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Tom Clancy's Splinter Cell Double Agent Updated Hands-On

We drop back into the sweltering heat of Kinshasa, Africa, to survey the latest version of the popular stealth action series. New video and screens inside.

Gameplay Footage

It's just another day in paradise for Sam Fisher.

The sun is shining in Kinshasa, but this is not a happy place, at least not in Tom Clancy's Splinter Cell Double Agent. In spite of the hullabaloo happening this week at the Tokyo Game Show, we got ourselves a work-in-progress Xbox 360 build of the next game in the excellent stealth action series and made a beeline for the level we last played at the Electronic Entertainment Expo. As the name implies, Double Agent deviates from its predecessors by forcing secret agent Sam Fisher to infiltrate a terrorist organization while still accomplishing objectives for his highly classified American agency. The result should be a careful balancing act all the way to the end.

While Double Agent will be hitting multiple platforms just like previous Splinter Cell games, we were most interested in the Xbox 360 version since it marks the first major graphical update the series has received since its inception. Back in 2002 when the first Splinter Cell hit the Xbox, it was one of the most visually stunning games to hit the system up to that point. In turn, Double Agent boasts some very impressive visuals, although we've seen a number of fantastic-looking Xbox 360 games, including Ubisoft's own Ghost Recon Advanced Warfighter, which set a very high bar. Even so, there's some remarkable detail present in the Kinshasa level, which--in stark contrast to what you'd expect from a Splinter Cell level--takes place in broad daylight. You can just about feel the scorching-hot sun, as the sky looks almost blindingly bright, and Fisher can be seen perspiring even in his dressed-down outfit consisting of a T-shirt and camo pants. He doesn't have his night-vision gear for this assignment, but he does have a fresh pair of shades, which you can flip up and down to tint the screen darker if you want--nice touch.

The graphics stand out for sure, but we were also struck by the game's musical score. The bongo drum beats fit the setting of this particular stage really well, and we noticed a much smoother transition between sneaking music and action music than in previous Splinter Cell games for those cases when we got noticed by enemy patrols. Sound effects in general seem consistent with what you'd expect from previous Splinter Cell games, and some of the effects are taken straight from the earlier installments. However, it's great to hear the new music as well as the native speech of the enemy guards swarming this level.

Kinshasa is an action-packed level rife with gunplay, if that's how you want to swing it. We did, so we didn't even get a chance to sneak up behind anybody, since taking aim with Sam's trusty SC-20K multipurpose assault rifle is just so much easier than all that pesky sneaking around. Still, the rifle's limited view distance even when looking down its magnifying scope means that it's necessary to maneuver through these African streets very carefully, because armed militants nearby are just itching to take out any interlopers. Despite all that sunshine, it's still possible to find places to hide, such as in the shade, behind the rubble of a ruined building, or even under a truck.

We noticed some new moves and animations on display, as well as some smart use of cover by the enemy forces, but we mostly depended on our only slightly rusty Splinter Cell skills that had gotten us through all of Fisher's previous assignments and up to this one. However, the need to fulfill objectives both for the National Security Agency and for the terrorist group simply called John Brown's Army adds an interesting wrinkle to the proceedings. You'll be getting multiple, possibly conflicting, orders and will need to make snap judgments to make sure you're able to accomplish your big-picture objectives.

Nowhere is this more starkly apparent in the Kinshasa mission than toward the end, once Sam Fisher is ordered to climb up a radio tower, where he finds a sniper rifle waiting for him while his would-be victim is nearby, about to come to blows with an opponent. Under orders from a JBA contact, Fisher may take the shot that would kill one Hisham Hamza, who's a CIA operative who has blown his cover. But Fisher's commander, Lambert, quickly orders Fisher to do no such thing, as Hamza is a treasure trove of information--he must be spared and, more importantly, saved.

Most games anything like Splinter Cell put you on a linear course that forces you to do the right thing. In Double Agent, moments like this will play out according to the actions you take. Here's what really happened as we were playing: Trusting Lambert's wisdom, we lined up a shot that would take out the man assaulting Hamza as the two fought each other. However, as we pulled the trigger, the two spun around, and Hamza took a bullet in the head. Fisher's JBA contact approved of this greatly, while Lambert expressed his deep dismay as only he can. Life goes on, albeit not for Hamza in this case.

