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TimeShift Update: Changing the Game

The time-bending shooter has undergone yet another face-lift, this one the most extreme yet. We got a brief look at what's new.

If it seems like you've been hearing about the still-unreleased TimeShift for years, it's probably because you have. The game began as an Xbox first-person shooter under Atari's auspices, before jumping ship to both a new publisher, Vivendi, and a new platform, the Xbox 360. We expected the finished game to finally hit last fall, when we even played several levels from what seemed like a nearly final version. Since that time, though, developer Saber Interactive has practically gutted the game, with a visual overhaul, mechanical redesigns, and more. The result is a game that's not even recognizable to anyone who played the old builds of TimeShift in the last few years.

What remains from the previous game is as follows: You're still a guy with a fancy suit who can bend time in multiple directions, and you're still fighting alongside a ragtag rebellion against a nefarious, imperialist chrome dome named Krone. Just about everything else is different, though. You're not playing as square-jawed Colonel Swift anymore; the newly redesigned main character is encased in a full-body suit that makes him look like a high-tech cybernetic ninja. In fact, the entire story (aside from the aforementioned points) has been scrapped, so you likely won't hear the voice-overs provided by Dennis Quaid and Michael Ironside in the final version of the game, either.

As mentioned, TimeShift started out on the original Xbox, and to be honest, it showed. That's not the case anymore, though, as Saber has apparently invested a lot of effort in shoring up the artistic and technical execution of the game's visuals. The game finally looks like it was created for next-generation hardware, with extensive new surface and lighting effects that are up to par with competing games. (You can contrast the latest batch of screenshots with previous ones for yourself.) TimeShift will also be one of the first games to ship with the 4.5 version of the Havok physics engine, which will allow the designers to use more fluid surfaces and more rigid bodies in given environments, as well as add better rag-doll physics to the characters.

The vaunted time-control mechanics in TimeShift--which brought to mind the similar abilities in the cutesy Xbox platformer Blinx--have been thoroughly condensed. Previously, you could stop, slow down, or rewind time at your leisure, but this proved too complex for many of the game's situations. Now, your suit will do all the decision-making for you. At any given moment, it will be tracking all the specifics of your situation, and you'll merely have to hit a single context-sensitive time button to engage the most appropriate power. The developers are referring to the suit as Sam right now, since it's sentient and sort of a character in its own right, somewhat like Halo's Cortana. In essence, the designers have taken the puzzle-solving element out of the game and made it a faster-paced experience more along the lines of Call of Duty--less thinking, more shooting, in other words.

That was evident when we got to see a brief sample level from a current build of the game. Saber has tossed out just about all of the game's bathwater at this point, including the art design and a number of the early levels. The new version has you fighting against a darker and more sinister imperial force amid a more dystopian, bombed-out urban landscape. It's a little reminiscent of F.E.A.R., which is appropriate considering that the new art director previously worked on that game. The old version of TimeShift featured a lot of open, unprotected expanses that forced you to use your time powers to survive, but the new game is a lot more about intense firefights, ducking for cover, and going up against imposing forces like a couple of massive bipedal robots that demolished an entire building looking for us.

Some games languish notoriously in development year after year before their release, but few of them have done so publicly as TimeShift has. This is now essentially the third incarnation of the game, but it's encouraging that Vivendi has taken the extra time and made the effort to improve the experience when it was previously below par. The result, from what we saw during our demo, is a striking contrast to the game that was previously slated for release last year. TimeShift is now scheduled for the fourth quarter of this year, so hopefully we'll find out by then if the extra development has paid off.

181 Comments

  • patrickstat

    Posted Jun 1, 2008 2:18 pm PT

    this is a fantastic game that is teribely under rated. you have lots of freedom to choose different time abilities and the actual gun fights are amazing, ranging from sniper to close combat machine gun action with grenade launcher. graphics are great and the music slowley becomes sentimental. the game has a special something about it. tottaly under rated!

  • markimsoad

    Posted May 8, 2008 7:30 am PT

    its fantastic... why 6,5? tsc tsc

  • pabloegalvan

    Posted Sep 24, 2007 4:35 pm PT

    the game has all of the abilities, and the simplified system. But, you can also choose what abilities you want when you want to. the automatic system they added was for people who don't want to think, but we can still use the other abilities freely.

  • superstew68

    Posted May 6, 2007 7:49 am PT

    i hope that they release it this year

  • James5000

    Posted May 5, 2007 5:58 am PT

    I hope that this isn't just another FEAR, with the whole slowing down time abilities.

  • blkhand

    Posted Apr 25, 2007 2:51 am PT

    Sounds like its gone down the tubes since I played the last demo. What a pity. What are they thinking with simplifying it, we're not THAT dumb are we?

  • ctg867

    Posted Apr 21, 2007 6:11 pm PT

    Yes, yet another game that gets changed to look like the last great game: GoW. Look at Dark Sector, that games gonna blow now. Just. ****ing. Great.

