Age of Conan: Hyborian Adventures Updated Impressions - Crafting, City Building, Sieges, Raids, and More

We went to Funcom's offices to get a first glimpse at the high-level content and never-before-seen features in this promising massively multiplayer online RPG.

Video Feature

The designers of Age of Conan talk about some of the advanced content in the game.

Despite the fact that its launch was just pushed back two months, Age of Conan: Hyborian Adventures is in the final stages of development. That much was made clear as we recently visited developer Funcom's offices in Oslo, Norway, where more than 200 employees are busy putting the final touches on this intriguing massively multiplayer online role-playing game based on the famous universe created by author Robert E. Howard more than 75 years ago. The visit gave us an opportunity to see many aspects of the gameplay that have been kept secret until now, from city building, crafting, siege battles, and high-level content.

Age of Conan is a game that's almost five years in the making, and it's a massive endeavor that promises to deliver an interesting new approach to MMO-style gameplay. That's because the early part of the game can be played almost entirely in single-player. This will give you a chance to build your character and get used to the nuances and intricacies of your character class. When you reach level 20, you can move on and join the online realm, adventuring with or against thousands of other players online. The game's content can be divided into stages. There's the initial 1-20 stage, which you can play mostly by yourself, though there are opportunities to play with others. The next stages are defined as 21-40, 31-60, and, finally, 61-80, and things get progressively more challenging the higher you go. At this point, we'll just mention that Funcom has separate teams dedicated to making content for each stage of the game.

One of the first things the designers showed us is the game's crafting system, which will play a pivotal role in the economy. Players can make many of the goods and weapons in the game, and the crafting system will also be tied into city building. Each of the three main regions in the game contains a dedicated resource-and gathering-playfield, which is basically a large area full of potential resources to harvest and use in crafting. While you can find resource nodes in other areas of the game, the majority of them can be found in the resource-and-gathering fields. Gaute Godager, the game's director, said that there are five primary trade-skill professions: armor smith, weapon smith, alchemist, architect, and gem cutter. There are also secondary professions that help supply the materials needed for the primary professions. "So if you want to make armor," he explained, "you have to go out and get the metal, get the leather, [and] combine it."

The crafting system is quite complex and rich, with dozens of different resources. For instance, there are about 16 different rock types alone. Once you have the resources you need--and one nice aspect of the game is that it keeps a separate inventory for your resources, so it doesn't clutter up your backpack--you can make an item using a recipe. Another interesting tidbit about the crafting system is that you can craft items anywhere you are, so long as you have the necessary ingredients. This is to alleviate one of the issues found in other games, where you're forced to constantly visit a forge or smithy to craft items. Player-made items in Age of Conan will come with at least one gem slot, which you can use to permanently embed a gem. These gems can be harvested or recovered from slain monsters and can imbue a bonus to the finished product, thereby customizing it and making it special and more powerful. Rare items will have two gem slots.

Eventually, you'll probably want to form or join a guild of other players. There are various reasons to join a guild, but a key one is the ability to build cities. There are two forms of cities in the game: crafting villages and battle keeps. Each guild can build and own a single crafting village, which is basically a center for commerce and social interaction. To create one, simply build a central keep on the designated node, and this will open up additional build nodes that radiate out from it, where you can build different types of structures. Each building requires a different amount and type of resource, which is derived from crafting. You'll need at least 30 members in your guild to create a city; you can basically have an unlimited number of people in a guild.

Though guilds can have only one crafting village, they can also build a battle keep. The difference is mainly thus: Crafting villages cannot be attacked, but battle keeps can. That's because battle keeps are finite in number; there are only nine locations in the game where they can be built. If you want to build a battle keep, you'll need to seize one of those locations. This ushers in the siege warfare aspect of Age of Conan. If you hold a battle keep, your guild will be tasked with having to defend it at least once every two or three days. Siege battles can involve hundreds of players on offense and defense. The attackers can build siege engines, which can be used to knock down walls. The defenders must try to hold out for a certain amount of time. The goal is to either attack or defend the central keep; if it's destroyed, the defenders lose and the attackers seize the location. So why even bother trying to hold a battle keep? Well, every building that you own, in both the crafting village and the battle keep, will grant you bonuses. So the more buildings your guild controls, the better.

The designers also gave us a glimpse at mounted combat, which is something that we hadn't seen yet. One of the key differences in Age of Conan compared to other games, they said, was the ability to fight while atop your mount. For example, if you're on a horse, you can still swing your sword and attack enemies. Your mount can also participate in a fight by perhaps kicking. The horse is a pretty good mount, but it pales in comparison to the rhinoceros or the woolly mammoth. The latter handles combat a bit differently; since you're basically sitting 15 feet in the air, it's impossible to swing your sword and hit someone on the ground. Still, when atop a mammoth you can use ranged weapons such as a bow, or magic. Whenever you're on a mount, you and your mount share health, so if you die, it dies, and vice versa.

We also had a chance to glean a bit more about the quest variety in the game. The first major quest that you encounter is the destiny quest, where you learn about your character. The majority of these quest missions take place during the early part of the game, through the level 1-20 portion, but it will also follow you throughout the rest of the game. When you get out into the larger world, you'll have an opportunity to take part in a lot of battle and fighting missions, which will be tied into larger wars and conflicts. The designers didn't just want you to go out and kill X number of opponents for little reason; instead, they tried to tie it into the larger context of the game. Depending on your character class, you'll get specialized quests. Rogues, for example, will have the chance to sneak around towns, eavesdrop on conversations, and even try to murder someone asleep in bed. Another interesting quest is the chance to play the role of a judge in a criminal matter, where it's possible to wrongly sentence an innocent man to death.

