Soulcalibur Hands-On

The original Dreamcast fighting classic is heading to Xbox Live Arcade, and we've got a hands-on look.

While Namco Bandai is set to bring Soulcalibur IV to consoles in just over a month, for many fighting game fans, the original Soulcalibur remains the highlight in the series. Originally released on the Sega Dreamcast in 1999, the game featured a colorful band of fighters, silky-smooth controls, full eight-way run movement, and cutting-edge graphics for its time. The game is set for a revival, thanks to its upcoming arrival as a downloadable game on Xbox Live Marketplace, and we downloaded a preview copy of the game to see how it stacks up against the original.

First, the good news: Visually, this is a pretty faithful re-creation of the original DC game and, yes, those decade-old graphics still hold up remarkably well. The character animations are still as speedy and fluid as you may recall. Lumbering giants, such as Astaroth and Rock, feel immediately different from lighting-quick warriors, such as Taki and Xianghua. Better yet, the game controls beautifully and the characters are just as responsive as you might remember. Also, because the Xbox 360 controller is reminiscent in shape to the old Dreamcast controller (though obviously less unwieldy), your fingers will feel right at home executing your favorite combos from the likes of Kilik and Maxi.

While the characters themselves look great, the backgrounds don't always hold up. First of all, the game runs in 4:3 aspect ratio, with the Soul Calibur logo taking up the pillar boxes on each side of the screen. No problem there, really, but on a modern high-definition television set, the disparity in the texture quality between the ground underneath your fighter's feet, which is remarkably clear, and some of the background textures can be pretty noticeable. Interestingly, while the far background textures can be occasionally blurry, some of the background objects that are positioned more in the foreground are just as clear as the ground textures beneath your feet, resulting in a sometimes odd disparity. Still, for a ten year-old game, Soulcalibur still delivers.

So we know that Soulcalibur looks a lot like its forebearer. It certainly sounds like the original, what with the original music, character voices, and that dramatic voice-over ("The soul still burns..."). So does that mean it's a note-for-note reproduction of the original game? Well, not exactly. One of the key features found in the Dreamcast game, Mission Battle mode, is not in the Xbox Live version. In the original, Mission Battle mode had you guide a character through a storyline, taking him or her through multiple battles and earning points as you went along. You could use those points to unlock extras in the Museum mode; things like concept art, fan art, and the like. Though Mission mode is removed in the XBLA version, the game will still have all of the items in Museum mode unlocked automatically from the beginning.

Modes in Soulcalibur include Arcade, Versus Battle, Team Battle mode, Time Attack, Survival, Extra Survival, the aforementioned Museum mode, and Practice. While online fighting seems like a natural for a game like this, it doesn't seem to be in the cards for Soulcalibur, though the game will include leaderboards where you can upload Time Attack times and scores in Survival and Extra Survival Mode. If you want to get your online fight on, it seems, you'll have to do so in the upcoming Soul Calibur IV for the Xbox 360 and PlayStation 3. The game is due for release this summer and will run you 800 MS points when it's released.

87 Comments

  • Flipyap28

    Posted Jul 5, 2008 1:58 pm PT

    I cant believe i got addicted to this, an arcade game. I love this game and managed to get all achievements in 2 days.

  • howardorr

    Posted Jul 5, 2008 12:52 pm PT

    I've never played the original SC but I've jst downloaded it from XBLA and i love it. It looks great and plays great. Damn! Why haven't I played this before!

  • Nocturnal15

    Posted Jul 2, 2008 7:20 pm PT

    Wow soo much blind stupidity here. All I keep seeing is "OMG no online play im not buying this!" Online play is not that important and its way too much to impliment into the game. Also they are just porting it to the box, however what does baffle me more than anything is the exclusion of Mission battle mode. That just kills the game.

  • dkslade

    Posted Jun 30, 2008 6:52 pm PT

    why would they release this game, when its not the SAME. missing TOO many features the original carried.
    namco should focus on the DL content for Ace combat, you can never have enough planes that nobody buys......

  • stevenk4k5

    Posted Jun 26, 2008 12:49 am PT

    Taking out Mission Battle mode? Ludicrous. You bring it back but with stripped features? Puh-lease, I'll just boot up the original.

  • INMATEofARKHAM

    Posted Jun 18, 2008 5:05 am PT

    No Mission Battle mode?

    That was the mode I was most looking forward too... It really could have been the mode that stood the test of time the best. Sad really... Though I'm not quite ready to write the game off but a game that I was buying without a doubt just got a heavy dose of doubt cast upon it.

  • l0uciferr

    Posted Jun 17, 2008 9:05 am PT

    Um Yea, NO! No Online play = Why bother? Emulators and my old Dreamcast work just fine KTHXBIII!

  • psychojosh

    Posted Jun 10, 2008 10:11 pm PT

    Seriously? No online play AND stripped features? If that's the case, I'd be a lot better off just booting up the original on my Dreamcast. Thanks for giving us absolutely no incentive to re-buy a 10 year old game, Namco.

  • m_axe9

    Posted Jun 10, 2008 9:18 pm PT

    no mission battle no online play ? wtf ? i bet that wil succccccccckkkkkkk

  • Nehine

    Posted Jun 10, 2008 8:22 pm PT

    AgentDan well said... I don't understand either. How much room will it take up on the harddrive too? They should make arcade games like this as seperate purchasable games thta you can get as a cd instead of filling up your harddrive. having a 20gb system then seeing the much larger ones come out... its depressing...

  • farid96

    Posted Jun 10, 2008 4:08 pm PT

    nice

  • MarceloRedfield

    Posted Jun 9, 2008 10:46 am PT

    What the hell? They stripped mission battle? That was the best part of the game. That is ***** ridiculous.

  • AgentDan

    Posted Jun 8, 2008 4:28 pm PT

    With Soul Calibur 4 almost out, I can't help but wonder... why? Besides the leaderboards it features almost no improvements over the previous release of the game, and it even still lacks online play. I'll be passing on this one and picking up SC4 instead when it comes out.

  • SpideR_CentS

    Posted Jun 8, 2008 8:15 am PT

    One of my fav games of all time, but no online play + crappy d pad = pass

  • toddkelley

    Posted Jun 7, 2008 12:45 am PT

    YES!!!!

  • loftus42

    Posted Jun 6, 2008 7:11 pm PT

    Soul Blade?

  • loftus42

    Posted Jun 6, 2008 7:10 pm PT

    wasn't the first called Soul Edge, and came out on the PS1?

  • Kcube

    Posted Jun 6, 2008 6:56 pm PT

    THey took out the best feature? I'll Pass and keep playing my DC version instead.

  • n3ck

    Posted Jun 6, 2008 3:27 pm PT

    Still getting this over the new one, i prefer to play fighting games with a bunch of mates round, rather than online.

  • MKgmr

    Posted Jun 6, 2008 9:04 am PT

    no online = no fun ((

    but anyway, good to see another classic game on XBL

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