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Stuntman Ignition Multiplayer Hands-On

We put our driving skills to the test against THQ testers as we check out Stuntman Ignition's multiplayer features.

Stuntman Ignition might only be a couple of months away from store shelves, but until this week, THQ and Paradigm have been pretty secretive about the game's multiplayer content. Earlier this week, we had an opportunity to go up against a group of THQ testers in all three of the online modes that will be included, and in doing so, we were also afforded a sneak peek at some of the vehicles (including a very futuristic-looking one) that haven't been shown in any of our single-player demos previously.

All three of Stuntman Ignition's online modes support up to eight players, and all of them let you choose the color of your vehicle from anywhere in the spectrum. Movie challenge, which is the first mode we're going to talk about, is the only mode that doesn't also give you the freedom to choose which vehicle to drive because it tasks you with completing the same movie sequences as the single-player game. The only difference in multiplayer is that you're able to see translucent "ghost" versions of your rivals' vehicles alongside you as you all attempt to outdo each other. Presumably, the thinking here is that if you fall behind better players, you'll have an opportunity to see what line they take through the level and how they maximize the scores for their stunts. In practice, at least in a full field of eight players, we found that the gang of ghosted vehicles in front of us--each in a different color--just made things more confusing, and because we weren't familiar with the levels being played, we couldn't easily make out upcoming objectives.

The other two online modes in Stuntman Ignition are titled back lot battle and back lot race. These modes are contested on tracks that span both the movie sets from the single-player game and the studio lots behind the scenes. The race mode, as you might expect, is simply a race to the finish line, and the mode's only noteworthy feature is that new shortcuts become available (and new hazards appear) each lap. For example, during one of our races, there was a large semitruck going about its business on the lot, and on each of the three laps, we had to get under, over, or around it in a different way.

While the back lot races were fun, the back lot battles were certainly the high points of the multiplayer session. The battle mode is all about scoring points, and to score points, you have to string together combinations of stunts. Some of those are mandatory, like those in the single-player game, while others are improvised using whatever objects happen to be scattered around the lot. You won't actually add any of the points that you're racking up during a combo string until it comes to the end, so for reasons that will become clear a couple of sentences from now, it's occasionally a good idea to finish them prematurely. Why? Because when you're midcombo, any player who crashes into you will instantly steal your points before you've even had a chance to add them to your total. This feature has the potential to level the playing field considerably because while the more skilled players among you might be determined to perform lengthy stunt strings, your opponents might choose to do only the mandatory stunts and concentrate their efforts on stealing the fruits of your labor at every opportunity. Of course, they'll have to catch you first, but if you're skidding around corners and using ramps to get your car up on to two wheels, that might not prove too difficult. There are bonus points available at the end of each back lot battle for the order in which you cross the finish line, but based on our time with the mode thus far, the bonuses weren't significant enough to have a major impact on the final standings.

In addition to the online play that we've already talked about, both the Xbox 360 and PlayStation 3 versions of Stuntman: Ignition will have split-screen support for up to four players. Incidentally, the PlayStation 2 game will not include online play of any kind, but it will also support split-screen multiplayer. We look forward to bringing you more information on all three versions of the game as soon as it becomes available.

43 Comments

  • I_pWnzz_YoU

    Posted Aug 26, 2007 11:51 am PT

    hmmm im still pondering if i wanna get this game for 360 cause i played the first one on PS2 and there wasnt enough "stunt" in the man.I'd wish they made separate modes for stunts and races.

  • bamaman92

    Posted Aug 26, 2007 10:12 am PT

    I am not sure about this. I do not know if I want Stuntman: Ignition for my PS3 after the first one came out. I will wait for the reviews but I have a feeling that this will still be a very linear driving game (as it should be because you are a movie driver) and I don't like linear driving games.

  • ExNeil251

    Posted Aug 23, 2007 10:54 am PT

    i was amped for this game, then i tried the demo...

