GDC 07: Warhound First Look

We check out a work-in-progress version of Techland's upcoming first-person shooter.

Gameplay Footage

You'll rarely have time to stop and admire the scenery, as this movie demonstrates.

Tentatively scheduled for release toward the end of this year, Warhound is a ChromeEngine-powered first-person shooter in which you'll assume the role of a modern-day mercenary for hire. Members of the Techland development team are in San Francisco for the Game Developers Conference this week, and they graciously agreed to stop by the GameSpot office and demo a work-in-progress PC version of the game for us a couple of days early. We didn't get to play on this occasion, but after being treated to an action-packed demonstration and getting lots of new info, we came away from the meeting feeling suitably impressed.

Perhaps because there aren't too many professions that combine world travel with weaponry, being a mercenary is a competitive business. Your goal in Warhound is to become the best mercenary in the world, and so while dealing with the enemies of whoever is paying you, you'll need to keep an eye out for your business rivals, as well. Although Warhound will purportedly feature a strong storyline, your progress through the game will be anything but linear. After completing the first mandatory mission, as well as every mission thereafter, you'll be presented with a world map showing the locations of jobs that are currently up for grabs. Clicking on a job icon will open a window with more information in it, including mission objectives, how much money you'll be paid upon completion, and any skills that you'll need before being allowed to accept the assignment.

The three main skills in Warhound's role-playing-game-like character-progression system are alpinist, mechanic, and weapon specialist. Spending points on improving these will make you better at negotiating rough terrain, handling and maintaining vehicles, and using heavy weapons and explosives, respectively. Secondary skills will also prove useful on certain missions, though the only example cited during today's demo was an electronics specialization that will let you crack security codes, steal data from hacked computers, and the like. Quite how you'll earn the points necessary to level up your skills isn't clear at this time, but how you spend them will obviously have an impact not only on which missions you're permitted to take on, but also on how you tackle them. We're told that there will be at least three quite different routes through each mission in Warhound, and it seems reasonable to assume that each will favor a different specialization.

Since you'll effectively be running a one-man business in Warhound, it should come as no surprise that finances are going to play a large role in the game. You'll be able to augment the income that you get from completing missions by selling any weapons, vehicles, and other items that you obtain along the way, though it's worth noting that the amount you can carry will be realistic, so don't expect to be lugging your entire arsenal around and stashing extra rocket launchers in your pocket. You'll also have plenty of expenses to consider, of course. Weapons and ammunition don't come cheap, and it's a safe bet that buying and maintaining vehicles will hit your bank balance pretty hard, as well. More interesting expenses will be incurred during your preparation for any given mission, when you'll have the option to purchase additional mission information in the form of satellite photos showing enemy positions and such. The more money you spend, the more reliable the information will be, so you might get to choose between a photo that's a week old and one that's only a few hours old, for example. While preparing for a mission, you'll also need to spend some money securing an escape route for yourself, and, again, you'll get what you pay for. Having a helicopter meet you at an evacuation point close to the mission area won't be cheap, so if you're feeling thrifty, you might prefer to hike to a village on the other side of the map where some guy with a beaten-up old car has agreed to give you a ride.

Based on what we saw of Warhound today, your objectives will vary a great deal from mission to mission. Destroying weapon stashes and taking down drug lords were among the more predictable objectives that we saw, while more interesting examples that we were told about included rescue and escort missions as well as a trip to Africa to protect rare elephants from poachers. The enemies that we saw during our demonstration already appeared to be behaving quite intelligently, and when they weren't busy moving in and out of cover, they were putting their weapons to good use. In the finished game, enemies will purportedly work together in groups, and if you're close enough, you'll be able to hear them conversing and giving each other orders in their native languages.

Spicing up certain missions will be other mercenaries whose reasons for being in the same area as you might not become apparent until your paths cross. Every other mercenary in the game is essentially a business rival, but that doesn't necessarily mean that you'll be gunning for each other. Sometimes your objectives will clash--a good example of which would be your being tasked with assassinating a target that another mercenary is trying to protect. It sounds like there will be plenty of occasions when the presence of another mercenary will be beneficial, though, and we're told that in at least one mission you'll have a competitor providing cover for you with a sniper rifle. In other missions you might find that a number of your rivals are working on the same assignment as you are, so you'll be racing to complete the key objectives before they do.

All of the locales that we saw during our Warhound demo had a natural feel about them and were devoid of all but the most basic manmade structures. The environments were filled with great-looking trees and foliage, and although not all of them are physics enabled just yet, those that were reacted quite convincingly as the player brushed past them or decided to use them for target practice. Other neat visual touches that we noticed during our demo included water lapping on a beach, stray bullets kicking up dust, and a great depth-of-field effect that blurs objects in the foreground when you zoom in and focus on something far away.