Finally, the designers explained the raid system to us. The high-level raid content will be tied closely to the game's story. You'll play as an ally of Conan as he battles two enemies, one of them being the Black Ring Citadel. There will be more than 20 raid encounters at launch, designed for 24-player groups, and they're going to last between two and three hours on average. It's also foreseen that you'll probably make several attempts before you manage to defeat a raid mission the first time. There are essentially eight dungeons in the game, divided into three tiers. At the first tier there are three dungeons, and you must defeat any one of these to advance to the three second-tier dungeons. You must defeat all three of these in order to advance to the third and final tier. While it's possible to advance after playing just one first-tier dungeon, the designers warn that it's probably best if you play through all three, as doing so will help bulk you up in terms of high-level equipment that you'll need later on.

We saw many aspects of the game under development. The sound designers showed off just one of the 20,000 sound effects, along with a sample of the more than three hours of music in the game. The motion-capture team demonstrated how they record the hundreds of different types of fight animations you'll see. Meanwhile, the programmers showed off some of the lavish graphics and other neat features, such as the dynamic weather system and the dynamic day-night cycle. This all adds up to Age of Conan shaping up to be an impressive game. The fact that it's getting an M rating helps reinforce the idea that this is an MMO for grown-ups. The world of Conan is a brutal place, and Funcom says that it's not holding back. We'll all find out when the game launches on May 20 for the PC. The Xbox 360 version will arrive at a later date.

151 Comments

  • Zerot

    Posted Oct 30, 2009 11:08 am PT

    aoc is one of the most fail mmo's ive ever played the devs really have no clue what makes games fun. game is completly instanced aswell so its not even really a mmo.

  • creed190

    Posted Jun 21, 2009 8:55 pm PT

    what the hell when is it comming to the xbox

  • JaredTrotterboy

    Posted Sep 13, 2008 2:13 pm PT

    looks good, definitely gonna have to get this, after Fable 2 of course.

  • Un4givingAsault

    Posted May 27, 2008 3:15 pm PT

    You know why the PS3 is awesome. Cause it doesnt have sweet games like age of conan

  • HolteEnder4Life

    Posted May 23, 2008 7:45 pm PT

    pushed back to 2009 -.-

  • Gifted_One

    Posted May 22, 2008 11:30 pm PT

    Wow, I really hope this game is as amazing as it could possibly be.

  • BigSmitts07

    Posted May 19, 2008 5:20 pm PT

    sounds awesome, im thinking about getting this game...ive never really playyed mmos, but this one catches my fancy =)

  • einarabelc5

    Posted Apr 27, 2008 12:18 am PT

    I'm sick of these guys posting the same fuking video about Conan's combat as it was something new. What lameasses....

  • kna3000

    Posted Apr 26, 2008 11:17 am PT

    CG isnt that great, yet they'll charge $15 a month... i dont know... This game wont be released before september, maybe something will happen till then ...

  • DarkMaster7991

    Posted Apr 25, 2008 11:51 pm PT

    Yes finally a MMO on a console that might be good! Phantasy Star Online was okay. But this looks great. I wonder if ti's cross play?!

  • Micloven

    Posted Apr 24, 2008 10:15 am PT

    this game lookes like it is going to be good

  • Serious06

    Posted Apr 22, 2008 12:28 pm PT

    sounds pretty awesome.

  • Netherscourge

    Posted Apr 11, 2008 8:00 am PT

    Probably the usual cost:

    $49.99 for the box, $15 a month for the subscription with other payment options, like 1 year blocks for $10 a month or whatever.

    Nothing official has been released yet though.

  • hellrazor707

    Posted Apr 6, 2008 9:57 pm PT

    one question. how much will this cost?

  • deadline

    Posted Mar 31, 2008 9:05 am PT

    Hunawearl -- I hear you, I was just thinking the same thing. Although my wife will probably want to play with me, so that gives the nod to PC. Unless I were to pick up a 2nd XBox 360 and HDTV........

  • Hunawearl

    Posted Mar 28, 2008 5:21 am PT

    Just torn between my high-end pc or the 360 (I can sit in my recliner and play the 360 on my 50" plasma) version - probably get both - : )

  • skopas

    Posted Mar 19, 2008 8:16 am PT

    this is going to rock. I wont mention WOW, cuz it sucked after 3 months..lol

  • kafuffle

    Posted Mar 17, 2008 11:35 am PT

    Bootistmonk
    Those decapitations are called fatality moves, they talk about it in the new designer diary #5, sounds prettttty cool.
    I've been playing FFXI for 5 years now because it feels the most real and mature from the others I've played, and this looks like it willa ctually tear me away. Real-time combat, class-specific quests, mounted combat, seiges, keeps, villages... I don't think I need to go on! Wow.

  • TigerGuy06

    Posted Mar 12, 2008 5:33 pm PT

    I'm eager to take a look at this. It sounds like a great idea for the 360. I just hope there aren't any online fees for this game. I'll keep an eye on the progress of this game as the months go on.

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