Tom Clancy's Splinter Cell Double Agent Reviews

sup_92

Sam Fisher returns in Splinter Cell: Double Agent. It's beautiful, involving and worth playing.

  • Posted Feb 2, 2007 6:30 pm PT
Gameplay
8
Graphics
9
Sound
9
Value
9
Tilt
9
Difficulty:
Hard
Learning Curve:
30 to 60 Minutes
Time Spent:
20 to 40 Hours
The Bottom Line:
"Best in series"
Sam Fisher is back for another go, and I couldn't be happier. While I never really got into the series (failing a mission because an enemy simply glances at you) but I decided to give this one a try because I heard it was more action oriented. One thing I really noticed were the visuals. This game looks amazing. It is ridden with great textures that bring this game to life. Sam looks very realistic, with his breathing and eye movements and even the streaks of sweat running down his face. Visuals aside, the game play and scenarios are interesting. The levels were very diverse, ranging from a cruise ship to a hotel in Shanghai. This helped to make thew game feel diversified, even though four of the missions ocurred at JBA headquarters. The sound in this game is very well done. Especially noticeable during one of the latter missions involving war torn streets, the sound is realistic and helps to create whatever ambiance is intended. The controls felt crisp, and I could preform the context sensitive moves without much difficulty. It felt great to sneak by enemies without them notcing, but it felt even better to come up from behind and take them out. One of the most compelling things about this game is when the player is faced with moral decisions. On paper these choices may not seem very intriguing, but when faced with them it helps to immerse the player in this virtual world of right and wrong, and is implemented quite well. On the negative side, there are times when the player is not given a clear path to follow. It's great that there are numerous ways to get to the objective, but when in more enclosed and on-rails environments, it is sometimes tricky figuring out exactly where to go. Another bit of a complaint is that though vastly improved from the first two games, Double Agent still makes things a little too careful and stealthy. Sometimes the player may want to take an enemy head on, but this will likely lead to disaster. Multi-player is a definite highlight. It felt great to run around as a spy, with all the slick moves and speed. Then again, it also felt good to have the firepower of the mercenary. That is the balance of the multiplayer and it's great. Quick and nimble against slower yet more powerful. There isn't much to complain about. This game is great for anyone who is a fan of the genre. It's an improvement, and hopefully the next game i the series will continue the improvement.
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