In addition to the single-player game, which promises to offer plenty of replay value with its nonlinear structure and randomized enemy locations, Warhound will support a number of different multiplayer modes for up to 32 players. The game's multiplayer content hasn't been finalized at the time of writing, but we're told that conventional deathmatch and capture-the-flag-style modes will be complemented by objective-based games that are somewhat reminiscent of the single-player missions. The maps used in multiplayer games will be smaller than those you get to explore when playing solo, and Techland plans to include an easy-to-use map editor with the game.

Warhound still has several months of development time ahead of it, and we'll be keeping a close eye on it. We look forward to bringing you more information as soon as it becomes available.

91 Comments

  • MERGATROYDER

    Posted Sep 2, 2009 11:18 pm PT

    Visuals look good, but so did FarCry 2. lol. Where did originality go? I'm tired of the same old games.

  • p-ryman

    Posted Aug 16, 2009 10:26 am PT

    I think it has the potential to be great. Now if only it lives up to expectations.

  • johnryandaplin

    Posted Jul 22, 2009 1:33 pm PT

    sigh, same old same old, mercenary, shooting, bah, im not buying this game

  • sakaiXxX

    Posted Apr 18, 2009 8:21 pm PT

    .....far cry plus mercenaries?

  • MadSasquatch3

    Posted Mar 23, 2009 3:43 pm PT

    It seems like far cry,yeah but i think this has the potential to be waaay better

  • HAL5000

    Posted Feb 23, 2009 6:55 pm PT

    Dam, I bet I already play it ...lol...a far cry from originality...

  • Derek1177

    Posted Dec 20, 2008 2:37 pm PT

    Looks like Far Cry 2 a bit. mite be good but looks like a cheap copy of Far Cry 2 if you ask me. but ill give it a chance.

  • TheClown24

    Posted Dec 17, 2008 1:03 pm PT

    ugh the fire graphics in picture 16 look awful

  • Mike0193

    Posted Oct 8, 2008 1:06 pm PT

    well sounds good

  • ParaBellum71

    Posted Sep 20, 2008 8:14 am PT

    @H U R D
    How will the RPG elements ruin the game? Just because you dont think youve played a FPS with RPG elements doesnt mean you havent. Did the RPG elements in COD4's Multyplayer ruin it(And if you deny gun upgrades as RPG elements then whats Stalker ?)Progression didnt ruin Crackdown.... not that anyone realy gave it a shot.

  • connor52

    Posted Aug 4, 2008 4:00 pm PT

    i hope that it is better than call of juarez it looks like it wil play just like that piece of crap

  • valttu

    Posted Jul 18, 2008 10:19 am PT

    Hopefully it will be good. I'm not sure yet if I'm impressed or not. Well anyways, at least Far Cry 2 will rockkk...

  • H_U_R_D

    Posted May 27, 2008 3:53 pm PT

    this game looks very good, almost like far cry, but lets hope the rpg-style points progression doesnt hurt the gameplay, b/c that seems out of place to me in an fps

  • firo999

    Posted May 25, 2008 3:38 am PT

    i am impressed but everybody knows that it will not live up to games like farcry2, i will surely be buying this game when it comes out

  • scoobydoo19911

    Posted Mar 23, 2008 1:12 pm PT

    warhound have very good graphics but the real chrome engine presentation is chrome 2 . chrome 2 have better graphics, gamplay, psyhics than crysis sorki za błędy ale mój angielski jest słaby-my english is weak

  • thenephariouson

    Posted Dec 29, 2007 10:52 am PT

    took obvious inspiration from FarCry, lets just hope its as good.

  • gordanfreeman53

    Posted Dec 26, 2007 9:51 am PT

    Looks promising.

  • Lightworks

    Posted Nov 17, 2007 2:50 am PT

    Sure looks neat... also watched the 'environment interaction movie' on the website.
    I'm sure I'll get it anyway, since Techland also kind of 'announced' the free-roaming FPS genre with Chrome (long before Far Cry).

    And then there's of course the unequaled western shooter Call Of Juarez! I have confidence in the guys that they once will make one of the greatest shooters ever as they have it in them.

  • Patriot298

    Posted Nov 2, 2007 6:00 pm PT

    Wow!! Looks like crysis

  • shifty_saint

    Posted Oct 25, 2007 5:40 am PT

    Looks like a farcry hybrid, however, the graphics concept remind me of Operation Flashpoint ( obviously improved), but you never know this game could turn out alright.

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