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The Darkness Hands-On

We take time out with the latest version of Starbreeze's first-person shooter to see both the World War levels and the multiplayer features for the first time.

As the follow-up to the critically acclaimed Chronicles of Riddick: Escape From Butcher Bay, The Darkness is an important release for Swedish outfit Starbreeze Studios. Adapted from a Top Cow comic book with a brand-new storyline from writer Paul Jenkins, the game ambitiously mixes first-person shooting with superhuman abilities in the form of a young Mafioso. Jackie Estacado is a don in New York's Franchetti family mob, and on his 21st birthday, he's taken over by a mysterious force called "the darkness." This is where the game begins, and as Jackie, you must harness your increasing supernatural power while also struggling to control it.

Anyone who has seen our previous coverage of the game will be familiar with the gloomy New York setting, in which Jackie is able to roam around without many restrictions. However, it was recently announced that the famous East Coast city will only make up two-thirds of the 16-hour game, with the other third set in a mysterious place that the developers have called "worse than hell." Another aspect of The Darkness that was previously kept under wraps was the multiplayer component, which will let players compete locally and online in four different game modes. Luckily, both new features were on show for the first time when we made a recent visit to 2K Games' UK headquarters, and we can now report back with our first impressions of both.

Our preview begins with another look at the single-player game--a story that starts with an exhilarating car chase through a series of winding tunnels. We've seen this sequence a number of times before, but what's noteworthy is how much the engine has improved since our last viewing at Microsoft's X06 event. With the majority of the game now in place, the last few months have clearly been spent polishing its look and feel, particularly the cinematic look and feel. A motion blur has now been implemented to provide a more natural effect as you look around, while the bullets have a Matrix-style visual trail as they fly through the air.

Jackie himself has also been given a complete overhaul, with the pale-white gothic figure replaced by a more masculine-looking version. It might seem like a small point in a first-person shooter, but as with Riddick, much of the story is told via in-engine cinematics viewed from a third-person perspective. It will also be important to fans of the comic, as the original Jackie is a mean character who feels no remorse about killing people. In addition to cosmetic improvements, Starbreeze has licensed a wealth of old movies, TV shows, and adverts that will show on television sets inside the game, and they promise to maximise the storage space of the DVD and Blu-ray discs to offer a wealth of content. The developer also let slip that the entire Darkness comic book collection will also reside on the disc as an unlockable extra.

Motion blur and new character skins are mere face-lifts in comparison to the other new feature in the game, though--the Otherworld setting that will make up around a third of the game's content. It's a world that Jackie will dip in and out of as he not only becomes more powerful but also has to fight with the darkness for control of his body. This struggle is manifested in a World War I setting, where undead soldiers are forced to relive the horrors of the trenches over and over again. In one section, Jackie wakes up paralysed, unable to help three soldiers that are about to be executed by a demonic guard. You're helpless to do anything as they plead for their lives, but as you regain consciousness, you can pick up an authentic period rifle and take out the executioner. These are no mere mortals, though; they will come back to life after 15 seconds unless you use your dark powers to eat out their hearts.

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65 Comments

  • alexaoeato

    Posted Jul 5, 2007 6:33 pm PT

    when i first saw this game it looked like crap but after watching that video review it looks awsome!

  • Dizzy-P

    Posted May 22, 2007 9:52 am PT

    wow this game seems ace and if its based on gun-kata from Equilibrium even better!

  • dj729

    Posted May 1, 2007 7:09 pm PT

    sounds awesome, i cant wait

  • hooliganyouth

    Posted Apr 30, 2007 12:40 pm PT

    16 hours? I'm not sure if paying $60.00 for a 16 hour game is worth it at all.

  • -Samael-

    Posted Apr 13, 2007 11:16 am PT

    I can't wait! I need a good dose of the ol' ultraviolence.

  • sam0guyver

    Posted Apr 7, 2007 6:29 am PT

    this game looks every interesting cant wait to get my hands on it

  • King_Louis51

    Posted Mar 25, 2007 3:27 am PT

    in answer to lithus... did you play Escape from Butcher Bay? It was easily one of the best XBox games, and it centred around the eyeshine gimmick. and the gunplay was certainly not flat. so that's enough evidence for me, i trust starbreeze with my heart after the masterpiece of Riddick. i can't wait for this.

  • lithus

    Posted Feb 28, 2007 9:35 pm PT

    Eh, any time I see something like an FPS with a gimmick (ie. the darkness ability) I get skeptical. Are they going to focus too much on the darkness powers and leave the gunplay laying flat?

  • diabl0joe

    Posted Feb 28, 2007 3:25 pm PT

    how very...interesting

  • KAP_Bohica

    Posted Feb 26, 2007 10:09 pm PT

    Looks awesome to bad the release is so far away I need a new game

  • Reklessthagr8

    Posted Feb 26, 2007 11:07 am PT

    looking very interesting , well a lot better than that shadowrun crap

  • hazuki

    Posted Feb 21, 2007 6:14 pm PT

    Gunkata in a fps!!!!! Well not exactly i guess, but if its close- this game should be awesome!!! Now back to the equilibrium max payne mods...

  • Primo295

    Posted Feb 21, 2007 12:18 pm PT

    nice this game looks good!

  • tedtewski

    Posted Feb 21, 2007 10:43 am PT

    yaya, good game

  • guldlox

    Posted Feb 21, 2007 10:03 am PT

    this game will be awsome!

  • gunswordfist

    Posted Feb 21, 2007 9:16 am PT

    OMFG! shooting based on equilibrium?! That's just to cool. I'm also going to love those kamikaze darklings and the multiplayer is sounding better and better!!!

  • dnathug

    Posted Feb 20, 2007 7:20 pm PT

    Game looks good too bad it has taken so long to come out, hopefully it's worth the wait.

  • sniperd00de

    Posted Feb 20, 2007 4:54 pm PT

    eating peoples hearts out...scrumcious

  • a_grunge_fan

    Posted Feb 20, 2007 9:55 am PT

    I've never read the comics before but this game looks, sounds and seems awesome. I'm definitely buying this.

    I also might start reading the comics from now on, are they good?

  • jarrodt

    Posted Feb 20, 2007 6:46 am PT

    they should add witchblade as well for the darkness withblade comics

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