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WWE SmackDown! vs. Raw 2007 Feature Spotlight: Analog Controls

We climb in the ring for a nuts-and-bolts look at the new analog grappling system in SmackDown! vs. Raw 2007.

The SmackDown! series has come a long way over the course of its development. Remember, it wasn't that long ago when wrestling fans were over the moon about the integrated storylines in the original WWF SmackDown for the PlayStation. By contrast, last year's WWE SmackDown! vs. Raw 2006 had season mode (complete with real WWE voice talent), a newly introduced general manager feature, and online play to boot, in addition to the standard wrestling modes. The evolution of the series continues in WWE SmackDown! vs. Raw 2007, specifically in terms of player control. Here, we'll take a look at how the analog controls will play a big role in exactly how you deal the pain to your opponent in the ring.

If you've played a wrestling game in the past, you're used to the standard method of pulling off grappling holds--you hold a face button or two, usually in tandem with a directional button, to get your opponent wrapped up and then pull off a suplex or a slam with another button combo. The producers behind SVR 2007 realize that this system--though certainly familiar to veteran wrestling game fans--isn't necessarily intuitive. What's more, it can be downright perplexing for players who pick up the game for the first time. The obvious solution, then, was to remap grapple controls from face buttons to the right analog stick. Now, instead of needing to memorize combinations of face buttons (or worse yet, just hitting a button and hoping for the best), a simple flick of the stick is all that's needed to pull off a devastating move on your foe.

SmackDown! vs. Raw 2007 producers are quick to point out that this new control scheme does not come at the cost of depth--players will still be able to pull off the same moves they're used to with their favorite superstars. Only now, those moves will be much more accessible. In terms of the moves themselves, the game organizes its grapples into two categories: quick and strong grapples. As the name implies, quick grapples are fast, low-damage attacks--think of Rey Mysterio's arm-drag takedown or Kurt Angle's leg trip--which are used to work over an opponent and get him or her ready for the more-powerful, strong grapples moves. To execute a quick grapple, you simply move the stick up, down, left, or right within the vicinity of your opponent.

After you've softened up your foe with some quick grapples, you'll want to dish out some serious punishment using the strong grapple types. These moves are the ones that get the crowd out of their seat and put the welts on your opponent's body--power bombs, suplexes, as well as submission moves are all examples of devastating strong grapple moves. Unlike quick grapples, strong grapple moves can only be executed when in a grappled state. To lock your opponent up in a grappled state, you simply hold down the R1 button (on the PlayStation 2 controller) and move the right analog stick either up, down, left, or right.

The direction you choose determines which set of strong grapple moves you can execute. Pressing R1 and moving the stick up, for example, will put your opponent in a submission grapple hold. From here, you'll have access to four different submission moves by pressing either up, down, right, or left on the analog stick. But it doesn't stop at submission moves. You'll also have access to clean and dirty grapple moves by locking up your opponent in the clean/dirty hold (by pressing R1 and up on the stick), as well as two additional categories of moves which you can either leave as default or assign in the game's create-a-move-set option. There are seven categories to choose from: power, technical, brawler, martial arts, diva, luchadore, and old school. One move set is accessed by pressing the R1 button and left on the analog stick; the other by pressing R1 and moving right with the stick.

As with submission moves, once you've locked your opponent into a specific grapple hold (such as power or brawler grapple), you'll have access to four moves within that set, which you can access by once again moving the right analog stick. For example, after you've locked your foe in a clean/dirty hold, you'll have four different clean or dirty moves available to you depending on the direction you move the right analog stick. Also, interactive grapple moves--such as holding an opponent at the apex of a suplex and then walking him around the ring before slamming him back on the canvas--can only be executed with strong grapple moves. The default additional move sets for the superstars have been set by the Yuke's development team based on his or her personality type (Angle's move sets default to power and technical, for example) but you will be able to customize move sets as you see fit both for WWE superstars and your created wrestlers.

With all of these moves available to you with just a flick of the analog stick, it seems that SVR 2007 is making a significant step toward bringing the game's sometimes-complex controls into a scheme that is approachable for beginners, without sacrificing the depth that longtime veterans of the series have become accustomed to over the years. We're looking forward to getting some hands-on time with the game in the near future to put these control changes to the test for ourselves, as well as to report on the other new features found in the game. You can expect to see much more on SVR 2007 in the coming weeks, so stay tuned.

70 Comments

  • ishan316

    Posted Oct 23, 2006 11:37 pm PT

    Sounds real cool, I was bored of the old controls anyway...