    I hope this game goes under and the company files for bankruptcy for being that damn stupid.

  • lord-azrael

    Posted Apr 19, 2007 7:28 am PT

    The vaunted time-control mechanics in TimeShift--which brought to mind the similar abilities in the cutesy Xbox platformer Blinx--have been thoroughly condensed. Previously, you could stop, slow down, or rewind time at your leisure, but this proved too complex for many of the game's situations. Now, your suit will do all the decision-making for you.

    wow that sounds real lame,what is it with game makers dumbing down there games,what if i dont want to use what the game thinks i should use.Maybe a barrel will fly at me and ill press the time button and it'll rewind when I wanted to just slow down time so I could duck barrel and then unleash lead in a enemies face

  • FLOWZMENTAL

    Posted Apr 18, 2007 12:17 pm PT

    I just hoped they changed the contol set-up. If you played the first demo then you know how bad it was. And if you haven't leave it that way cause they control will frustrate you more than the cheap deaths. And yes the game did look very xbox 1.5ish

  • PHeMoX

    Posted Apr 17, 2007 10:09 pm PT

    (@Gamespot: Halo's Cortana is a computer A.I. program not connected to the masterchiefs' suit actually.) .
    I like this graphic style WAY WAY better. I hope they do change certain gameplay things indeed, as one of their demos showed they had much to improve. Perhaps less complicated is better indeed. I don't expect it to implement the time traveling features as good as the latest 3 Prince of Persia games did, but I surely hope it won't end up being 'just a gimmick'.

    "you cant choose what time changing ability you use? WTF?"

    What makes you think that? TimeShift will still feature different time changing abilities, it just helps you figure out easier what to use when...

  • brannigancarter

    Posted Apr 17, 2007 7:26 pm PT

    This game....it's....beautiful...but i wanna control time my DAMN SELF!!!!!!!!

  • Alucard62889

    Posted Apr 17, 2007 6:56 pm PT

    I totally agree with SpazH3d, why did they get rid of all the potential puzzles and awesome time traveling fights by scrapping the open ended time warping? Now it just seems like a standard FPS, no innovation at all... oh well...

  • SpazH3d

    Posted Apr 17, 2007 4:07 pm PT

    Sounds to me like them made it more like a generic fast-paced shooter. How disappointing, i was so looking forward to stopping time and setting up traps. Yes, give us a new demo!

  • phatgirl

    Posted Apr 16, 2007 5:13 am PT

    What alot of you guys are assuming is that it was a crappy first person shooter redeemed with the ability to control time, and now that the ability has been limited so significantly people are complaining that the game will suck. If they get the combat right, and the pacing is good, the little bit of time control might be just the perfect amount to bring a shooter from average to awesome.

  • GeigerdolylWodd

    Posted Apr 15, 2007 10:03 pm PT

    tehhousemastor Chintastic MY ANUS IS MASSIVE. Timeshift looks good.

    wtf ANYWAY if wait 4 the score and stuff if its good than why wouldint i buy it and sumtimes u can change stuff 4 the better so dnt juge b4 u play it

    Posted Apr 15, 2007 9:35 pm CT

    GLADLY..Just give us an updated Demo with Multiplayer mode included

  • tehhousemastor

    Posted Apr 15, 2007 7:35 pm PT

    Chintastic MY ANUS IS MASSIVE. Timeshift looks good.

    wtf ANYWAY if wait 4 the score and stuff if its good than why wouldint i buy it and sumtimes u can change stuff 4 the better so dnt juge b4 u play it

  • Sydwynder

    Posted Apr 15, 2007 7:30 pm PT

    Interesting.......................... I had forgotten all about this game, and yeah it sure does look like FEAR. But really against games like Halo3, GTA IV and Assassin's Creed this fall, does this game stand a chance? We'll see.......

  • zrocknrollerz

    Posted Apr 15, 2007 6:55 pm PT

    Wait for it to come out before complaining, you never know it might suprise you that they actually made it better. Complete overhauls actually CAN make a game better, so give the game a chance before b*tching please.

  • Tinklesburgh

    Posted Apr 15, 2007 2:16 pm PT

    The complex powers were the only reason I wanted this game. I could go out and spend 10 bucks on a crappy FPS that's full of intense firefights and stuff. I wanted an intelligent, interesting game. I was very intrigued by the powers but it really doesn't sound all that interesting anymore. I'm pretty dissapointed.

  • A_Dude64

    Posted Apr 15, 2007 9:58 am PT

    gamer freak?! HA! more like gamer n00b! look at it! you cant choose what time changing ability you use? WTF? when i played the demo, it was fun playing with time! now they scrap it and take the "F" out of "TimeShift". i was so into this, now its like its another F.E.A.R but with sh*tty time abilitys! "OOO, AINT THIS GONNA BE F****ING FUN!!!!! THANKS SABER! THE CRAPIEST GAME COMPANY EVER! im a vivendi fan, to >.

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