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Too Human Hands-On - Not Just an Action Game

We pay a visit to Silicon Knights and find out that there's much more to Too Human than just fast-paced action.

Currently scheduled for release in 2008, the first installment of Silicon Knights' Too Human trilogy is "one of the most misunderstood games in the industry," at least according to Denis Dyack, the developer's founder and president. We had an opportunity to visit Silicon Knights' Canadian office earlier this month, and after spending a couple of hours with a work-in-progress version of Too Human, we can report that Dyack is, or at least was , right. Nothing that we've been allowed to see of Too Human previously led us to believe that it would be anything other than a fast-paced, single-player action game, but we now know that simply isn't the case.

For starters, Too Human will be very much story-driven, and without wishing to give too much away, those of you who dig Norse mythology (albeit with a sci-fi twist) are in for a real treat. Those of you who enjoy role-playing games with an emphasis on loot collection should also find plenty that appeals in Too Human because based on what we saw of the game's loot system, it's going to be every bit as robust as those found in many massively multiplayer online games, including World of Warcraft. Furthermore, Too Human will support cooperative play, and although we're not certain how many players can team up to play through the campaign, we can confirm that there will be five different character classes from which to choose.

If you've been following our previous coverage of Too Human, you'll know that the game's protagonist is Baldur, an acrobatic warrior who's every bit as skilled with his sword as he is with firearms. However, the Baldur featured in trailers and such isn't necessarily the same Baldur that you'll be playing as--that's just what you might look like if you choose to play as a champion. The champion class is a jack-of-all-trades whose only specialization is aerial combat--the ability to "juggle" enemies and keep them up in the air using repeated attacks. Other character classes on offer will include the commando, who specializes in ranged weapons and explosives; the berserker, who can dual-wield melee weapons and dole out massive damage; the defender, who can carry a shield with a one-handed melee weapon and "tank" in group situations by drawing agro away from other players; and the bio-engineer, who's a healer, as well as a fighter. Additional character classes will purportedly be made available for download via Xbox Live post release, but nobody at Silicon Knights is talking about those just yet.

After opting for the commando class, we jumped straight into a single-player game. We found that it took a little getting used to some of the controls and gameplay mechanics. As a commando, our main weapon was an automatic rifle with a grenade launcher, and oddly, the two very different projectiles came from the same ammunition pool. Furthermore, although the size of the weapon's ammo clip was quite limited, our bullet-and-grenade resource was infinite, so the only real challenge with ammo was to make sure we reloaded at every opportunity and didn't end up fumbling with our weapon in the middle of a firefight. Unsurprisingly, our commando's main weapons didn't fare too well when enemies got up close and personal, so we were relieved to learn that the huge polearm on his back wasn't just for show.

Because the camera positions in Too Human are more or less locked, the right analog stick is available to serve a far greater purpose: melee-attacking enemies in any direction. With a well-timed double-tap, you can launch enemies into the air where they're helpless and can be juggled with subsequent projectile attacks. Incidentally, the right analog stick is also used to move your crosshair between targets when using ranged weapons, and we found that the system worked very well once we'd spent a little time with it. In fact, our commando proved to be a great choice as he destroyed wave after wave of incoming enemies with well-placed grenades, and we'll be very surprised if the class hasn't been made a little less powerful once the game is finished. With that said, we should mention that we were extremely lucky with some of the drops that we were getting from slain enemies, and our commando was barely recognizable as the same character that we'd started out with after about an hour of play.

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299 Comments

  • Sorrow012

    Posted Aug 13, 2008 8:52 pm PT

    just played the demo, pretty good.

  • gene14

    Posted Aug 12, 2008 3:27 pm PT

    1Slide5

    this won't come to PC ???

    -------------------------------------------------------------------------------------
    X360 exclusive, and it's a trilogy. So I don't think it will. They're gonna have to spend time making 2 more games hopefully closely released to each other, so putting it on the PC would take out a lot of time of their schedule.

  • 1Slide5

    Posted Aug 12, 2008 2:24 pm PT

    this won't come to PC ???

  • Futil1ty

    Posted Aug 11, 2008 6:00 pm PT

    Misunderstood game? The only one to blame is the creator.

