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Virtua Fighter 5 Online Hands-On

What happens when Sega's premier fighter meets the Internet? We got an exclusive hands-on to discover the answer.

Ever since we heard that Sega's Virtua Fighter 5 was hitting the Xbox 360 with online support, we've been eager to see how the fighter handles over the Internet. Thankfully, our waiting ended today when we had the chance to head over to Sega and get our hands on the first work-in-progress version of the game. We had a go at the single-player and online multiplayer modes to see how this revered brawler is shaping up on the 360.

VF5's single-player modes are intact from the PS3 game and feature various tweaks and refinements based on user feedback and developer AM2's own desire to update the game. The game now supports rumble and the 360 controller's left analog stick for movement, as well as voice chat when online. You'll now find more items initially available in the item shop, as well as more cash to start with when getting your customization on. Arcade mode now has normal and score attack options. You'll find leaderboards for this mode you can filter across game types, and characters that will show off your rank and let you check out movies of the ranked matches. Score attack features three different routes to choose from, each with a different array of foes. The dojo mode has had some functionality tweaks, allowing you to lock the moves you're practicing so that you're not automatically advanced to the next one after you successfully perform it. A command time attack leaderboard tracks how fast you can plow through all the different moves. Another online perk is the addition of a specific online-only rank. Finally, the quest mode features a new expert difficulty, more CPU characters, and more hateful artificial intelligence. Wait, "hateful"? We mean "challenging."

One of the coolest overall perks in the game is the ability to slap your profile on an Xbox 360 memory card and roll over to a friend's house with your custom character and throw down. Other tweaks include additional commentary being recorded, as well as the addition of this commentary to the European game. Antialiasing has been beefed up to smooth out details in the background. The game will also feature a full suite of achievements and support for downloadable content from Xbox Live Marketplace. Though that content is still in the planning stages, at the moment the talk is leaning toward items that enhance character customization rather than any kind of update to gameplay that would keep the game current with the latest version in the arcades. For those keeping score at home, VF5 on the 360 should be based on the most current version of the arcade game currently making the rounds in Japan. Sega reps on hand couldn't tell us exactly which revision of the game it is, though.

We touched on the visuals a bit earlier, but overall we have to say the game runs well and looks pretty close to the arcade and PS3 games. We weren't able to spend a ton of time scrutinizing everything, but our impressions right now are that it compares favorably. The tweaked antialiasing works better on some levels than others, but overall the visual quality is sharp. It seems as though the game handles color a bit differently in a few spots, but it's nothing dramatic.

As far as gameplay goes, the core fighting is true to VF5. The three-button system and variations for different moves works fine. The analog stick support offers options, which is good considering the Xbox 360 controller's D pad doesn't quite do it for us. Of course the big question is: How does this all work out online? Well, for the most part, we have to say pretty well. The system is standard for 360 online matches. You'll just go to the versus option and choose a ranked or player match. You can tweak the standard match options, such as length, public or private match, and so on. From there, you go to the character select screen and choose your fighter, via character select or saved data, and then you're in a match.

We tried a few matches, and, with our total hypersensitivity to lag, of course we noticed it. However, what we experienced wasn't game-breaking. It's definitely there, but it's possible to compensate for it. We had some issues initially timing our counters with Aoi, but after a bit it was possible to get used to the latency. We reckon players who favor Akira will be having some fun times pulling of SPOD combos, but it also seems like a doable thing once you get used to how the game plays online. Your mileage will of course vary with lag, depending on your proximity to your opponents and the quality of everyone's connections.

Based on what we played, Virtua Fighter 5 seems to be making the transition online and to the 360 pretty well. The visuals are a solid approximation of the PS3 and arcade games, and the gameplay is coming along nicely, though it might take some adjustment for players used to the PlayStation controllers. The analog support is a nice touch and makes handling a bit easier. Of course, the best way to go is an arcade stick, and thankfully, Hori (the fighting game's friend) is bringing out a fighting stick controller for the Xbox 360 when the game hits this fall. Look for more on Virtua Fighter 5 for the Xbox 360 in the months running up to its October release.

160 Comments

  • TreFacTor

    Posted Sep 20, 2007 8:03 am PT

    @ --->NND1

    There will never be a VF/Tekken/DOA game, Tekken characters have projectile attacks, the other 2 don't, as far as DOA~VS~VF, Akira, Kage, Vanessa and Goh would dominate every sinlge doa character providing the timing for all the characters were matched to prevent those lighning fast humanly impossible attacks found in the DOA series. VF has always been more on the realistic side of the video game fighing genre fence. I would like to see interactive enviroments implemented ala DOA in the VF series.