Certainly these branching moments in the gameplay and the storyline promise to be some of the most compelling parts of Double Agent, but the game retains the slick shooting and sneaking action of its predecessors as well, not to mention a unique multiplayer mode. We'll be back next week to take you through another sequence from Splinter Cell Double Agent, but for now, feast your eyes on some impressive new screens and gameplay videos, bearing in mind that the game is still a work in progress.

60 Comments

  • Tigerman950

    Posted Feb 1, 2008 3:47 pm PT

    should i get this game

  • gintheplacetobe

    Posted Oct 16, 2006 3:43 pm PT

    Riantomeister wrote:
    "Damn I really need this one. The grafichs, sam fischer, the choises u make this is one of the games i waitet for."

    Damn you really need to go back to school.

  • Riantomeister

    Posted Oct 15, 2006 12:59 pm PT

    Damn I really need this one. The grafichs, sam fischer, the choises u make this is one of the games i waitet for.

  • grave_rob

    Posted Oct 9, 2006 11:15 pm PT

    stoked. this game will surpass the hype

  • JobberGobber

    Posted Oct 4, 2006 4:39 pm PT

    wow.. i didn't realise how close this game was to coming out.. i'd better start polishing up my splinter cell skills.

  • gingerale22

    Posted Sep 28, 2006 4:17 pm PT

    Cant wait!

  • Lord_Gordman

    Posted Sep 28, 2006 9:48 am PT

    looks brillant cant wait and it's live

  • cloud0830

    Posted Sep 27, 2006 5:35 am PT

    Yeah it makes me all tingly inside i am defiantly hetting this game i love it..............a must have!!!!

  • ElToRo_14

    Posted Sep 26, 2006 8:29 pm PT

    Double Agent is going to be the first game i'm going to buy ever since i got my 360 back in April (got Oblivion and G.R.A.W)...most games out now for the 360 are meant to be rented but splinter cell....is a must have.

  • slim_jim7007

    Posted Sep 26, 2006 6:15 pm PT

    Sweet...overall gameplay looks better and funner and a lot tougher!. these mercs look pretty damn tough....but i think it needs xbox live(unless im mistaken and it does) I mean stealth killin other ppl online would b all the sweeter.

  • HiResDes

    Posted Sep 26, 2006 7:46 am PT

    yeah with a greater emphasis on freedom, I think Splinter Cell will become much more complete game. I use to hate having to restart a mission because I wasn't stealthy enough, or I killed someone that I was suppose to have had just captured. The series needs something fresh, the open the gameplay the greater SC will be in my opinion

  • GFofgaming

    Posted Sep 26, 2006 1:21 am PT

    Splinter cell is the only realistic stealth action game. Especially when in this years TGS, kojima made it clear that u can use stealth or gunz blazn if u like.

  • tbolt_88

    Posted Sep 25, 2006 5:04 pm PT

    This game sounds awesome...i cant wait to play SCA

  • rgtxxx

    Posted Sep 25, 2006 12:17 pm PT

    NOOOOOOOOOOOOOOOOOOOOOOOOOO another UBISOFT game with screen tearing. My 360 deserves better.

  • j2johnson

    Posted Sep 25, 2006 12:12 pm PT

    I think I'm mostly excited about SCDA's non-linear element... no more pre-determined paths (I hope)!!! Remember the old PC game "Deus Ex" with all of its big-open-'go anywhere you want to'-maps, and its oposing objectives? I totally F'ing LOVED that game, even though it's like a hundred years old now, by comparison. Man, I still go back and play SC-1, 2, & 3 now on my Xbox 360. And judging by how happy I am to replay all 3 SC installments still to this day, I guess I can expect to be happy replaying SC Double Agent for at least 20 years or so. October 17th can't possibly get here fast enough!!! I feel like a little kid again waiting for X-mas morning.

  • AdMordem

    Posted Sep 25, 2006 9:48 am PT

    demo - me
    me - demo

  • adiham

    Posted Sep 24, 2006 8:52 pm PT

    I want the demo now..

  • hotlavaman

    Posted Sep 24, 2006 5:43 pm PT

    the main character kills himself! what kind of game is that?? thats why SC is a better game.

  • neilyoooo2

    Posted Sep 24, 2006 2:07 pm PT

    duhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
    i poooped in my panties

  • the_sharko

    Posted Sep 24, 2006 4:54 am PT

    Ubi seem to be focusing on the Story aspect more this time round. Not suprising, considering they've nailed the gameplay perfectly by now, they've got more time to put into it. It could very well be GOTY for next year.

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