    Seriously, I played the demo of this game, and it was terrible. The art style was terrific, regardless to the graphics themselves not being up to par, but the gameplay was just boring and beyond. And besides that, it's looking like another MGS4 (without having any preceding games), what with its random and confusing cutscenes plentiful in number.

  • gene14

    Posted Aug 10, 2008 7:36 pm PT

    Berserker and commando are already unlocked. As far as the other classes just hit right on the left analog stick and the A button at the same time. YOu don't have to rapidly hit anything.
    ------------------------------------------------------------------------------
    Well, I posted that walkthrough BEFORE any of the classes were released.

    If you hit A rapidly, and press left it's the same thing as pressing left and hitting A at the same time, there's just a better chance of success if you press A a lot.

    And you don't have to press left, really, just towards the next available unlocked character.

  • im-a-roustabout

    Posted Aug 10, 2008 6:10 pm PT

    gene14 RE:

    If you search the wonderful and at the same time terrible internet you will find the secrets of this technique... Or I could tell you.

    To unlock the Berserker and the Commando:
    Turn off your Xbox 360
    Unplug your Ethernet cable/wireless adapter
    Turn on your Xbox 360
    Go to system settings and change the year to 2009
    Don't plug anything back in and play the Demo

    To get the Bio-engineer and the Defender:
    They'll still be locked but...
    Highlight who you want and rapidly press the A button... I mean RAPIDLY
    Then while you're pressing the A button (rapidly) press left on your analog stick and the icon to select the character should appear (Because you're technically going to the next class, but the icon appears over the guy you want, and if you do it right, it'll select the class you wanted).

    You're welcome and have a GREAT time.
    ----------------------------------------------------------------
    Berserker and commando are already unlocked. As far as the other classes just hit right on the left analog stick and the A button at the same time. YOu don't have to rapidly hit anything.

  • Krome_Z

    Posted Aug 9, 2008 11:27 am PT

    I've already played the demo like 5 or 6 times, I'm sure it'll be a great game.

  • kvan33

    Posted Aug 8, 2008 8:03 am PT

    Another overhyped game. 75/100 at best.

  • picklesrocks

    Posted Aug 5, 2008 1:08 pm PT

    too humans demo was amazing

  • nunoisbigboss

    Posted Aug 4, 2008 8:07 pm PT

    the battles feel a little clumsy particularly th melee attack but other than that i lik this game

  • im-a-roustabout

    Posted Aug 3, 2008 2:29 pm PT

    Vasot Sony with God of War 3 is in serious trouble now Too Human is coming to kick some serious butt !!
    -------------------------------------------------
    Lol no it's not.....

  • im-a-roustabout

    Posted Aug 3, 2008 1:31 am PT

    Diablo style lootage and devilmay cry, god of war, and (list action game here) gameplay? What more could you want from a game!!!
    ----------------------------------------------------------------------------
    Did we even play the same game? God of war or devil may cry my butt!

  • H_U_R_D

    Posted Aug 1, 2008 12:06 pm PT

    looks like every other hack and slash out there with some weapons and armor collection and some crappy ranged weapons

  • MdPapa

    Posted Jul 31, 2008 12:52 pm PT

    Bioengineer and defender FTW

  • Vasot

    Posted Jul 31, 2008 2:44 am PT

    Sony with God of War 3 is in serious trouble now

    Too Human is coming to kick some serious butt !!

  • osiris

    Posted Jul 29, 2008 2:04 pm PT

    Downloaded the demo, played as beserker and champion... liking the looks of the game, the excellent diablo-style loot system. The story is all thats left. Hopefully they do as good a job with that part, since thats what always makes you want to play that little bit more. I'm buying into it.

  • gazzad

    Posted Jul 28, 2008 2:52 pm PT

    Downloaded the demo, tried it out.. This game is mediocre as hell..

    The combat is slow and unsatisfying, and the camera angles suck. I'll wait for fallout 3!!

  • Redhairboy491

    Posted Jul 28, 2008 1:46 pm PT

    Thats weird...i was able to play with the berserker when i downloaded it. I could use him and the champion and i didnt do anything out of the ordinary i think...

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