  • Carashnak

    Posted Aug 21, 2007 2:51 pm PT

    Shame i've never played the first one, so I could compare. Anyway, The demo was fast & fun, I want 8 player.
    BTW get the demo if you haven't already, it's great (much like the full game I hope)

  • king_bobo

    Posted Aug 21, 2007 1:05 pm PT

    This looks pretty cool... thanks for the info Gamespot

  • n3ck

    Posted Aug 21, 2007 3:58 am PT

    i had big fun with the demo, and my son who's 2 years old loves it

  • heroface

    Posted Aug 21, 2007 3:04 am PT

    I agree with Crazy213.. I hated the first one til just last year my friend pulled out the dustiest PS2 i ever sawit was the only game he still had so we played it anyway.. totally threw us off how much we just 'get it' this time round

  • CrAzY213

    Posted Aug 20, 2007 12:44 pm PT

    Gold you were probably just not good at it. At first I thought the game sucked then when I stopped sucking at it I realized it was a pretty cool game.

  • Goldbergfan1110

    Posted Aug 17, 2007 8:17 am PT

    i dont see a point really in making another Stuntman the first game was awful biggest waste of time. My brother rented it a while back. The game was anoying and was a waste of a rental it waset even worth that much was a huge waste of time . everything looks the same i dont really see anything different about this game its all the same thing. Multiplayer is never going to save this game because its a terrible Multiplayer idea to begin with im seeing this game doing awful because its a bad game.

  • khankster

    Posted Aug 15, 2007 7:52 pm PT

    Meh. I tried the demo. It looks like subpar graphics and gameplay. May appeal to ages 12 and under.

  • wardrules

    Posted Jul 16, 2007 10:02 am PT

    i cant understand y people didnt like the first 1, maybe it was a bit too hard 4 them. lookin forward to the new 1, the demo is awesome.

  • atticusg47

    Posted Jul 10, 2007 9:56 am PT

    i beat the hell out of the first one. it was not bad, it was just tough and very demanding. milleraaron you probably just suck. im gonna be a whoopin an a hollerin all the way to the store.

  • DouglasBuffone

    Posted Jul 9, 2007 2:26 pm PT

    I think that the multiplayer is going to be a lot of fun in this game

  • comthitnuong

    Posted Jul 6, 2007 10:16 pm PT

    It sounds like the multiplayer would be good for trash talking. Though I think the single player mode would be holding me back from buying this game.

  • jakeboudville

    Posted Jul 6, 2007 1:10 am PT

    let's hope i don't have to be frustrated with this one

  • Mattyrock

    Posted Jul 5, 2007 8:03 pm PT

    I agree with loulantosdotcom there...

    The first one was hard, just hope this one is better...

  • brad12d3

    Posted Jul 5, 2007 3:00 pm PT

    I have helped test on this game and all though I can't say anything that hasn't already been released to the press due to the good ole NDA, I can tell you that it keeps what was really great about the first one but at the same time being a little more forgiving, but not overly dumbed down (there is some pretty tricky moves you will have to pull off). So for all of those who played the first but gave it up because it was just getting too frustrating, you will be able to move through this one a lot easier while still having good fun. This in my opinion is going to be a great party game, having a few others makes for a not only a fun multiplayer but also in the campaign too see who is the quicker learner and can successfully maneuver the number of stunts that have you going up down through and over all kinds of obstacles induced by a variety of scenarios. Being a fan of the first I was glad to see that they kept the original concept intact while making it a little more fluid in pacing and game play. One last thing, back lot battle is all about timing, if you have played a lot of any of the Burnout games then you will be one step ahead since you will be using the same maneuvers to steal others multipliers, and being first off the line is not always the smartest move. Have fun.

  • loulantosdotcom

    Posted Jul 4, 2007 11:56 pm PT

    The original had its charm, and despite being impossibly hard at times it was really quite addictive. I imagine they'll raise their game some measure for this one.

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