FlatOut: Ultimate Carnage Q&A

We talk with producer Danny Rawles about the next-gen crash-'em-up from Bugbear.

Twisted Metal

It's crashes galore in this gameplay movie from FlatOut: Ultimate Carnage

The FlatOut series has established itself as the go-to destination for some of the biggest, most elaborate car crashes in video games. Need proof? Check out these numbers: 39 tracks, 12 cars on the track simultaneously, and 8,000 objects to crash into. Bugbear's latest entry in the FlatOut series is the upcoming FlatOut: Ultimate Carnage, a game that's based on the previous FlatOut 2 for the Xbox and PlayStation 2, but is being welcomed into the next generation of consoles with more visual flair, more online options, and more destructive power. For the full lowdown on the game, we recently chatted with Ultimate Carnage producer Danny Rawles about bringing the game to the Xbox 360, his favorite tracks in the game, and the challenge of creating compelling video game crashes.

GameSpot: What did you learn from the first two FlatOut games that has been applied to this version?

Danny Rawles: In FlatOut: Ultimate Carnage, we learned to focus a lot more on what we were trying to achieve and what type of game we wanted to produce. We also concentrated more on the gameplay, and made sure that not only should the game look fantastic, but also the gameplay should be more focused on carnage and complement the great technology and visuals. One of the key philosophies we used throughout was to ensure that the game was fun. We've also created the best [Xbox] Live experience in the FlatOut series by fine-tuning the existing game modes and including a few new ones.

GS: Beyond the obvious graphical upgrade, how does Ultimate Carnage differ from FlatOut 2 for the Xbox?

DR: We spent a lot of time creating a richer gameplay experience over FlatOut 2, and as such, we included a lot of new game modes. We had this idea of splitting the game in two for the single player, and thus created FlatOut Mode and Carnage Mode. FlatOut Mode is the slightly more serious side of the game; this is the championship career mode where you win points over a series of cups and classes, while buying and upgrading cars. There are around 15 hours' worth of gameplay within the game, depending on your skill level. The Carnage Mode offers more instant action and quick rewards played out over a series of individual challenges and events, but don't be fooled, it will still take you about 10 hours to complete it.

GS: What did the switch to the Xbox 360 allow you to do that you couldn't have done before?

DR: The most obvious thing is that the game now looks gorgeous thanks to the power of the 360. There are so many graphical advancements and techniques we've employed, I could go on forever listing them...but the key thing we set out to do was to make sure the subtitle "Ultimate Carnage" actually meant something. With the power of the 360, we increased the number of cars on track by 50 percent, from 8 to 12, and increased the number of persistent physical objects you can crash and interact with from around 5000 objects to 8000. Add in the real-time shadow maps for absolutely everything in the game (including all 8000 objects), the fully deformable, persistent damage model for every car with real-time environment mapping, and stunning water rendering with real-time reflections, and you start to realize there are very few racing games out there that can match FlatOut's visual and technical prowess.

GS: What modes are in the game and what can you do in them?

DR: Ultimate Carnage is absolutely jam-packed with content and variety; there is always something new for the player to experience or challenge themselves with because we have so much in there. The Carnage Mode offers up some really cool and interesting new modes such as Carnage Race, Deathmatch Derby, and Beat the Bomb. One of my personal favorites is the Carnage Race, where you are given a set amount of time to wreak as much carnage and destruction as possible, while wrecking as many opponents as you can in the process. It's kind of like a cross between a normal race and a Destruction Derby. It really is the epitome of "Ultimate Carnage," which is why I think it works so well. The Deathmatch Derbies are also great fun because we've now introduced a whole host of power-ups into the mode, and given the player a set amount of lives and a time limit, all within the confines of a small arena. Things get very messy very quickly! Of course there's also new stuff to play online as well, which I'll get to later...

GS: What new rag-doll physics games are there in this version?

DR: The rag-doll stunt games are actually adaptations of the games found in the previous FlatOut games. So all the old favorites are there, such as High Jump, Ring of Fire, Basketball, and Field Goal, to name just a few.

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51 Comments

  • darkeknight

    Posted Sep 6, 2007 6:34 am PT

    I really like this game! I spent half the day playing the demo I downloaded from Xbox Live. In my opinion this is just as fun if not better than Burnout. This is Flatout 2 I might add and it hasnt been released yet in the US. the graphics are really nice as well. I hope they allow a better control scheme, the current iteration takes some time getting use to. But is was so much fun I couldnt stop. I even stopped playing Bioshock for awhile, cant wait til October for the release.

