The King of Fighters XII Updated Hands-On - In-Depth With the Console Versions

We spend some quality time with the home versions of this visually revamped fighting game sequel.

If you're reading this, there's a good chance you're familiar with the King of Fighters fighting game series, and we're going to assume you're familiar with head-to-head fighting games in general. So, you know that the King of Fighters series from developer SNK Playmore has been around for 15 years, starting in 1994, as team-based fighting games that let you pick three different characters and let you play as all three in a single session against other teams of three. We recently had a chance to hunker down with the console versions of The King of Fighters XII and have some new details to discuss.

The King of Fighters XII offers a visual overhaul and a handful of new gameplay elements.

Even though the KOF series has been around for 15 years, the appearance of its characters has remained more or less constant. Yes, all character sprites were made larger in KOF '96, and many of the characters have had other visual retouches, but they've otherwise still been the same old sprites with tweaks made here and there. KOFXII has the distinction of being the first game in the entire series to have a complete visual overhaul. It replaces the original 2D "sprites" (the two-dimensional graphics that represent each game character) of the series to date with all-new, much-bigger, more-detailed, well-animated sprites.

The game also has brand-new background stages that are very busy and have tons of animated characters milling around. Unfortunately, this visual overhaul comes at a price. Though recent games in the series have typically more than 30 playable characters, the original arcade version of KOFXII has only 20 characters, and the Xbox 360 and PS3 versions offer a total of 22. The console versions of the game have two exclusive characters, the evil secretary Mature and the riding-crop-wielding Elizabeth Branctorche (yes, that's actually how her name is spelled) from KOFXI. The single-player arcade version of the game has no "boss" character to challenge, either.

The art has been designed by SNK artist NONA, whose previous credits include the more-recent installments of the KOF series, from about 2000 onward. If you're a longtime KOF player, you'll probably pick up immediately on NONA's strong use of contrasting solid colors and sometimes-exaggerated character sizes, especially for the characters Ralf and Clark (the Ikari Warriors, who originally debuted in the arcade game of the same name), who are huge, bulky musclemen now. And like previous KOF games that bear NONA's artwork, KOFXII also has a darker, more-shadowy color palette than its brighter predecessors, such as KOF '95 and KOF '98.

But you probably already knew that, assuming you've been keeping up with the new releases of screenshots, trailers, and arcade gameplay videos trickling out of Japan and the precious few other locations in the world that have the arcade version of the game available for public play. So you probably also know that most of the game's older characters have had their list of fighting maneuvers changed and in many cases have been bumped back to older versions of themselves.

For instance, Robert Garcia--a character who has been reinvented multiple times over the years--has more or less been bumped back to his KOF '95 appearance (brown vest, straight hair, white pants, saddle shoes, and all) and fighting maneuvers. Terry Bogard has basically been bumped back to his KOF '94 version (complete with his old red jacket, cap, and blue jeans), though he also has his KOF '95 backfist attack. Even the mighty Kyo Kusanagi, who was ostensibly the series' main character for quite some time, has had his fighting moves bumped back to his KOF '95 arsenal. Some of the KOF faithful may find these changes puzzling, especially if they've gotten used to using their favorite characters' newer tricks in KOF 2002-2003 on up through KOFXI, but most of the game's characters seem instantly recognizable when you pick them up and play them. Terry plays pretty much like Terry. Kyo plays pretty much like Kyo. About the only exception here is Iori Yagami, Kyo's archenemy from KOF '95, who has lost nearly his entire arsenal in favor of a handful of close-range attacks. The console-exclusive Mature seems pretty similar to her older versions, minus a few tricks--she still has her running slash attack, as well as her hopping attack, though she no longer seems to have her triple slash attack. Elizabeth seems fairly similar to her KOFXI version, also minus a trick or two, though both characters' sprites are well detailed and well animated and seem to fit in just fine with the rest of the cast.

In terms of gameplay changes from previous games in the series, KOFXII does not have any kind of tag-out system to switch characters in the middle of the match, such as in KOFXI, nor does it have multiple levels of superattack--your character can store only one level, so the flashy leader attacks and hyper attacks of previous years are gone. In addition, you can still use the more recent games' system of short "hop" jumps and longer jumps. KOF XII also has a KOF '97-style forward and backward roll, plus a recovery roll after being knocked down--and you can perform any roll by tapping the light punch and light kick buttons together. One of KOFXII's new gameplay features is the ability to press (and hold) the strong punch and strong kick buttons together to initiate a ground-based attack that, when fully "charged" by holding the buttons down long enough, will perform an unblockable strike that can set your opponent up for a follow-up attack.

