TNA iMPACT! Updated Hands-On

We enter the ring for another round with Midway's upcoming wrestling game.

A.J. Styles will beat your butt in TNA Impact, the upcoming wrestling game from Midway. We should know, because he did it to us more than once during Midway's spring press event held yesterday in Las Vegas. After talking to the development team behind the game, we got the impression that the pros like Styles, Samoa Joe, Jay Lethal, and others have been a crucial element in creating Impact, and the game seems to be shaping up just fine because of it.

When we last saw the game in October of last year, we could already tell that things were heading in the right direction for TNA, with a fast-moving game and great-looking character models. After playing it in Vegas, it's clear that the months of work that have gone into the game are starting to pay dividends in the form of lots of wrestler-specific move sets, more variety to the match types, and a rock-solid frame rate.

The game on hand at the Midway event featured a bunch of new wrestlers from the 25 TNA grapplers that will make up the game's roster, including fan favorites like Booker T and the tag tandem of Alex Shelley and Chris Sabin (better known together as the Motor City Machine Guns). Based on what we played, it looks like the game has gone a long way toward making each wrestler as unique as possible in the ring, in terms of both the types of basic strikes and grapples they use, as well as character-specific finishers. In the game, wrestlers are classified in one of three major styles: grappler, acrobat, and brawler. The category defines what moves are available to a character, so you won't see a brawler like Scott Steiner pulling off the kinds of high-flying acrobat moves of an A.J. Styles.

Though the developer is promising lots of unique moves for each wrestler on the roster, the controls in Impact are still simple to learn. You kick with A, punch with X, grab an opponent into a hold with the Y button, and perform various actions (such as climbing in and out of the ring or going up the turnbuckle) by pressing the B button. You can also modify those basic moves with the left button, which will let you perform more-powerful strikes and grapples. To block or reverse, you hit the right button, and to run around the ring, you hold down the right trigger.

When it comes to match types, the big news with the latest version of Impact is the inclusion of the Ultimate X match, a TNA staple. Here, two or more wrestlers enter a specially constructed ring and fight to reach a red X suspended from ropes high above the center of the ring. There's an element of strategy to this match type that isn't found in the standard matches, thanks in part to the controls. To gain access to the top ropes where the X is hung, you first have to climb the turnbuckle by pressing the B button. Then, to hang from the suspended rope above the ring, you press the left button and hit B again; your wrestler will leap and grab hold of the rope, and you can shimmy your way down the rope toward the center portion of the ring.

Once you're on top of your target, you press the B button once more, and a minigame pops up where you have to stop a sliding cursor in the center of the meter. Do so a certain number of times (in this demo the magic number was eight) and your wrestler will grab the X prize and win the match. The problem is, while you're moving down the rope or trying to grab the X, your opponent is trying to do the very same thing, or at least stop you from doing it. He might be suspended from the same rope and kick you viciously, or leap up from the mat and try to yank you down off the rope. He might even dive off the top rope and try to pull you down in midfall. One of the reasons the match is so popular on television is its unpredictability, and, from what we played, that carries over well in game form, too.

We know that the developer is aiming for 60 frames per second with Impact, and is even promising 60 fps online, though currently it isn't promising more than one-on-one battles online. With the game's direct competitor, THQ's SmackDown! vs. RAW putting an increased focus on tag team wrestling this year, we're curious to see what TNA has in store for tag team matches. We also look forward to seeing what's in store for the game's story mode; while details are scarce, one producer told us to expect an actual story in this mode, as opposed to a simple career mode.

One thing's certain: With the game set for release in September and most, if not all, of the features and roster currently in the game, the development team looks to have plenty of time to polish as many of the bugs and glitches from the game as possible. Based on what we've seen so far, we're optimistic about a hard-hitting, slick game when it's finally released later this year. Of course, we'll be bringing you the latest on the game as we follow its progress throughout the year, so stay tuned.

39 Comments

  • paystation

    Posted Feb 28, 2009 8:31 am PT

    tna is a great game but the pin system is crap. if they bring out a tna impact 2 they better chance the pin system

  • zig_star

    Posted Sep 14, 2008 1:11 am PT

    I'm getting this game for wii i'm just reading what it has in the 360 version and from what i have seen this would prolly be as good as svr 2009.

  • Matthayew

    Posted Sep 10, 2008 5:06 pm PT

    WTF, all the wrestlers are former wwe.

  • mhjackass1994

    Posted Sep 5, 2008 9:56 am PT

    This may be less successful than SvR09 only because the WWE is more popular than TNA overall, even if the TNA game is better. i'll buy TNA if it has better AI and collision detection than SvR09.