  • Nyrex

    Posted Sep 5, 2007 10:43 am PT

    i don't like this game im the from uk so i have had it a while, to me it feels like you dont have proper control of the vehicles, they handle like shopping carts also there are some annoying bugs in it like when you crash into some things they get stuck inside you car, also if you hit something small like a traffic cone or a piece of wood it just sticks to your car and also slows you down its really annoying!

    im pretty disappointed with this one i thought it was going be great...

  • soldado_nazi

    Posted Sep 5, 2007 9:48 am PT

    Phisics in destruction derby (the first one) were better, i dont know why they didnt had a look at them. For example, when the engine was about to blow, players had to use the rear to keep crashing other cars. I would hope this rule could be aplied in flatout too...

  • trippleclick

    Posted Sep 4, 2007 5:37 pm PT

    Flatout has always been the most underrated game ever. It is far better than Burnout by my standards. If you haven't done so already, pickup Flatout 2 for the PC, its a LOT of fun!

  • xXHackettXx

    Posted Sep 4, 2007 2:23 pm PT

    I had a lot of fun playing the demo for the Xbox years ago. The one with the ramp and you had to see how high you could get your guy to go, a lot of fun with friends.

  • Opium_ZA

    Posted Sep 4, 2007 1:45 pm PT

    Man this games been out for ages already

  • BigDaveyDogz

    Posted Sep 4, 2007 9:49 am PT

    This game isn't trying to be Burnout its more of a Destruction Derby type game.

    And yeah you should be able to save replays.

    I'm looking forward to this game and can't wait to play it!!

  • uglybob80

    Posted Sep 4, 2007 9:39 am PT

    had this for months, but in america its only out in october

  • ukillwegrill

    Posted Sep 4, 2007 5:30 am PT

    great game miles ahead of motorstorm

  • Carashnak

    Posted Sep 4, 2007 3:58 am PT

    After playing this, you will forget about winning the race. Everything is destructible, and fast paced.

  • AK_GAMER

    Posted Sep 3, 2007 11:38 pm PT

    .*.*.*.*.*. G.R.E.A.T G.A.M.E .*.*.*.*.*.

  • JerKris

    Posted Sep 3, 2007 5:15 pm PT

    Man, this game's a total burnout rip-off. starting from its races to its so called "Carnage Race." the contents of the game looks the same with its predecessor, Flatout 2. the only thing i can see that has a slight difference from Flatout 2 is the visual where somewhat darkened and image anisotrophy is at its fullest. Not a game to die for (exaggerating)

    i'm kinda wonderin' if theres really something unique to expect when he said that its "jam-packed with content and variety" and "we have so much in there"

  • InsaneBasura

    Posted Sep 3, 2007 10:33 am PT

    "Damn, if only we had savable replays."

    You're so damn right about that one I could fart. Go and produce a patch please?
    And it sucks how arcade racers these days seem to neglect split-screen.

    Awesome, awesome game though. The best looking and most fun racing game I've played this generation. And people always forget to mention the crazy AI. It's literally crazy. After I pushed one of them off the track he turned his car around, went the wrong way and tried to ram me. But he misjudged my speed, pulled the e-brake, did a 180 turn and barely missed my bumper.

    Another time I hit a car in front of me so hard he hit the car in front of him so hard it did a forwards flip and flew through a chain link fence and out of the track, upside down and backwards.

    Again. Savable. Replays.

  • IIJCII

    Posted Sep 3, 2007 9:47 am PT

    I don't know about this game, looks like they want to be Burnout really bad.

  • X-MANGAMES

    Posted Sep 3, 2007 9:11 am PT

    It's a Great game.

  • MuffinPunk

    Posted Sep 3, 2007 8:55 am PT

    This could be the first racing/car game I get for my 360. Looks awesome

  • death_burnout

    Posted Sep 3, 2007 5:42 am PT

    *ahem* smasher4ya, the game may have been released over here for us, but it is still to be released in North America, so thats WTF is going on

  • valttu

    Posted Sep 3, 2007 4:04 am PT

    I've played this in a game shop, with a hdtv. It really felt and looked awesome! I'm gonna buy this one, when I get my 360.

  • 43n1m4

    Posted Sep 3, 2007 2:39 am PT

    Great game - I highly recommend 'party mode' if you want to have some fun with 3 or 4 of your friends. Single player is OK as well.

  • Cirus2

    Posted Sep 2, 2007 9:38 pm PT

    I got this game for 360 had it for months.. is this old news or something, anyways great game worth the £29.99 price tag

Check Prices: $12.99 – 39.95

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