And of course, KOFXII's most visible new gameplay change is the critical counter system, which works off of a separate counter meter that gradually fills up as you fight and will, when filled, let you interrupt an opponent's attack (if you time your own attack properly), opening your foe up to an extended series of free hits. Critical counters seem difficult to time properly and sometimes seem like they happen almost randomly--and getting hit by one won't exactly make your day. And as we've mentioned in our previous coverage, KOFXII's other jarring gameplay change is that standard throw grapples now require you to press two buttons (both punch buttons together), rather than just one. Then again, KOFXII's gameplay still seems to move about as quickly as more-recent KOFs and seems to have plenty of opportunities to perform "juggle" attacks on airborne opponents. Serious players will want to hunker down with their favorite characters and figure out the best juggle setups.

You'll have an opportunity to do this with the game's single-player modes, though curiously there's only an arcade mode (which puts you in five time-trial matches that, again, have no boss fight) and a practice mode. There's no survival mode, a standard feature in previous home versions of KOF, and no KOFXI-style challenge mode. Otherwise, you can play the game against another player in your living room or online using Xbox Live or PSN, check a "gallery" mode for portraits, purchase items from your console's online service, and fiddle with the game's options, including a visual "soft filter" that will antialias the characters up to three passes, taking some of the edge off the originally jagged arcade sprites if you wish. KOFXII ships out at the end of July.

94 Comments

  • flio83

    Posted Jul 29, 2009 12:36 am PT

    to shinkada that said kof is rubbish, have you ever spent time playin kof or you too busy playin blazblue?...by sharing similar movesets you mean 10 characters can do hadouken?? i seriously havent notice that in this kof set. correct me if im wrong, if you said simplify then why until now ppl havent upload their outrages combos like in 02? not even iori the mighty beast in every series? where is the simplicity in that?
    To me really what makes kof interesting is its bug..kof filled with bug.infinite combos. in every series theres always characters that can do infinite combos if you know how to. now i cant wait to find the bugs inside this kof..
    Blazblue to me its awesome, good material and really hard to master it and host of the online game are rude, racist and intolerable. example..jp only, this only..or to make the matter worse when you join the club that arent racist they kick you out to get back to their turn. Street fighter community are much better.
    Tekken is the new king of fighters as some guys said..hmm. a game where beginner can sometime kill the expert out of pure luck...not really..not gonna happen in 2d fighting mechanism..only expert can beat expert. imagine playin blazblue beginner vs expert...the beginner cant even come near the expert.

  • Shinkada

    Posted Jul 25, 2009 1:11 pm PT

    @Sleepy_dragon_Q

    I think you're confused. BlazBlue is balanced with amateur gamers, imbalanced when an amateur plays an experienced gamer, and balanced again when two experienced gamers play...

    ...

    LIKE ALL OTHER GAMES.

    V-13 is extremely easy to get close to when you know what you're doing because she has next to no mixups at long range. It's extremely easy to just guard all her attacks while steadily getting closer, then punishing any of her longer attacks with a poke, leaving you enough time to get into true close range.

    Also, there will BE no next Guilty Gear because Sega owns the rights to it now. The series is dead.

    To get back on topic of KOFXII... Rubbish. Fighting is simplified, less characters and half of them share similar movesets, and most of the actual INTERESTING characters are gone. More like KOF95 Turbo amirite.

  • eden9914

    Posted Jul 23, 2009 7:15 am PT

    where is mai shiranui???in the last game she was absent...I hope she'll be in this one cause she rocks

  • Sleepy_dragon_Q

    Posted Jul 22, 2009 7:26 pm PT

    @jeffyjasta Blazblue have a huge depth in the gameplay and the balancing is well done. I don't see how you can say it's just like any other fighting games.
    Oh, no, sorry. It'll balance if you're amateur gamers. But with Professional gamers it doesn't balance anymore. V-13 is too dangerous when the professional gamer play it. You will hard to close her... (But I really like it when I'm waiting the next Guilty Gear version and TK6).
    If you're a professional gamer or want to be a professional gamer let's try playing it (Check youtube to search some tactic and style characters guide because it isn't simple like SF4).
    Have fun. Long live for 2D Fighting.

  • diabloakaSAHA

    Posted Jul 22, 2009 6:04 pm PT

    This game is out in japan, and it is an utter failure, tbh i hate kof characters, pretty much everyone wears long bell bottom pants. and everyone too looks good.

