions. Anyway, it sounds good, played both CoH and CoV and loved'em. Just hope the longevity of this one is stronger, the upgrade system for your abilities in both were rather slim and were more of a roll of the dice with quality, if you didn't have the best upgrades at higher levels you were screwed.... as long as your super powers are levels based instead of upgrade based this could be good.

  • Wiilo

    Posted Aug 10, 2008 12:59 am PT

    its a typo. . . unless left trigger both goes left and is an attack modifier and right trigger goes right and is block. . .

  • roryk666

    Posted Aug 9, 2008 7:51 pm PT

    cant wait 2 play this. sounds awesome

  • DarkDante152

    Posted Aug 9, 2008 11:20 am PT

    I loved COH(COV was good but I just perfered COH), and I'v been looking forward to this for quite some time. So far, it's shaping up to pretty good MMO.

  • The_Fell_One

    Posted Aug 9, 2008 8:33 am PT

    @DarkSpidey69: It's based on how far you press the trigger. You have to hold it perfectly in the center for it to go straight, less pressure turns you left, more pressure turns you right.

  • rharrigal

    Posted Aug 8, 2008 4:34 pm PT

    I think they meant left and right stick? lol

  • DarkSpidey69

    Posted Aug 8, 2008 10:28 am PT

    "You move with the left trigger and adjust the camera with the right trigger--standard third-person control here."

    hehe, that sounds rather difficult to pull off, wonder how one changes direction with a trigger?

  • denaz

    Posted Aug 8, 2008 2:16 am PT

    Sweet, been waiting for something like this on the 360

  • GamesAndRoses

    Posted Aug 7, 2008 6:55 pm PT

    I can't wait till it's out! hope it doesnt have a monthly fee

  • Abin-Sur

    Posted Aug 7, 2008 3:43 pm PT

    Cool, can't wait!

  • Rizer

    Posted Aug 7, 2008 3:02 pm PT

    The is going to be interesting to watch. DC has got a MMORPG coming out for the ps3 and Champions will XBoxing it pretty soon as well.

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