E3 2008: Wanted Impressions - Bullet Curving and Leaping for Cover

We get our first look at this impressive-looking movie-licensed game at E3 2008.

E3 2008 is still going on in Los Angeles, California, and we're still on hand at the event to cover games like the recently announced Wanted from developer GRIN. The game will apparently try to continue the events of the Wanted motion picture seamlessly, making its start just as the events of the movie draw to a close. If you haven't seen the movie, please be advised that this preview may contain minor spoilers.

In the game, you'll play as actor James McAvoy's Wesley Gibson character, a young fellow who has recently been inducted into a secret society of professional assassins who are so skilled at their jobs that they're able to actually fire their guns around corners by curving the arc of their bullets with an expert flick of the wrist. Like in the movie, the game will have plenty of dramatic, over-the-top scenarios, such as the level we watched today--a deadly game of cat-and-also-cat (with guns) in which Gibson must hunt and kill a group of mysterious gunmen who have apparently slaughtered all the passengers aboard a commercial airplane while the vessel is still airborne.

In the demonstration we watched, Gibson started his mission crouched in the aisle of the economy seating section, knelt down behind a rolling snack cart, which he was able to push forward (while remaining crouched beneath it) with a push of a button. In fact, from what we could tell, Gibson immediately and automatically takes shelter behind any cover he comes across. Cover will be a key mechanic in the game, but unlike in other games that require you to actively hunch down then stand back up and trudge to the next piece of cover in the environment, in Wanted, you'll be able to transition freely from cover to cover by rolling along the ground to automatically attach yourself to the next available object or quickly mantle over cover--from cover--to the next cover point. In fact, if you can skillfully transition from cover to cover to cover, you'll be rewarded with "assassin points" that let you go into Assassin mode--which apparently lets a professional killer such as yourself completely suppress all stress and anxiety in your system, effectively slowing time and allowing you to get the drop on your enemies.

In today's demonstration, we watched Gibson sneak through the aisle behind the cart until he was spotted by a gunman who immediately opened fire. We watched Gibson spring into action by diving behind the nearest seat and returning fire, eventually blasting the wall-mounted fire extinguisher near his assailant, which not only instantly killed his attacker, but also blasted out the nearest passenger window, causing the pressurized air in the cabin to be rapidly and violently sucked out of the plane as paper and debris began flying all over the place. The entire plane began to rock back and forth, and, of course, the oxygen masks dropped from the ceiling, which unfortunately, didn't really help anybody. Gibson continued to make his way along the aisle and encountered two more assassins around a corner. He skillfully hopped from cover to cover and was able to build up enough assassin points to go into Assassin mode, sneaking around the other side of the central barrier of the plane (which contains the restrooms, for those who have never flown coach) while his assailants continued to fire forward. This gave us a chance to see bullet curving in action--you fire a curved bullet by pressing and holding a button to establish a ghostly firing arc hovering in midair. When the arc is red, it means you don't have a clear shot; when it turns white, your shot is locked in and is guaranteed to hit. We watched as Gibson used bullet curving to dispatch one of his attackers, then blew out another fire extinguisher near the emergency exit with a second shot--this blew open the door and sucked the other gunman right off of the plane.

As we continued our demo, we watched demonstrations of more of Gibson's assassin skills in action, such as his ability to use lethal melee attacks up close. Gibson carries a concealed knife for this purpose. We watched him sneak up on an enemy crouching on the other side of an airplane seat and, in one quick motion, slither over the seat and viciously plunge his knife into the man's throat, spilling gouts of blood everywhere. Gibson can also seize hold of enemies and use them as a human shield to soak up incoming bullets before eventually slashing the throat of his captive and tossing him away, as well as blind-firing at enemies from behind cover and firing (or slashing with his knife) while dodging, a la Max Payne.

Wanted won't feature any multiplayer modes, and because it's based on a motion picture license, the developer is trying to avoid making the game too complicated to pick up and play. However, from what we saw, there will be enough fast-paced violence for any action-movie junkie and possibly enough interesting gameplay for serious game players. Wanted looks very impressive from what we've seen--it has unique gameplay, great-looking graphics, and shockingly violent battles. The game is scheduled for release later this year on the PC, the Xbox 360, and the PlayStation 3.

47 Comments

  • d3emondav3

    Posted Dec 5, 2008 11:52 am PT

    Reminds me a lot of Dark Sector... throwing your glave turns into curving a bullet though. That was pretty fun, so I hope they will make it like that. Its true though that many movie based games suck. But I think there is hope for this one

  • bond22

    Posted Dec 3, 2008 4:37 pm PT

    Just saw the movie can't wait for this it looks awsome.
    If you get the 2 disc dvd you will get a code for an unlockable for the upcoming game coming in March!