  • Saintz_Row_666

    Posted Oct 6, 2006 4:53 am PT

    sheweeett

  • kookitto

    Posted Oct 5, 2006 2:33 am PT

    F*** this new analog conrol if you're not a vet dont bother playing the game . now where's the old controls?

  • mattista

    Posted Aug 21, 2006 2:23 am PT

    analog controls.....................um no i don't like it

  • TheCell19

    Posted Aug 20, 2006 1:17 pm PT

    does anyone know if you will be able to do moves on the weapons like you could in wwf no mercy for the n64 because that would be great.

  • Leon-RE4

    Posted Aug 14, 2006 11:58 am PT

    Great gameplay and graphics man!

  • theone86

    Posted Aug 10, 2006 12:43 pm PT

    I dunno if this new system will be easier, but it certainly sounds like it'll make it seem more like a wrestling game. I'm really excited about having a down and dirty mat wrestling duel between the likes of Kurt Angle and Chris Beniot. Also, this might get rid of some of the cheaper human competitors. I'm personally sick of people who memorize the little nuances of the game and use them to their advantage, such as just when to hit an opponent when he/she's getting up so he/she won't be able to counter. I also hope they fix the A.I. in the new game. In '06 I found almost any match with more than one opponent unplayable because of the not only incredibly cheap, but also incredibly stupid A.I.

  • Jebbers

    Posted Aug 5, 2006 9:26 am PT

    ill wait for the video review/preview, im to lazy to read right now hehe...im looking foward to the game tho, also i want a next gen UFC or some other MMA game....meh

  • joshy1110

    Posted Aug 2, 2006 7:46 am PT

    im gettin this game no matter what

  • jedimindtricks1

    Posted Jul 30, 2006 9:09 am PT

    Yes the PS3 version is canned.

    Means I now know I'm going to buy a 360 instead of a PS3.

  • The_Last_Ride

    Posted Jul 30, 2006 3:42 am PT

    I hope htey do it good on the ps2

  • wweTANKecw

    Posted Jul 29, 2006 5:03 pm PT

    wwe smackdown vs raw 2007 loock to be mint god why carnt wwe be lick smackdown vs raw 2007 game

  • wweTANKecw

    Posted Jul 29, 2006 5:00 pm PT

    wwe smackdown vs raw 2007 look to be mint

  • Falkner_Blitz

    Posted Jul 28, 2006 10:05 am PT

    to the reversal question...from what i can recall from the interview they are upgrading the reversal system from last year so that instead of you reversing your opponent and them reversing you there will be a chain reversal system so that you can string together several different reversals in a row. this will quicken the pace of the game and ensure smooth flow while playing. hope that helps.

  • scubasteve136

    Posted Jul 28, 2006 6:32 am PT

    Yeah that all sounds great but what about the reversal system. I don't know if anyone else found this but playing SVR 2006 on hard or legend mode meant that you spent most of you time countering or being countered so there was no flow to a match. I would much rather have my character thrown around the ring than spend ages reversing and being reversed by a poor opponent.
    Any opions and experiences on this would be appreciated

  • MakoTitan5000

    Posted Jul 26, 2006 7:18 am PT

    One more thing, every year they throw kinda throw something secretive in at us...something that we really werent sure of. What do you think it will be thins year. I hope they take advantage of the power of the 360 and put in an online royal rumble...each character representing another human opponent. That and a way better GM mode. Last years trial run was fun...lets see what we get this year.

  • MakoTitan5000

    Posted Jul 26, 2006 7:11 am PT

    I hate to break it to you neilq101 but the PS3 version of the game is cancelled...My guess is they didnt have nearly enough time and people would only be enrages at what they would have gotten...oh well, that makes it easier for me. Now i dont have to rack my brain on which one i was going to get! lol

  • NaturalBornGamR

    Posted Jul 22, 2006 4:34 pm PT

    I love my xbox 360!

  • mjp102

    Posted Jul 22, 2006 6:57 am PT

    Since when has kurt angle ever used a spinning chokeslam or a sambo suplex whatever the hell its called whoever makes the moveslists for these games seriously need to watch wrestling more.

    I think the next smackdown game should be for next gen consoles only then maybe we'll see a real leap forward in gameplay and graphics.

  • Big_Evil666

    Posted Jul 21, 2006 4:55 pm PT

    I can't wait to get this game. I hope they do a similar preview for the PS2 version as well

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