E3 '07: Culdcept SAGA hands-on

We take a few rolls of the dice with Namco's unusual fantasy board game.

We know what you're wondering. What is a Culdcept? And how on Earth do you pronounce it? The first question is easy: The Culdcept is an all-powerful book that can either save the world or ruin it. In good hands it's a benediction, but in the spiky mitts of evil it's the story that ends the world. So how do you pronounce it? It's not Cul-duh-cept, it's Culd-cept, or Cul-dcept. Trust us, in spite of that terrifying trio of consonants, Culdcept SAGA (you have to say "SAGA" loudly) sounds and looks cool.

In it, you play a customizable peasant who unwittingly possesses incredible magical power. A princess recognizes your potential, and enlists your aid in the quest for the Culdcept. And so the SAGA begins. In our previous hands-on preview, Ricardo Torres covered most of the known details about this game, including the fact that it blends both board game and collectible-card-game elements into one deep yet accessible package. It should be available at retail sometime in early 2008.

It's like Monopoly meets Magic the Gathering. Not only must you travel around a game board collecting cash each time you pass the fantasy equivalent of "Go," you also establish properties by placing monsters on squares. If an enemy lands on one of yours, they'll probably try to evict your monster landlord with a beastie of their own. Battle ensues, and if you win, your enemy will pay...rent. And possibly even utilities, though that was not featured in the build we saw.

Instead, we experienced an accessible but deep battle against a plucky she-pirate. Like Monopoly, we both started the game on the same square. Unlike Monopoly, we each began with five cards. She went first, and after a dice roll, moved a few squares, before immediately installing a big green troll in his fiery new home. We say fiery, because she was on a red square, and red means fire in Culdcept. Other squares on the board were green, blue, and yellow for other elements. Now, if your monster tenant is of the same element as his abode, he will increase in power. If he's a fire monster living on a blue square, he'll be very unhappy, and fight poorly.

At any rate, the troll was a green creature, so he was mostly indifferent to his hot, red house. On our turn, we immediately landed on our enemy's square! In our hand we had a soldier, spell strike, armor, a mace, and a rock wall. Both the soldier and the wall are types of monsters, but the wall can only defend property, not attack it, so we had to go with the soldier. Spell strike, as you might imagine, is a spell, but those can only be used outside of rental disputes. Both armor and the mace are items, though, and one can be equipped to a monster in a fight. Since we needed to kill the ogre in a hurry (his counterattack would be worse than Shrek 3), we equipped the mace, increasing our damage. Unfortunately, when the battle began, it was revealed that the pirate had decked out her champion in armor, so our assault failed to fell the beast. His response felled our soldier, and humbled, we paid rent to our enemy. Oh, the indignity. She didn't just get our money, though, she also got spell points. And the first one to a certain number of points merely has to get back to the starting square to win the game.

It's an easy concept with plenty of chance involved, but there's also a lot of strategy in how and when you use your cards, not to mention how you spend your rent money. We suspect you'll be anything but bored when this quirky board game hits stores in 2008.

23 Comments

  • iamjct212

    Posted Feb 13, 2008 9:41 pm PT

    I found myself thoroughly enjoying the demo and am buying the game. Vrygar777 makes a good point about the fight scenes being a bit repetitve and that is the difference of it getting a nine from me. Check this one out.

  • Vrygar777

    Posted Feb 5, 2008 1:10 pm PT

    I played the demo and i've gotta say that I would get it as soon as it came out if it had 3D combat. Looking at cards and seeing a sword or mace or punches hitting a card is somewhat boring to me, nevertheless its still got a good solid foundation.

  • Steel_Hazard

    Posted Jan 31, 2008 6:22 pm PT

    looks good

  • jknight5422

    Posted Dec 18, 2007 10:34 am PT

    I'm still looking forward to this game. I thought it was coming out in January? I think card & board games are actually a lot of fun on the 360. The biggest problem is dividing up time between the games. For example, I sometimes spend more time on Puzzle Quest than Halo 3! Also, I've been playing Carcassone somewhat more than Halo 3 as well. Dividing up time for each game takes a lot of time, but it can be done.

  • imperial_agent

    Posted Dec 10, 2007 5:45 pm PT

    I just played the demo to this game last night, and it's WAAAAYYYY super fun. It was a lot better than I thought it would be.

  • Jandurin

    Posted Oct 17, 2007 7:13 am PT

    I loved Culdcept. Bringing this game online is the best idea since sliced bread.
    This is the reason I bought a 360.

    Man, I can't wait.

  • brigula

    Posted Oct 14, 2007 6:20 pm PT

    I can't wait anymore. DL's, no more kiddie graphics, and hopefully you can play your own music.

  • Kensai_Akira

    Posted Jul 22, 2007 9:28 pm PT

    I don't like games that rely on law of probability heavily...coz i know i had been pretty bad luck in the 1st culdcept...

  • GoddBless

    Posted Jul 19, 2007 8:11 pm PT

    Did they say Monopoly!? I love Monopoly and I think I may have to check this game out.

  • icytower38 Site moderator

    Posted Jul 15, 2007 10:23 am PT

    One word... interesting.

  • EarthThatWas

    Posted Jul 15, 2007 6:08 am PT

    This sounds really odd.

  • msudude211

    Posted Jul 14, 2007 9:08 am PT

    The delay is a good thing.

  • Greg-M

    Posted Jul 13, 2007 11:51 am PT

    As much as I really, really want to play this game right now, I think it's wise to delay until 2008. This holiday season is packed with big releases that would spell doom for Culdcept. Sure it won't do phenomenally well no matter when it's released, but at least it has a fighting chance if it's released in Q1 2008.

  • humanchild

    Posted Jul 13, 2007 8:49 am PT

    Glad to see more niche titles on the 360. Thats what I loved so much about my PS2. Choice, and the chance of finding some wierd bizarre little title that I hadn't noticed before. (Like Culdcept for the PS2 when it arrived)
    I had thought the Wii was going to be the platform for niche titles since the development costs are lower, but apparently the Wii is only about mass market right now. Sad.
    As for those that think it won't do well you're right. This game is the very definition of niche. However, as with all such games it's not really a question of whether it can do well, but whether it can do well enough.

  • DouglasBuffone

    Posted Jul 13, 2007 1:53 am PT

    I don't think this game is going to do particularly well on the market

  • jakeboudville

    Posted Jul 12, 2007 10:43 pm PT

    Don't think it can do well

  • Pete5506

    Posted Jul 12, 2007 8:17 pm PT

    Its not going to work out to well

  • mxpowar

    Posted Jul 12, 2007 5:37 pm PT

    Pfilosophy- You are obviously a Microsoft fanboy since you think that Culdcept SAGA can only be on XBOX 360. I'm playing the original Culdcept on my PS3 right now and I love it. So if I want to play Culdcept Saga, that makes me a fanboy? I don't get it. If I said that Culdcept SAGA sucks, even though it doesn't, because it's only on 360, then I would be a fanboy. Maybe you should think before you type.

  • comthitnuong

    Posted Jul 12, 2007 5:34 pm PT

    Too much chance can be frustrating.

  • Pfilosophy

    Posted Jul 12, 2007 3:51 pm PT

    Wow, the fanboys are even reaching with this game? A port of a Culdcept game? I mean, seriously, think before you type. I'm just sick of the delays. I want this game NOW!

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