    I can't wait for all of the many games for the pc our coming next year !
    BORDERLANDS
    BURNOUT PARADISE
    DAMNATION
    FEAR 2
    JUST CAUSE 2
    LOTR: CONQUEST
    MARVEL ULTIMATE ALLIANCE 2 MIRROR'S EDGE
    PROTOTYPE
    RED FACTION: GUERRILLA ROUGE WARRIOR
    SPLINTER CELL: CONVICTION
    VELVET ASSASSIN
    WANTED: WEAPONS OF FATE
    WHEELMAN

  • pidow

    Posted Sep 23, 2008 9:53 am PT

    I do no know about this one....more info,video, etc.

  • pidow

    Posted Sep 23, 2008 9:47 am PT

    I do not know about this one.?

  • GeigerdolylWodd

    Posted Sep 14, 2008 11:57 am PT

    greatestMEalive Posted Jul 20, 2008 4:06 pm CT When will they learn? Shoot-em up movies do not make for good games.

    I don't know Wanted seems like it has videogame design in its genes. I mean whatwith the regeneration pool that they return to after having been badly damaged/injured. Well...the movie did atleast not sure about the comic I heard it went a different route.


    I never read the comic but I did read the last page of it online somewhere. So I know how it ends. Not quite the same as the movie (the guy has blonde hair and looks closer to chris o'donnell not James McAvoy) but the end message was close enough to it albeit a bit more profane. I will not repeat it here so don't ask.

  • GeigerdolylWodd

    Posted Sep 14, 2008 11:49 am PT

    As long as there is not another "What have YOU done lately" condescending message and it has good gameplay control responsiveness it should be good.

    However judging by its history I suspect there will be one (of those messages) the comic had one and the movie did as well so...

  • Vampiro_HuntT3R

    Posted Aug 28, 2008 1:29 am PT

    It's actually right. Most of the movie games have disappointed us all. But I think they are making it look good and trying their best to change our view 'bout movie games. And I hope they succeed. God Bless us all.

  • Emmet_9mm

    Posted Aug 6, 2008 12:27 pm PT

    why comment if your just going to complain ???

  • BIGKAYPIMP

    Posted Aug 4, 2008 9:11 am PT

    yes most movie games are for lack of a better word wack but the movie was not that bad and if u look at it the game comes after the movie so it most likely has a different plot and who knows maybe they have been working on the game for a while and they have alot more time since the movie is already out no rush to push it out and not all movie games were bad look at 007 Goldeneye, the lord of the rings games, and a few others so u never know should at least wait for some gameplay videos before judging

  • dutch777

    Posted Aug 1, 2008 9:34 pm PT

    YAAAAAAAAAAAAAAAAAAAAAAAAAAAWN, another crappy movie game. we don't need that any more!!!

  • Sharvie

    Posted Jul 26, 2008 5:14 pm PT

    I'm still no convinced. Movie games? No thanks.

  • 13ozzy

    Posted Jul 25, 2008 1:02 pm PT

    Far Cry 2, Fallout 3, Mirrors Edge, Spore, Crysis Warhead, Saints Row 2, GTA 4 (im sure). This is gonna be a great year for PC...

  • sergecalame

    Posted Jul 25, 2008 1:25 am PT

    bourne is the best movie game hope this will be better.

  • pcgamer522

    Posted Jul 25, 2008 12:23 am PT

    Let's hope it doesn't feel like it was put together in two months by a bunch of stoned game designers... like every other single movie game.

  • scorch-62

    Posted Jul 22, 2008 5:35 pm PT

    A movie game, right? I'll pass.

  • prototype24red

    Posted Jul 21, 2008 8:37 am PT

    theres a game for it sweet.

  • sivasiva

    Posted Jul 21, 2008 2:05 am PT

    Hmmm...

  • leofiregod

    Posted Jul 20, 2008 7:02 pm PT

    wanted was the best movie i have seen this year. can't wait to play the game

  • shortster1

    Posted Jul 20, 2008 3:45 pm PT

    tsb247
    dark_being


    you both have very bad taste in movies if you didnt like wanted, next thng you know your gonna be sayin the dark knight sucked too

  • greatestMEalive

    Posted Jul 20, 2008 2:06 pm PT

    When will they learn? Shoot-em up movies do not make for good games.

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