  • accesdenied

    Posted Jul 22, 2009 6:04 pm PT

    Game looks amazing. wish mai were there though and that iori had his blue flame

  • lokey013

    Posted Jul 22, 2009 10:05 am PT

    No boss? Boo....wish they added something for the console versions 'sides the two extra players...=/

  • diabloakaSAHA

    Posted Jul 22, 2009 9:36 am PT

    ok guys i dont knwo whether this game is going ot be really good or not, but this game is out in japan, and the review scores it has beign reciving soo far are "pretty bad" , FAMITSU, the no1 gaming mag in japan has given it a mere "5". check this link .
    http://www.nintendoeverything.com/?p=20257

  • Gioh

    Posted Jul 22, 2009 4:08 am PT

    Tekken is obiously the only one desrving the name King of Fighters.
    A nono for me.

  • thepersianprinc

    Posted Jul 22, 2009 2:05 am PT

    hmm for me its kof97 best so far but lets see if this one changes my idea /

  • ali-009

    Posted Jul 22, 2009 1:01 am PT

    looks awsome,i'm waiting for the demo.

  • Kainkillers

    Posted Jul 21, 2009 10:42 am PT

    I hope a samurai showdown version

  • Kainkillers

    Posted Jul 21, 2009 10:42 am PT

    this game looks awesome, the new system improved by SNK fits perfectly . Nos it's the time that those games we played on arcades finishes like that, as Street Fighter VI

  • SkinnZero

    Posted Jul 21, 2009 9:54 am PT

    worrying...I think the coolest part of KOF is the tag system! 3 against 3! and that of Iori's move changes (Iori is my favorite character) surely makes me think twice about getting this one. On the other hand, the visual overhaul look so AWESOME! I´ll have to do more research on this one

  • hamelkarl

    Posted Jul 21, 2009 9:27 am PT

    @jeffyjasta Blazblue have a huge depth in the gameplay and the balancing is well done. I don't see how you can say it's just like any other fighting games.

    @jtthegame316 What is important in a fighting game is not the number of characters. It's the gameplay and the balancing. Take a looks on game that features thousand of characters and you'll see people use always the same. Balancing make it less frustrating when you wanna play somebody that is not in the top tier.

  • hamelkarl

    Posted Jul 21, 2009 9:27 am PT

    @UB725 SF3rd Strike works well on Xbox and PS2. There's also a release for dreamcast but it's not the same at all. No unblockable in this one and a few minor stuffs different. It works on Xbox 360, but last time I did play on it I had some lags when I was doing sjc (super jump cancel) and stuffs mostly in the air or super. So if you want it for 360, might not be the best idea. If you do like SF2 Turbo. You should get SF4 for sure. You should check for GGPO if your computer is strong enough to run it. It's a CPS 3 Emulator that have some flaws but at least there's people still playing there. I have it for Xbox and mostly play it on my computer with GGPO. It's also now out for computer but didn't play the pc version yet.

  • clue942

    Posted Jul 21, 2009 8:26 am PT

    This will be my first KoF game and I'm trying to get it but as I'm reading the article I see they are taking a lot out from previous installments...the tag out system would of been cool cause it woulda reminded me of MvC which I'm definitely getting but this is turning into a maybe, I'll have to see some good reviews to change my mind

  • Calverz

    Posted Jul 21, 2009 7:09 am PT

    Mistake releasing this in US same time as MvC2 imo. It may affect sales, they should have got it out earlier in July. Doesnt come out in Europe till end of August.

  • rexkim

    Posted Jul 21, 2009 5:01 am PT

    I love the King of Fighters series but to be honest, XII looks disappointing. Sure, it's prettier, but the system seems to have gotten worse, especially compared to XI. The tag system was awesome.

  • jtthegame316

    Posted Jul 21, 2009 4:24 am PT

    I love kof games and will get this looks great. however 22 characters there should be more.

Check Prices

advertisement
advertisement
Click Here

Game Stats

  • Rank:
    4,436 of 76,607
    (down by 523)
    X360 Rank:
    498 of 1,859
    Highest Rank:
    11 in 2009
    Tracking:
    272 Track It»
    Wishlists:
    131 Wish It»
  • Player Reviews:
    18
    Player Ratings:
    175
    Users Now Playing:
    24
  • Number of Players:

    1-2, 8 Online

  • Top 5 User Tags:
    1. king of fighters xii
    2. the king of fighters xii
    3. 2d fighting
    4. 5.0 mediocre
    5. king of fighters
  • Teen Rating Description

    Titles rated T (Teen) have content that may be suitable for ages 13 and older. Titles in this category may contain violence, suggestive themes, crude humor, minimal blood, simulated gambling, and/or infrequent use of strong language. Learn more

Also on

Games you may like…

Users who looked at content for this game also looked at these games.

See More Similar Games