  • n3ck

    Posted Aug 22, 2007 3:07 pm PT

    got bored with these games after PS1, Now its online it might make it more interesting.

  • Romayo83

    Posted Aug 22, 2007 10:10 am PT

    Ill be trying this game out. glad to see another exclusive Sony title has crossed over to another console

  • atron62

    Posted Aug 21, 2007 11:22 pm PT

    man i loved the vf games growin up and on my ps2 so im for sure gonna pick this 1 up

  • Augm3ntal

    Posted Aug 21, 2007 4:40 pm PT

    due to my hypersensitivity to lag.. i may stay away.. ive had doa since launch and stil cant stand the online mode. . hopefully no cheezball avatars.. please.. im glad PSN owns them now.. lol.

  • jknight5422

    Posted Aug 21, 2007 4:11 pm PT

    If it gets a good review, I may very well buy this. This will be my first Virtua Fighter game ever.

  • NND1

    Posted Aug 21, 2007 3:46 pm PT

    I am stoked at all the attention and success 360 is having but personally I like DOA..... VF is Okay so I will at least try it... Hitomi and Christie are the BOMB and will destroy all VF characters!!! They should make a Tekken/DOA/VF game with all the characters like Capcom Vs. SNK!!

  • icemancell

    Posted Aug 21, 2007 10:32 am PT

    w00t finally a good fightin game with online support. hopefully it wont be as bad as SF2

  • hassam7

    Posted Aug 21, 2007 8:02 am PT

    great,a crappy looking 3D fighting game with online play,now I can die happy!

  • 092093

    Posted Aug 21, 2007 12:52 am PT

    I checked out some gameplay videos and the fighting looks very real, yet fun.

  • A7Xfan

    Posted Aug 21, 2007 12:42 am PT

    after playing some of VF4 and having some decent time spent on SF2's of all the variants a little SF3 (3rd Strike) and A little bit of Tekken I can say I think VF seems the coolest 4 was real good and I can't wait for this. I will be getting The Hori stick packed with it too.

  • LEO_GREY

    Posted Aug 20, 2007 2:32 pm PT

    VF5 on Xbox 360 looks great. I'm a Fan of the VF series since VF2 and I think its way better than SC, DOA and Tekken. Tekken 3 and Soul Calibur may be excellent fighting games but as a fighting games series VF is way better. Tekken was a crappy game, and Tekken 4 a big let down. Soul Calibur is the only good game in the series, all the other games are c**p. And Finally, DOA is not even on the same league as VF, SC, and Tekken. DOA is hybrid between VF and Tekken, but the combat system is not as deep as VF or as hard hitting as tekken. The only thing this game is good at is showcasing big breasted woman.
    DOA just sucks. At least the DOA popularity did something good for the business, it revived Ninja Gaiden.
    The only reason why VF isn't popular in the west is because is too damn hard for most people. But in the end the game is the best fighting game ever. Even the rushed PS3 version is awesome and this X360 version looks way better. I'm just afraid that the online might ruin the experience.

  • bentleg

    Posted Aug 20, 2007 10:16 am PT

    Cannot wait for this one, haven't really played much VF since VF2 on the saturn moved to the DOA and soul caliber series but DOA went c**p with DOA4 and SC3 being not that good.

  • sisominux

    Posted Aug 20, 2007 8:55 am PT

    I don't mind an online option; I don't like VF series.

  • Dazza14GB

    Posted Aug 20, 2007 7:54 am PT

    Great another laggy online beat em-up, They should of learnt their lesson with DOA4, Fighting games just don't work properly online, Looking forward to the single player only.

  • Teh_Hace

    Posted Aug 20, 2007 6:15 am PT

    I know that this probabblly is a Sony fanboyish post but, I wonder if it is possible to get an online mode like this and download it off PSN for the PS3, probabblly not though.......

  • GeigerdolylWodd

    Posted Aug 19, 2007 8:31 pm PT

    I thought they said they weren't doing online play for the 360 due to the lag issues of xbox live and online play...Hmm guess they've changed their minds When this game comes out it will be interesting to see which one people play more over xbox live Dead or Alive or Virtua Fighter

  • rulo_rezn0r

    Posted Aug 19, 2007 6:37 pm PT

    i may rent this
    it looks zillions times better than the rushed ps3 version

  • wilt1725grog

    Posted Aug 19, 2007 4:47 pm PT

    I hate rock music damn it
    !

  • MichaelGeorge70

    Posted Aug 19, 2007 3:57 pm PT

    renteted for ps3 and compared to DOA4 it lacks the speed of a good beat-em-up like the dbz's, 3 and tenchaiachi budokai2 (I suck at spelling) narutos and soul calibur's and as I said before DOA is the best standard to date P.O

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