  • Nick_Thelot

    Posted Aug 1, 2008 6:26 am PT

    Hmmm, it's starting to look more and more like a control switch and theme package for SvR 2008 by the second to me

  • mabbott4

    Posted Jul 20, 2008 4:53 am PT

    in my opinion i think SVR09 will probably be a flop i watched the gameplay footage of it on E3 it looks like they havernt updated it enough compared to the TNA game it looks more real and next gen and when you hit another wrestler i react to it like they should and its pretty fast paced as well which i think TNA will come out on top this year Gamespot seem to love it as well so all i have to say well done TNA and midway for doing an amazing job so far it shows how much time and effort they put into this game TNA TNA TNA TNA TNA TNA!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

  • juggleJUGGLER

    Posted Jul 19, 2008 8:15 am PT

    thanks to the videos i will not be buying this game

  • xXxilluzioNxXx

    Posted Jul 10, 2008 12:40 am PT

    hopefully it will be better then wwe games.

  • mercypoo

    Posted Jun 25, 2008 2:47 pm PT

    Wait...aren't preview videos for games supposed to make them look entertaining? Reading this hands-on and watching the gameplay videos...it's like there are two different games at hand. The hands-on said the game is fast paced and coming along...the gameplay videos look slow, clunky--hell, in one of them, Booker T clipped right on through the ring ropes after tossing AJ Styles. What's more, the commentary sounds like it's going to get just as repetitive and annoying as SDvR. Pair gameplay with a tiny roster (25 wrestlers)...this one's got a LONG way to go.

  • ItalyCanadian9

    Posted Jun 24, 2008 11:21 pm PT

    I so agreed with zombie_corn Midway could rip off everything about THQ's early games from the N64, and it would still be better than anything that's come out on the last few console generations

  • zombie_corn

    Posted Jun 17, 2008 4:51 pm PT

    so you're pissed that Midway took some decent ideas from previous WWE games to make a competitive wrestler? well, unlike you, i'm pumped for something other than the mundane SvR series year in and year out. as far as i'm concerned, Midway could rip off everything about THQ's early games from the N64, and it would still be better than anything that's come out on the last few console generations

  • Crazyman93

    Posted Jun 16, 2008 10:46 am PT

    Well, Midway did a good job of stealing features. The controls are almost a carbon copy of Acclaim Sports' WWF War Zone. The damage meter takes its cues from the one used in THQ's WWE Smackdown Here Comes the Pain. The thing with wrestlers sticking to styles is pulled from WWE Smackdown Vs Raw 2008, also by THQ. Good job making a collage game Midway. Did you rip off the CAS mode too?

  • nunes123

    Posted May 15, 2008 8:13 am PT

    i think people will try TNA so SVR 20 09 won't be as popular and will be a major letdown on the producers

  • PhoenixVenom

    Posted May 3, 2008 7:41 pm PT

    i cant stand to watch TNA its aweful but the games will at least bring some new elements and gameplay to wrestling games. im curious to see how it comes out and how smooth the gameplay is or if it is choppy and just slapped together to make a buck

  • FWAowner

    Posted Apr 29, 2008 6:38 am PT

    This game is liable to make THQ do a lot more to svr 2009. At the same time even though i am siked about this game it could bomb like the ecw game they came out with when the old ecw was around. That and according to gamestop where i'm from, TNA Impact comes out June 24.

  • juggleJUGGLER

    Posted Apr 24, 2008 12:54 pm PT

    i don't follow TNA but im pumped about this game. i probably play as STING

  • XDaJokermanX

    Posted Apr 24, 2008 12:16 am PT

    God I can't wait to play this game. Finally something other then Smackdown in the wrestling game department. Can't wait to do an Ultimate X match. Don't know if I'll play as Chris Sabin, Homicide or Jay Lethal. It's to bad this game won't be heavy on the options due to it being the first in the series. But if Midway can pull off something good we will have a great new wrestling franchise. And imagine what the next installment will be like after they got all the basics out of the way and can pile on cool options and junk. I just hope they don't make the mistake Smackdown did and release one every year with not nearly enough changes. I say they make a new one every two to three years at least. But anyway this game is gonna be great. September is gonna be a great month with both this and Spore. Hurry up September!

  • stale911

    Posted Apr 24, 2008 12:14 am PT

    Can't wait to get my hands on this game!

    Hope it as good as it looks and features all the elements in the gameplay and such that MidWay say is going to be in it.

  • Unknown_Legend

    Posted Apr 23, 2008 5:21 pm PT

    I wish they allow you to change Don West's voice. He is easy to imitate though, all you have to do is shout at the top of your lungs in a gravelly voice, like this: "WHEN YOU LOOK AT OUR SIX SIDED RING, YOU CAN TELL THAT WE'RE A UNIQUE BRAND OF WRESTLING HERE IN TNAAAAAAAAA!!!!!!"

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